druid (@progdruid) header
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🇺🇦, lvl 2, pursuing the abyss

Currently in Scotland
Joined January 2021
Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)Photo by druid (@progdruid)
some major things in my custom c++ game engine since March: - dx11 -> vulkan, made custom rhi - fxaa - pbr / phong dual pipeline - full linux port, now cross-platform win/linux - better customizable prop loading - scene hot-reload - normal mapping #gamedev #indiedev #techart
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built a game engine, now building games in it. dithered flight-sim in space. #gamedev #pixelart #indiegame
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yo, been testing out my custom game engine made from scratch on making real games. some dithered fly-sim here. #gamedev #pixelart #techart
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rendering 500 pbr lights with ~220 fps in my custom vulkan game engine #gamedev #techart #rendering
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a valley of lights; c++, vulkan, pbr, ibl; custom game engine made from scratch; #gamedev #rendering #indiedev
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a tower of light. a custom vulkan game engine i made from scratch. #gamedev #techart #indiedev
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i made a custom vulkan game engine from scratch #gamedev #techart #rendering
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marry-go-round in custom vulkan game engine made i made from scratch #gamedev #techart #rendering
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rendering this beautiful model in my custom vulkan renderer made from scratch. i am very happy with how the lighting turned out #gamedev #techart #rendering
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custom game engine made from scratch with vulkan and some nice glassy speculars here. #gamedev #techart #rendering
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i made a custom game engine from scratch in #vulkan + cpp. #gamedev #screenshotsaturday #techart
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finally implemented sky and environmental lighting: IBL, diffuse irradiance cubemap + prefiltered specular + split-sum BRDF LUT, Fresnel-Schlick. #gamedev #techart #rendering
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bloom in my custom engine: soft-knee threshold, dual filter Kawase, Karis-averaged 13-tap downsample cascade, 9-tap tent upsample, additive blend, 5 passes - aka O(log n). #gamedev #techart #rendering
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custom game engine i made from scratch in vulkan c++ #gamedev #techart #indiedev
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my custom c++ game engine: pixel-art-style post-processing shader. #gamedev #indiedev #techart
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gm, cooking my custom c++ game engine. some more pixelart post-processing shaders today. i think this one looks kinda cool as well. #gamedev #techart #screenshotsunday
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gm, put together a quick depth of field in my custom c++ game engine last night. #gamedev #techart #screenshotsaturday
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