
飛蛇╱プェツア English╱中文╱台灣閩南話╱少し日本語 A VRChat inhabitant. 着ぐるみ垢(Fursuit) @PuetsuaKigurumi Banner @SnowAngelna
Taiwan, R.O.C
Joined March 2010
- Tweets3.7K
- Following1.4K
- Followers2K
- Likes17K
trivia:
• started working on the game as a side project 4 days ago, landing ~1,150 PRs
• every time i found an issue in the code i asked bot to make a lint rule against it
• used TLA+ heavily to find bugs in the game's various state machines: the story, cutscenes, the game's systems. there are many formal verification skills, one for each major system
• i put context into the filepaths: code that runs every frame or every tick gets a .hot.ts extension, and a lint rule bans allocating in it (no object literals, closures, new, etc.), so the game loop creates almost no garbage and GC doesn't cause stutters
• game engine is mostly custom. three.js draws the 3D scene, but the simulation, post-processing and audio are all ours
• the simulation is fully deterministic, so every run replays exactly from its inputs. when you post a high score, the server replays your whole run to check it isn't cheated
• we generate dynamic og:images for every run based on your final stats, and it's all localized too! the game supports 10 languages
• my favorite feature: the music seamlessly transitions into different music for the various biomes, continuing the previous melody
• no audio files. all the music and sound effects are synthesized live in the browser by a custom Game Boy-style chip (two pulse voices, a wave voice, noise) plus a synthwave layer. the songs are written as text in code
• all the pixel art is code. every sprite is a file drawn with one shared palette and packed into a sprite atlas at build time
• it runs inside an X post, from the 245px card up to full screen. the bar is 60 fps with 500 enemies on a mid-range phone
• the build fails if the first download goes over budget. it's about 124 KB gzipped right now
• bots play the game headless to tune each difficulty against target survival rates
• comments are banned by a lint rule. if code needs explaining, the fix is a better name or a test
Pue-Tsuâ🌠 retweeted
Who’s next for a 'Treat'~? 🎃 #HappyHalloween2026
🎃今日はハロウィン!
リナちゃん用のミイラ衣装、まだ間に合います🧻
¥200で今夜の集まりにどうぞ👻
puetsua.booth.pm/items/51995…
#VRChat #VRChat衣装 #booth_pm #ハロウィン
Pue-Tsuâ🌠 retweeted
皆様に、今夜に対応して頂きたい大至急のお願いです。
多くのウェブサイトで使用されているPHPに関し、PHPのセキュリティチームが、重大な2件の脆弱性に関する注意喚起を行っています。
公開しているウェブサイトでPHPを使用しているか確認し、今夜、10月21日午後11時(日本時間)に公開される修正パッチについて、可及的速やかに適用できるよう準備をお願いします。
修正パッチを速やかに適用することが困難な場合は、例えばウェブサイト等を一時的に停止させることも、リスクを低減させるための有効策の一つと考えられます。
国家サイバー統括室のXアカウントでも関係する情報を発信していますので、そちらも参考にして下さい。
国家サイバー統括室(注意・警戒情報)(@cyber_forecast) / X
VRChatワールド用「VRC Camera Spot」を無料公開しました📸
カメラをスポットに入れると、決めた構図の景色が撮れる撮影スポットギミックです。QHD/4K/8K対応、解像度切り替え版もあります。
puetsua.booth.pm/items/90138…
#VRChat #VRChatワールド
codebases have always contained slop. we have always been okay with this because code rarely needs to be perfect, outside of mission critical "hard" (eg embedded) software.
swe is a unique form of engineering because you're often building something that constantly evolves and is almost organic - user tastes change, your mental models evolve, and features come and go.
admittedly, i and many others who've been coding for a long time were initially (like back in 2024) skeptical that agents would write production code. "but what about all the slop that would enter our beautiful codebase?".
well, even before, we had human slop, and there was a lot of it! if we're being truthful, most people call "code i didn't write" slop. the reality is that 99% of people (i include myself in that number) don't even know what Good Code looks like, let alone be capable of writing it. i would propose that Good Code is:
• correct
• bug free
• fast and cost efficient to run
it has always been exceedingly difficult and expensive to write truly Good Code, because for the longest time (maybe @bendlang will change that), code was not something you could cheaply and formally guarantee to have all 3 of these properties. this is why writing hard software is much more difficult and expensive, because depending on the use case, you may only get one chance and so you have to be right from the start.
but the vast majority of software we use does not need to be Good Code to provide value to users. in fact, it is very likely that most software we use is not formally verifiable! we accepted some bugs in exchange for velocity and progress, so we rely on tests and o11y instead and have adopted a more incremental approach. this is a good thing!
agents help us move faster, and if you're open to the idea, are capable of helping us write better code. it won't be Good Code (that is still expensive), but it is likely to be much better on average at scale.
the new craft of swe is to figure out how to do this. it's your job now! if your productivity with and without agents is not significantly different, you're doing something wrong. but it's not too late to embrace it and use it as an opportunity to learn a whole new skill tree
Pue-Tsuâ🌠 retweeted
🐈⬛🧙♀️ くろねこまじょ|プレゼント企画🎁 🎃✨
「くろねこまじょ」の販売を記念して、プレゼント企画を開催します!✨
✨ 人間 組
🖤 対応モデル
・【まめふれんず】
・【邪竜メルヴィ】
🛒 SALE 開催中!
10/10~10/17
✨ Fullset:1200円 → 890円
✨ Single Pack:1000円 → 690円
🎁 抽選で3名様にプレゼント!
【参加方法】
応募方法 このポストをRP
➕ @TAKONEKO_kenをフォロー
📅 応募期間
10月10日 ~ 10月13日 24:00まで
🎉 当選者発表
10月14日に当選者の方へDMにてご連絡します!
ぜひお気軽にご参加ください🐈⬛🖤
たくさんのご応募、お待ちしています🎃✨
商品リンクは下記へ🔗
kenkendog.booth.pm/items/892…
Pue-Tsuâ🌠 retweeted
If you're building your own game, bookmark this.
- itch.io Indie game assets
- opengameart.org Community game art
- kenney.nl/assets Game asset packs
- Game-icons.net Game interface icons
- mixamo.com Character rigging and animation
- freesound.org Game sound effects
- lospec.com Pixel art palettes and tools
- godotengine.org Library Godot plugins and assets
What did I miss?
Pue-Tsuâ🌠 retweeted
【Fursuit/Dance】私は、わたしの事が好き。
「可愛すぎちゃってグランプリ」
菲菲能成為你心目中最可愛的毛毛嗎?
📷:@hou_hothomas、@rabb177
🧵:@snowheart449
🎵:私は、わたしの事が好き。 - HoneyWorks / かぐや
振付Choreography:SACO MAKITA
#FursuitFriday
Pue-Tsuâ🌠 retweeted
🐈⬛🧙♀️ くろねこまじょ|10月10日発売! 🎃✨
ハロウィンの夜にぴったりな魔女衣装、
「くろねこまじょ」 が10月10日に販売開始します!🖤
🐈⬛ 対応アバター
・リナ - Lina
・リオ - Lio
・灰島 - Haishima
・アルミィ - Alumy
・シャロ - Chalo
・リュッカ - Lycka
🎁 発売記念プレゼント企画も開催予定!
今回も 人型組・ケモノ組 に分けて、それぞれ抽選を行います✨
ハロウィンを一緒に楽しんでもらえたら嬉しいです!🎃🖤
ぜひ動画もチェックしてください🐈⬛✨
10月10日、お楽しみに!
#VRChat #VRC衣装 #VRChat衣装 #ハロウィン #くろねこまじょ #TAKONEKO
































