qbx (@qbx) profile picture
Berlin, Berlin, Deutschland
Joined September 2008
Photo by qbx (@qbx)Photo by qbx (@qbx)Photo by qbx (@qbx)Photo by qbx (@qbx)Photo by qbx (@qbx)Photo by qbx (@qbx)Photo by qbx (@qbx)
qbx retweeted
Introducing Tinycharts Skill! 28 ways to visualize how things work~ All interactive, isometric and animated, in a warm sketch style. Escalations, timelines, flows, branches — each one a tiny world you can play with. The skill for the first 9 is free. Describe any process of your own and let Tinycharts draw it.
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GPT-6.1 Sol built Galactic Football for nearly a tenth of the cost of GPT-6 Astra ⚽🪐 Same task: build a pixel-art football stadium on a floating asteroid. Astra on top, Sol on the bottom. $8.08 vs $0.82 Astra’s neon goals stand out against the dark pitch, with a ringed planet hanging over the stands. Sol went for bright stripes on the turf, sharp shadows, and a camera that sweeps right over the midfield line Is Astra worth the extra $7.26? 👀
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Opus 5.5 put Sonnet 5.5 in its place with this one Claude Opus 5.5 vs Claude Sonnet 5.5 - Amazon Jelly. Same prompt, two very different takes on the Amazon Opus built a more realistic island with dense jungle. The water physics were my favorite part. Sonnet went for a bright, cartoony look with colorful layers of jelly and candy-like trees. The whole island looks like a tropical dessert Opus - $28.43. Sonnet - $12.15. Was Opus worth the extra $16.28? 👀
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Sonnet 5.5 decided to make a Quidditch game In Skyhoop Cup, you can hop on a broom yourself or let autopilot take over. Play 7v7 matches, score goals, hit Bludgers, and catch the Snitch Built with Three.js. A castle with 24 towers and glowing stained-glass windows rises behind the stands, and candles float above the pitch 1 hour 22 minutes of work and $34.75 at API rates
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GPT-6 Astra, are we playing Quidditch now? A pixel-art castle, 7v7 matches, players on broomsticks, and a chase for the Golden Snitch. Day, night, wind, and rain - all in a single HTML file with Three.js $12.22 in API costs
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I’m blown away by what Sonnet 5.5 can do It built a pixel-art Formula 1 game on a floating island. You can drive the car yourself or switch on autopilot and enjoy the race. When it rains, you lose grip and have to decide when to pit for wet tires 12 cars, 6 teams, and DRS - all in a single HTML file with Three.js 1 hour 31 minutes of work and $35.88 in API costs
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国外开发者Marco Pesani用 Claude 把1800多年前的古罗马广场,做成了一个可以进去逛的像素小世界,画面相当精致! 场景设定在公元210年,里面有大约300个小人。元老院正在投票,朱利亚巴西利卡里有人打官司,卡斯托尔神庙里甚至还有牙医在给人看病。 整个场景有11栋可以进入的建筑,作者 Marco Pesani 还专门参考了古代史料。 更有意思的是,它使用的正是前几天 Amir Mushich 开源的 Pixel Plays 引擎,再借助 Claude 完成开发。建筑、人物和动画都通过 JavaScript 绘制,在浏览器里就能运行。 我觉得这种玩法很有潜力。历史上的一座城市、一场著名事件,甚至一个消失的古代文明,都可以做成这样精美、可以自由探索的微缩世界。 而且制作门槛正在被 AI 大幅降低。 如果以后再给这些小人加入真正的 AI 决策能力,让他们有自己的生活、工作和社会关系,那就更有意思了。也许我们真的可以走进一个会自己运转的古罗马。
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Sonnet 5.5 is absolutely dominating 3D pixel art Look at those vibrant colors, beautiful textures, and all the tiny details in this indoor volleyball arena. Full 6v6 matches with rotations, liberos, substitutions, and even a trophy ceremony Built as a single HTML file with Three.js, AI players, coach controls, video reviews, three lighting modes, and three court surfaces 2 hours 40 minutes of work and $68.08 in API costs
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qbx retweeted
基于大神的开源代码,我也改造了一个像素版出来😘 像素好还是 3d 好?
3D pixel games with Claude Opus 5.5 (OS) Open source: github.com/amirmushichge/pix… Play: pixel-plays-ruby.vercel.app/ Inspo credits: @awwbhi2 / @zzzzshawn
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This got over 60K views on Threads and LinkedIn combined overnight, which never happens to me. So here it is for X. A flat floor plan that builds itself into a house as you scroll. Built with @claudeai Opus 5.5.
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qbx retweeted
this is getting really dangerous... REA creator posted 20 GitHub repos to build a whole reverse engineering studio: [01] analysis core > REA: a single MCP that plugs into everything github.com/morluto/rea > Ghidra: decompiler, free github.com/NationalSecuri… > GhidraMCP: lets your agent drive Ghidra github.com/LaurieWired/Gh… > ida-pro-mcp: hooks your agent into IDA Pro github.com/mrexodia/ida-p… [02] mobile & apps > jadx: turns Android APKs back into Java github.com/skylot/jadx > Apktool: take APKs apart and put them back together github.com/iBotPeaches/Ap… > Frida: hook into apps while they run github.com/frida/frida > ILSpy: decompiles .NET github.com/icsharpcode/IL… [03] binary & low-level > radare2: RE framework that lives in your terminal github.com/radareorg/rada… > x64dbg: debugger for Windows github.com/x64dbg/x64dbg > ImHex: hex editor with its own pattern language github.com/WerWolv/ImHex > angr: symbolic execution engine github.com/angr/angr [04] network & runtime > mitmproxy: sits in the middle and reads the traffic github.com/mitmproxy/mitm… > dnSpy: debug and edit .NET apps github.com/dnSpyEx/dnSpy > rizin: the radare2 fork github.com/rizinorg/rizin > raddebugger: the debugger from Epic Games github.com/EpicGames/radd… [05] rebuild & verify > awesome-ai-reverse-engineering: 122 repos, every one graded github.com/zhuyansen/awes… > awesome-reverse-engineering: curated by the guy who made REA github.com/morluto/awesom… > REA workflows: ready-made investigation prompts, ship with REA > clean-room loop: SPEC.md, oracles and checks until it matches how it runs: binary -> REA -> SPEC.md -> rebuild -> oracle -> retry save this, point it at any app and watch it explain itself, then read the full guide below:
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RIP to everyone who spent years learning 3D in Blender 💀 Hi3D just released an open-source model that turns any object from a photo into a full 3D model. It's trained on 2 million 3D assets, and in their technical report 90% of its models pass 3D-print slicing. Just generate the base from a photo, refine the details with Opus 5.5 and you're done. The barrier to 3D just disappeared, you can find more details in the article below:
🤝 Paid partnership
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TREASURE OF THE HIMALAYAS | Part One AI 1960s Fantasy Adventure movie: Midjourney images + Seedance 2.5 video, made on @dreamina_ai #dreaminacpp #aivideo #aishorts #scifi #adventure #roninfilm #grindhouseglitch @ChrisGwinnLA roninfilm.com/treasureoftheh…
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OMG I uploaded a Donald Duck comics to AI agent and it created an entire cartoon in a single generation 😭😭
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the marketing gold rush is here creating high quality animations with claude is really cheap but it’s not easy, nor fast i built an automated workflow skill to make beautiful animations with claude you give it a verse, a quote or a story, and say how it should look it draws every frame, narrates it and scores it → describe the look in your own words: oil paint, watercolour, crayon, ink, storybook → writes every scene as code and paints each frame like hand animation → reads it aloud with a voice that runs on your computer, or use your own → captions timed to every word → music composed for each short, nothing to license → vertical, square or wide → a 40 second short rendered in under a minute on the pro plan you can make 50+ a day, on the 5X you can make 250 i'm giving the whole workflow + skill away for free comment "animator" and i'll send it over
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qbx retweeted
写小说这件事,现在也有人做成专门的 Agent 了。 InkOS,GitHub 上一个 10.5k star 的开源项目,专门冲着故事创作去的。 长篇连载、短篇、剧本、同人、仿写续写、互动影游,还有长文翻译,都能从同一个工作台开始。 它的思路是把创作拆开管:创意、设定、角色、记忆、审稿、修订、封面,各环节都有 Agent 盯着。 写长篇最容易翻车的就是越写越乱,人设崩了,伏笔忘了,前面挖的坑后面没人填。 它用长期记忆加状态快照盯着这些东西,正文落盘之前先过一遍校验,不会出现剧情推了、正文没跟上的半成品。 里面塞了 19 个专业 Skill,长篇写作、审稿、短篇、剧本、封面、去 AI 味,各管一段。 有个设计我觉得挺聪明:写下一章之前,先推演 2 到 5 条不同的剧情线,摆在一起比一比,选中的才进正史,没选的分支不污染大纲。 多模型路由也做了,写作和审稿可以配不同的模型,贵的便宜的自己搭。 刚升到 2.0,入选了 Kimi 首批开源合作伙伴,网页版也上线了。 本地装要 Node.js 22.16 以上,npm 一条命令:npm i -g @actalk/inkos。github.com/Narcooo/inkos
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qbx retweeted
i just re created kurzgesagt's entire channel in 10 minutes with claude opus they have 0 competition because every video takes a full team of animators and 1200+ hours to make i turned it into a claude prompt that im giving out for free open claude code, paste the prompt, pick an idea, and your video is fully automated thank me later ↓ <inputs> Ask me for: one topic as a "what if" question (default: "What if the Sun vanished?"), the length (default 30 seconds), and whether I have an ElevenLabs key (if not, use a free local voice). </inputs> <direction> A Kurzgesagt-style animated explainer at 1920x1080, 30fps, drawn entirely in code: one 2D canvas plus one WebGL canvas for planets. Space: a vertical gradient #081d2c to #102348, five huge parallax nebula blobs (teal rgb 24,150,160 at 20%, blue 40,95,195 at 16%, coral 220,95,110 at 10%, indigo 60,70,175 at 15%), three star layers at parallax depths .12/.35/.6 that twinkle, 40% of the near stars drawn as 4-point sparkles. The Sun: radius 300px, half off the left edge. A radial gradient #fff7dc to #ffc857 to #ff8f4a with an offset highlight, additive halo rings at 1.23/1.48/1.76/2.1x the radius, 18 faint rotating ray wedges, 28 drifting glowing granules on its surface. Earth: an orthographic sphere in a fragment shader, 4x supersampled, from a 2048x1024 map painted from longitude/latitude polygons: land #5fc47a, forest #48ad6b, desert #f5c75f, rainforest #3a9d62, ice #f1f8ff, ocean gradient #4dc7eb to #1a66b8, white capsule clouds. Tilt .26 rad, spin .55 degrees per second. Day/night uses smoothstep(-.12, .24, N·L) with the light direction recomputed from Sun to Earth every frame. Navy night side with ~380 warm city lights, a coral band on the terminator, a cyan rim, ocean specular, an atmosphere halo that is stronger on the lit side. A small astronaut mascot (~180px) built from rounded rectangles: suit #f3f7fb, orange #ff8f4a boots, a visor gradient #1f5a73 to #0a1c2c with glowing cyan eyes that look at whatever matters, a blinking antenna light, an idle bob, squash and stretch on every pose. Type: Fredoka 600/700 only. Captions in caps with 3-6px letter spacing in teal #8fd8e6, gold #ffd98a or white, sitting in rounded pills of rgb(6,20,40) at 62%. Every line of text rises 1.3x its own height through a clip on an ease-out-quint. Finish: a vignette to rgba(4,4,20,.45) and a 6% film grain re-randomized 24 times per second. Banned: outlines, flares or loops on the Sun's edge, static infographic strips, full stops in on-screen text, text that fades in whole, AI images or AI video, Kurzgesagt's own characters, bird or music. </direction> <structure> 30 seconds, every line of narration gets a camera move or a transformation, nothing ever holds still. Tight on the Sun at 2.25x (0s) → on the word "vanished" it swells 6% for 0.22s, collapses in 0.33s, then a white flash and a shockwave ring (1s) → pull back to 1x revealing Earth still lit and the astronaut staring at the empty spot (1.6-3s) → on "eight" an 8:20 countdown slams in from 1.7x to 1x and starts ticking, a "LAST LIGHT" label rides the edge of the growing dark disc (3.2s) → dive to 2.3x on Earth with light streaks flowing in (5.6s) → on "you" a YOU pin drops (7s) → on "left" a photon lands on the pin with "THIS LIGHT LEFT THE SUN / 8 MIN 20 SEC AGO" (7.5s) → on "play" the pin morphs into a play button, "YOU PRESSED PLAY / 15 SEC AGO" (8.8s) → one pull-back from 2.4x to a 0.3x orbit view, "LAST LIGHT" and "GRAVITY" riding the ring (9.6-12.5s) → on "nothing" a dotted circle at the empty centre (13.4s) → on "hits" the darkness sweeps Earth in 0.7s, city lights pop on, the countdown turns gold at 0:00 (15.8s) → on "black" the background fades almost to black (17.4s) → Jupiter appears, "STILL SHINING FOR 1 HOUR+" (17.9s) → zoom out, a dashed tangent line, "30 KM/S" as Earth flies straight off (20.8s) → a thermometer counts 15 to -70°C while frost grows from the poles (22.8s) → a 0.8s rewind on a separate story clock (24.3s) → sunglasses drop onto the astronaut (25.2s) → a photon tagged "8:20 OLD", then the title (27.7s). For any other topic, keep the same shape: the event happens on its word, pull back to show scale, dive in to make it personal ("you"), pull back out, the consequence with a live counter, an escalation, a funny beat with the mascot, a callback and the title. </structure> <build> 1. One HTML file. Every frame is a pure function of time: window.seek(t) draws frame t. No timers, no CSS animation. 2. Camera moves on easeInOutCubic, zoom is interpolated in log space, every pop is a damped spring (damping .42-.5, frequency 12-16). 3. Voice: ElevenLabs eleven_v4 with a designed voice (calm, warm, curious male, late 30s, crisp, light neutral European English), stability .5, similarity .75, generated with timestamps. Without a key, use kokoro-onnx locally and get word times with faster-whisper. Every animation event fires on its word. About 165 words per minute, 0.24s between sentences, a 0.36s beat before the big reveal. 4. The darkness front: any pixel within the front's radius from the Sun turns to night with a 30px soft edge. The front moves at ~47px/s and ramps to 700px/s near Earth. 5. Keep two clocks: ambient time for twinkle, spin and bob, and a separate story clock for events, so a rewind stays consistent. 6. Render with Playwright in headless Edge with the GPU: seek every frame at 30fps and blend 2 subframes (shutter 0.6) for motion blur, then encode with libx264 at CRF 16 for the master and CRF 20 for delivery. 7. Sound: a calm royalty-free space music bed 7dB under the voice, timed so its natural ending lands on the title, swelling 5dB under the title. One downloaded royalty-free sound effect per event kind (collapse, impact, pull-back whoosh, countdown tick, dive, pin tap, photon land, play click, light hit, reveal, frost, rewind), each peak-aligned to its frame and 4-10dB under the voice. Master with gain plus a limiter to -14 LUFS, -2.2dB true peak. </build> <gotchas> Make the WebGL globe canvas at least 2 x radius x zoom x 1.18 pixels or the sphere clips flat in close-ups. Never draw prominences on the Sun's edge, they read as white hooks. Never pad the voice to fit the visuals, tighten the read instead. Speed the darkness front up near Earth or it takes 13 seconds to cross the planet. Show me a contact sheet of every beat before rendering. </gotchas> <start> Ask me the inputs, write the narration with the beat each word triggers, show it to me, then build and render the video. </start>
kurzgesagt has 25M subs and they still go viral with 15M+ views on every single video for years nobody copies them because every video takes a full studio of animators and months of work i rebuilt their format with opus 5.5, 100% code for $0 per video, on the left is my own version i created he probably averages $150k+ earning per video 9 years ago he posted how he makes 1 video in 1200 hours, i re created this in literally 10 minutes for free (check in comments) would u guys be interested if i turned this into a free claude skill you can use?
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openswos.net/game/ Sensible World of Soccer on your browser! Works on desktop and phone! #retrogaming #gaming #swos #football #amiga #commodore #retrogamer #gamersunite
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Experementing with new beta Krea 3 @krea_ai with precise multi-turn edits
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