Global
Joined September 2009
After a lot of hard work, we are so proud to finally share Ghost Stride, an original animated short made by the team at Dardo Studios. What started as a quick animation test grew into a full short film built in Unreal Engine from rigging to final render. Every character was rigged with Control Rig and animated directly in Sequencer, with the final cameras, lighting and shaders in front of us the whole time. Cameras were blocked out alongside the animation inside the final environments so every discipline could work in the same scene and see changes almost instantly. On top of that real time foundation, we pushed the painterly look as far as we could. We projected more than 60 hand painted images back onto the 3D so the brushstrokes feel alive in motion and finished it off with hand animated 2DFX, like Shadow's hair and environmental VFX. Ghost Stride was made in the gaps between client projects and it pushed us beyond our usual boundaries. It is a story about facing your fears and moving forward anyway, which turned out to be a pretty honest reflection of what making it felt like. Huge thanks to the incredible team at Dardo Studios and our audio partner, Moonsailor Audio. We will be sharing more about how we solved the trickiest parts of the film in our upcoming Problem Solving Series so stay tuned. We hope you enjoy watching Ghost Stride as much as we enjoyed making it. #GhostStride #UnrealEngine #GameDev #Animation #dardostudios
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Turns out making a tree move is… a lot of tiny movements. 🌳 Built by hand. Moved frame by frame. 🎞️ And yes, it took forever. 😅 #SouthOfMidnight #CompulsionGames #GameDev #IndieStudio #StopMotion #BehindTheScenes #ClydeHenry
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Cloth Tool in 3DCoat Fully Functional 30-Day Trial Then continue with Unlimited Learning Mode and buy only when you're ready. #3dsculpting #3dcoat #3dgraphics
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⭐️I am very happy to present to you the brand Release Trailer of HAELE 3D - Portrait Studio Pro⭐️ - Tons of blendable facial expressions - Planar heads, skulls, facial muscles - Fully editable realtime lighting 📅Release Date: 09/23/2026 Would you use it in your practice?
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The Barracks was my main contribution to the cinematic return of Starcraft. I first played back in 1998 and have always played Terran so was honoured to create the iconic Barracks. The SC 2 cinematics inspired me to get in to CG so i feel fortunate to make my own contribution
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Holy hell. You can embark your Titan in first person in the Titanfall 2 VR alpha mod, by combining it with First Person Embark!
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So happy to have worked on this illustration for the Overwatch ttrpg event for Blizzcon. Had a blast drawing it and I am glad you guys like it!!!! 🎲
Think you’re ready for tomorrow’s Questwatch? Roll for Initiative 🎲👀 Join Matt Mercer and his fellow Overwatch VA’s for a TTRPG experience like you’ve never seen before! It all starts tomorrow at 12p PT 🗓️
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STARCRAFT
@StarCraftSep 12
DEFEND MANKIND. JOIN THE DOMINION. STARCRAFT. 2030.
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Ehsan@ehsanAnimSep 13
⭐️ Free Tool for Blender Animators ⭐️ It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software. It's a set of 16 sliders from my Maya Animo toolset.
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The 3D model of Velvet from our lil indie game demo called Loomchild 🩸💜 ݁₊⟡˚˖⊹ ࣪
ARTISTS, what is your most popular artwork from 2026 so far? 🎨👀
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Roarty Digital are hiring for a realistic 3D character artist! Apply below! lnkd.in/e7kwd3Ns (I'm not the hiring manager for this role and cannot personally recommend you if we're not prior colleagues but if you have any questions I'm happy to help!)
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I'm pleased to announce that around 200 pages' worth of UI/UX tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts! Oh, and I think it goes without saying, but this is an AI-free zone.
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Replying to @Gamer_Amanda007
Hi, I'm Armand, I'm a #SoloGameDev and made a game by myself, no third party assets or AI, I'd appreciate some love for "Dungeon". xitter.cf/EvilPlanets/status/203…
🎮 Dungeon’s 2nd Trailer is LIVE! Check out the latest graphics from my latest playtests. We’ve leveled up the visuals, let me know what you think of the new look! What do you want to see next in development news? Comment down below! #IndieDev #GameDev
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Some more stuff from ongoing personal project. Aimed for a warmer palette on the houses, want to get that Stockholm architecture palette going. #conceptart
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Gun: Glock 17 🔫 #blockbench #weapon #gun
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Concept art for Vision by character designer and creative director Ryan Meinerding @MeinerdingArt #marvel
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An important step in my 3D plant/tree asset creation is transferring normal data from something like this sphere onto my plant normals. This basically tells the leaves how they should react to light. Instead of every flat leaf catching light separately and looking harsh or obviously like a bunch of planes, they shade more like one rounded clump. It gives it all a softer, fuller look and helps hide the individual leaf cards.
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Winterspell :: g18 // designed 4 @CounterStrike one of the most interesting materials for me to do. i'm obsessed with ice and snow. gameplay: youtu.be/wSanQGiDJaw link: steamcommunity.com/sharedfil…
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Back in 2015, I started posting video clips here, of a little mouse who speaks sign language. Over time, that became the Moss games at Polyarc. The best 8+ years of my career. Today, Polyarc closed. Moss is over. Quill is silent.
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