full.sned retweeted
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
Imagine catching the next big onchain ecosystem before the world discovers it. 馃憖
$NET brings together RWAs, DeFi, gaming and a treasury designed to grow with activity.
Multiple paths to growth, all connected to one token.
The upside potential is enormous.
(馃, 馃)
My bet is simple: Robinhood Chain won't stay small forever, and I don't think $NET will stay unnoticed forever either.
Reserves earn yield on Morpho, while buybacks below NAV burn supply.
That's why I'm bullish. This is designed to grow value per token, not just chase hype.
full.sned retweeted
Shareholders,
I've never been more bullish on the future of NetNet Capital Management.
RW-Play is the Meta.
Most people are sleeping on $NET.
馃 $29M+ treasury.
馃 NAV-backed.
馃 Automated buybacks.
馃 Staking rewards every 8 hours.
馃 Real DeFi infrastructure on Robinhood Chain.
This isn't just another token riding a narrative. It's building an economy around it.
Pay attention.

