I like creating stuffs, lately I am into Python language https://xitter.cf/t.co/zvNdY1MaTQ

Italy
Joined June 2008
py-learn retweeted
‎Gabe Follower
@gabefollower11 Nov 2024
Facepunch has finally released a Steam page for S&Box - the spiritual successor to Garry's Mod, a game engine and platform. It allows anyone to create games in Source 2 using an intuitive scene/game-object/component system and C#. Release date to be announced.
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Did you know you can do file or string diffs with #Python? Here's a handy way to do a diff that outputs HTML:
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アナログテトリス楽しすぎる! @KPmilk3
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Watch Sora + ChatGPT + OpenAI’s unreleased voice engine create a nature documentary in multiple languages in 3 minutes.
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py-learn retweeted
Stack Overflow
@StackOverflow6 May 2024
We’re thrilled to announce we’re partnering with @OpenAI to bring best in class technical knowledge and the world’s most popular LLM models for AI development together! This groundbreaking partnership with OpenAI will drive our mission to empower the world to develop technology through collective knowledge. stackoverflow.co/company/pre…
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Check out Heaven Climb, an infinite runner with a fairytale setting, by noTme using pygame-ce. Download it here: notmedev.itch.io/heaven-clim… #pygame #pygamecommunity #pixelart #indiedev #itchio
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This new feature in Renpy 8.1 feels like it was tailor made for our game. I can now easily add dynamic positions to the speech bubbles which fit perfectly with the aesthetic we're going for. Thank you based @renpytom
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Retweet if you want an inline terminal code editor.
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Sometimes it can be more readable to have keyword arguments. 😍🐍 Did you know you can force them in #Python by adding a * in the function signature like so: 💡
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I don't expect it to last too much longer, but now's a good time to remind you you can also download Ren'Py from github.com/renpy/renpy/relea… , and the documentation is a button in the launcher.
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One of the goals of Ren'Py was to be accessible to people with all levels of programming skill. That doesn't mean you'll be able to do everything right away, but you can get something working and expand as you learn.
5 years ago, if you asked me whether or not I wanted to be a coder, I'd have told you "Nah, I don't have the head for that." Working with Ren'Py allowed me to take that first step into the magical world of making rocks think for me, and it is WAY more fun than I expected!
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made this kirby's adventure styled hub world #pixelart #gamedev
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py-learn retweeted
80 LEVEL
@80Level11 Aug 2023
id Software and Bethesda have officially released an enhanced version of Quake II, featuring new content, cross-play, online multiplayer, visual enhancements, and more. Re-experience the classic FPS: 80.lv/articles/quake-ii-rema… #quake #Quake2 #QuakeII #QuakeRemaster #quake2remaster
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Software Testing Tutorial Bits🤏 How do we know our app exists and is accessible to users? 💻 Clone my code: github.com/MariyaSha/Automat… 🎥 Watch full tutorial on YouTube: youtu.be/EqJWhlC1H6k #Python #pythonprogramming #code #SoftwareEngineering #SoftwareTesting #softwaredevelopment #SoftwareEngineer
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pixel planet in a shader with no input geometry 🌏🌐🎨
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Amazing! How long until the "Game Boy Development Kit" is the primary way to make games in C for the NES? 🤔
#GBDK-2020 v4.2 is out! Thanks to heroic work by @IwaniecMichel GBDK #NES support is capable of building Black Castle (by @User0x7f) to run on the NES Updated to SDCC 4.3 (up to 10% size/perf gain) Built-in #GameBoy Color Hi-Color effect support github.com/gbdk-2020/gbdk-20… #gbdev
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It is happening
New Content for QuestZDoom Launcher! 🥳🤪 - Return of the Triad! - Voxel Doom II - Project Osiris (Alien Breed 3D) All three are real gems. Instant downlod to #Quest via the QuestZDoom Launcher -> No PC needed <- @DrBeef @Indefatigable @DanielWienerson @arcturusdeluxe @Flat2VR
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boom boom sneak peek #pygame #gamedev
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Wow. @Meta commits to dedicate three engineer-years to implement the removal of the GIL from #Python and fix upcoming compatibility and performance issues with it. All this dependent on whether the Steering Council accepts PEP 703. discuss.python.org/t/a-fast-…
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