Replying to @an0n_an0n_an0n
I made my own, I detail why in the video, but the TLDR is that the photos it captured aren't good enough
Code here, gonna try get it in the app store github.com/wesbos/3d-model-a…
I have discovered the the BEST way to get 3D modeling results from LLMs
The app LiDAR scans the room while taking hundreds of high quality photos.
Then a workflow + skill I've created models out every item recursively checking the model against the photo at the exact spot + angle where the photo was captured
The result is a a dimensionally accurate and high quality model of your room
All in my latest video on how to do it youtube.com/watch?v=JGQCcCzu…
robby - rbby.dev retweeted
What Higgsfield is doing should be illegal, you should not be allowed to scam normal unaware users like this.
"Genjutsu Lite" is Wan 3.0.
"Genjutsu" is Seedance 2.5.
They rename other companies' models and sell them as their own. Here is every proof, from their own API docs
-> Genjutsu Lite = Wan 3.0
• Pricing: 480p $0.05 / 720p $0.10 / 1080p $0.20 per sec
• Out of 40+ models on their API, only ONE other has this exact pricing: Wan 3.0
• Resolutions: 480p / 720p / 1080p, same as Wan 3.0
• References: Lite takes 1 video + 8 images. Wan 3.0 takes 5 videos + 10 images. Lite is Wan 3.0 with a fixed prompt and settings locked
-> Genjutsu = Seedance 2.5
• Reference images: Genjutsu takes up to 30. Seedance 2.5 takes exactly 30. Wan caps at 10
• Video length: Genjutsu takes 4–30s. Seedance 2.5 is exactly 4–30s
• Price: $0.318 / $0.681 / $1.632 per sec, which is Seedance 2.5 video-edit pricing + ~20–30% markup
-> It's not just Genjutsu
• Cinema Studio 4.0: $0.2057 / $0.4623 per sec
• Seedance 2.5: $0.2056 / $0.4622 per sec
• That's Seedance 2.5 again
• "3.5x cheaper" isn't a breakthrough. They swapped Seedance 2.5 for Wan 3.0, a cheaper model, and called it "Lite"
• Real Wan is listed as alibaba/wan-3.0. The same model is sold as higgsfield/genjutsu-light
• They never tell you what's underneath
I have never seen such a big company being untruthful to their users outright like this.
robby - rbby.dev retweeted
DeepSeek V4.1 Flash 1017 runs at 1,521+ tok/s on Fireworks Ultrafast.
Fast enough to ship Tetris in 11 seconds, 7x faster than Claude Opus 5.5.
Join the Ultrafast waitlist: bit.ly/3UA0wKq
robby - rbby.dev retweeted
playin' with stickers again 🕹️
different materials, sounds, wear marks
via css or webgl 🧑🍳
robby - rbby.dev retweeted
Day 3 of open sourcing our harness as pi-extensions: pi-durable-disk and pi-transport. We use both to run agents from anywhere. For us, the agent is the workspace. And the workspace lives in @archildata.
With @pidotdev durable, the session DB also lives in the disk. We can mount and unmount it from its sandbox, and run the pi loop from a web browser (w WASM) or a @modal VM with GPUs - sometimes in the same session.
Even easier, with Archil's serverless execution, we can run simpler agents. For example, we have an agent in-process go through 100s of GBs in Claude Code sessions and recall the entire history of a project in seconds.
robby - rbby.dev retweeted

Brad Lander@bradlanderOct 21
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
I’ve been released from IDF custody with a “warning,” apparently because of my public profile (I told them I wasn’t even a congressmember yet, just a nominee).
But several dozen rabbis & participants harvesting olives with me are still in detention. For harvesting olives. They should all be released immediately.
To be clear: Palestinians face far worse consequences every day. These detentions by the IDF are one more attempt to undermine Palestinians’ right to harvest their olive groves, travel on their roads, and live in their homes. Yet one more element of escalating, and very clearly state-sponsored ethnic cleansing.
We’ll update on their status as soon as we hear.
robby - rbby.dev retweeted
I’ve got a lot more Kodachromes in my collection—from great grandparents, eBay, estate sales, and more. Trying to find a good way to share more of them. (A book? Postcards? Ideas welcome!) you can leave your email on my website to get updates: oliverdahl.com/carousel
robby - rbby.dev retweeted
Photos my great grandfather took on Kodachrome film while stationed in Alaska.
robby - rbby.dev retweeted
scriptc self-compiles
tsc-ts self-checks
scriptc compiles tsc-ts
and now tsc-ts checks scriptc
A compiler and type checker, both written in TypeScript
robby - rbby.dev retweeted
📗 The essential guide to matching icons with typefaces
A complete guide on how to pair icons and typefaces to create a consistent visual language.
→ blog.streamlinehq.com/choosi…
By Streamline HQ
robby - rbby.dev retweeted
I found dithering in a neat tutorial on pixel art smoke and fell down a rabbit hole learning about it.
floyd-steinberg probably shouldn't be animated because it flips too often compared to others.
I'm halfway decided my next small game will be in this 1-bit style to see how far I can push it.
robby - rbby.dev retweeted
it appears my squinting simulator is working 👀
we all love wave optics, naked-eye interference, eyelash diffraction right
Last week we made fx durable. Today we're giving you the sauce.
`durable-harness` makes any harness durable: Pi, Claude Code, Codex, OpenCode, or one you built yourself.
Kill the function mid-turn and the agent picks up where it left off.
vercel.com/blog/making-every…
Introducing 𝚍𝚞𝚛𝚊𝚋𝚕𝚎-𝚑𝚊𝚛𝚗𝚎𝚜𝚜. Run Pi, OpenCode, Codex, Claude Code, eve, fx, or your own harness durably on Vercel.
With 𝚍𝚞𝚛𝚊𝚋𝚕𝚎-𝚑𝚊𝚛𝚗𝚎𝚜𝚜, agents automatically resume work after failures and run for hours, days, or months. vercel.com/blog/making-every…
robby - rbby.dev retweeted
Content mappers in TS 7.1 are an absolute game changer
It’s plugins for TypeScript: a way to dynamically compute a static type signature for external file types (.vue, .md, etc) and integrate them directly into tsc compilation
TypeScript 7.1 Beta is now available! Now with a preview API, content mapper support, new features, and some great optimizations. Give it a try and give us some feedback! devblogs.microsoft.com/types…

































