@portner retweeted
Web games will have its second golden age ✅
All because of WebGPU and of course AI - the hardware is extremely expensive, and this - runs smoothly on my potato laptop in a browser 🥔
@portner retweeted
Made a wingsuit flying game with Three.js & WebGPU.
It ships zero art files. Mountains, conifers, rock arches, alpine chalets, the wingsuit and the parachute are all generated in code at load time.
The whole build is 3.5 MB, and 2.2 MB of that is the physics engine (Rapier).
@portner retweeted
I developed a game in which you need to draw.... to crack eggs!!!
play it here: wavedash.com/games/draw-to-s…
No...Wrong! update is LIVE NOW!
LIVE NOW
In this update:
- A new game mode where you can play with your friend!
- A stabilized and revamped multiplayer mode to avoid bugs!
Play now on @wavedash :
wavedash.com/games/no-wrong
#wavedash #indiegame #playonline
This cozy clicker tells the story of a lifetime of memories where you carve a path for an old man
- Drag the landscape to build his route
- Guide him from one stop to the next
- Uncover a love story piece by piece
It's called Old Man's Journey. You can play it right now.
@portner retweeted
day 2 of building Pixel Peaks until it gets on the app store:
- finished the app store page, almost ready to submit it
- built a shop for extra cosmetics and flakes
- set up game center acheivents and leaderboards
- the game on @wavedash is all ready, launching when the ios app drops.
- im still the only one who has played the game
I still need testers; reply 🎿 for early access!
@portner retweeted
I’ve been putting all my recent games on Wavedash for the past month now.
First heard about it from @DannyLimanseta .
It’s a great platform, friendly toward developers, LOWEST platform fee (10%)
It even has a Creator Fund sharing too, so you literally get paid to make games.
Team is also very active on X which is bonus.
@portner retweeted
Super Stock 500 is now live on Wavedash!
Forty cars, one clock, no lifting. An arcade stock-car racer you play in your browser.
Available to play here:
wavedash.com/games/super-sto…
#indiegame #computergames #webapp
If you have multiple games deployed onto the web, there is no better way to track their performance than our analytics
It's time to put your game on Wavedash
Team analytics are now live on @wavedash view aggregate engagement across all your games in one place
@portner retweeted
New @RarebyteGameDev game just dropped on Wavedash and it's beautiful. Play Ratz Instagib here --> wavedash.com/games/ratz-inst…
@portner retweeted
Ratz Instagib is now available on Wavedash! Play it for FREE now, even without an account.
wavedash.com/games/ratz-inst…
@wavedash #indiegames
@portner retweeted
i recreated tetris but with sand blocks,
and each block melts down!
play it here: wavedash.com/games/pixeltris
This indie studio just ported Quake for rats to the browser
- One shot, one frag, no health bars
- Multiplayer with public and private lobbies
- Tons of maps, plus a full map editor
It's called Ratz Instagib. You can play it in your browser right now.
@portner retweeted
i’m joining the team at @wavedash to lead marketing and growth
it’s been almost 2 decades since i first played club penguin
my gateway drug to PC gaming, and the only thing i’d ever wake up early for before school (breakfast came second)
if you played club penguin before disney shut it down, you know the feeling. an online world you existed in, a place that felt like an extension of you, but in penguin form
it seems silly now, but it was so much more than a browser game. a way to connect with friends, an escape from the real world, a place to be your unapologetic self
it’s also where i discovered modding
sure, i may or may not have given myself 999,999,999 coins through some shady software. but what really happened was i realized the computer in front of me had infinite power
i could rewrite the rules, make my own worlds, meld things together and break down walls
years pass. flash games, browser games, modding the absolute hell out of fallout new vegas, skyrim, garrysmod. whatever i played, i tried to modify to make my own
but i was always building with other people’s tools, because i didn’t have the resources to make my own
in the last 2 years, that changed
i started vibe coding to automate parts of my job. any wall i hit, the AI broke through. then i realized these models could do far more than i imagined, and i started my first ever videogame
almost a year later, fister averages 1,200 DAU, is live on steam and wavedash, and has a small but passionate community
models are now good enough that one person with an idea can actually ship the game they’ve always wanted to play
the barrier to entry has never been lower. gaming, modding, and the open web we all used to love are about to change forever
i believe @wavedash is going to bring a new renaissance like the flash game boom of the early 2000s, and i’m going to help lead us there
if you love gaming, creativity, and freedom, follow along. there are so many stories to tell and i can’t wait to share them
let’s cook
(here’s a gameplay clip of my game glizzy surfer on wavedash with this entire tweet captioned, in case your attention span has already been one-shot)



















