It's been real, but the new owner is deeply unpleasant. Only on BSky: https://xitter.cf/t.co/zFkPKHGp3u

Joined June 2009
Hey @BeatSaber could you pretty please either make a bundle for the new DLC without the base game (so I can actually buy it) OR make a list on this Steam page that has all the DLC grouped together: store.steampowered.com/dlc/6… Pretty sure there's been new content since Timbaland...
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So, I've checked out the new Just Dance, and I'll get into it. First: If you've never played Just Dance games before and are tempted, you should check it out. If you're a die-hard Just Dance fan, you should check it out. If you're an arcade rhythm gamer looking for freshness…
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3. The "gameplay decorations" are all really well implemented and put a smile on my face! That's the menu, the little companion ball (VR trend right here), the environment, cursor effects, sounds, polish - it's all juiced up and full of appeal. Love it!
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Just Dance 𝙟𝙪𝙨𝙩 𝙙𝙤𝙚𝙨𝙣'𝙩 tap my brainstem the way the likes of Beat Saber, Synth Riders, Pistol Whip and OhShape do. Those of you who know me knew this was coming and I'm not sorry I'll never be sorry and you bet your ass I'm gonna talk about it more next time I see you
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Just Dance VR comes out today! I have plenty of reservations and preconceived notions - my bet - it's largely going to be identical gameplay to the non-VR entries. Fingers crossed for a pleasant surprise, even though I can't shake these doubts 😬🤞
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Easily the shortest-sight decision on the Valve index was making the rear foam and top strap require significant disassembly of the main headset body for proper cleaning My mind cannot be changed Please excuse me while I tape a plastic bag over all the water sensitive bits
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RIP ᴛᴡiᴛᴛer retweeted
when i first saw this it honestly looked like a vtuber model edited over an irl video this looks so good LOL
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yooo @bytrius's map of emptiness machine is sick
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RIP ᴛᴡiᴛᴛer retweeted
Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest See more 👉roadtovr.com/meta-ditches-mi…
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Playing the @BeatSaber DLC today in multiplayer, 3/4 people pick E+ Prime Time of Your Life, game picks final boss chan Sad
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Farewell, Akira Toriyama. 😔
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RIP ᴛᴡiᴛᴛer retweeted
This isn't some theoretical "fitness should be fun" speech by an idealistic VR game developer. Fun is nature's way to get us fit. Mammals play to increase fitness (fitness in the broader, evolutionary sense). We simulate real life in a low-consequence environment, and are rewarded with: Fun! So games are meant to be sugar coated pills - the sugar being Fun, the pill being Fitness. Video games are great at generating Fun, and although some prop our social, motor or thinking skills, let's be honest - most just exploit the fun circuit. All sugar, no pill. And that's fine. As gamers, we go in knowingly looking for fun, not fitness. But it troubles me to see video games decrease our fitness outright; Exploiting the fun circuit so well that we let our physical, mental and social health deteriorate. To me, it's a preversion of what Fun, Play and Games should be. I want nothing to do with that. VR is a medium where my moral and professional aspirations align right out of the box. I can give people Fun which increases their Fitness (at the very least their physical fitness) - just as nature intended. Done right, all you feel is Fun. But at the end of the day you get the deep satisfaction of increased fitness. I think this is what VR gaming can do. It can make games good for us again.
Fitness shouldn't be a chore. It should be something that happens to you while you're busy having fun. Check out this illustration. In 2017 we tried explaining VR gaming's potential to do our bodies good, as opposed to what traditional gaming (which we love!) has been doing to us as a species. Today we like calling it "collateral fitness" :)
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Imagination ONLY comes from constraints — we as human beings are always constrained: by our mortality, by fragility of our bodies and minds, by the pressure of the world we exist within. If everyone can create everything without any constraints, nothing of value will be created.
Replying to @c_valenzuelab
In Creative Software 2.0, machines push the pixels. Machines draw. We direct. We create with machines that can create anything. Constraints come from a lack of imagination, not from a lack of specialized knowledge. The most successful creators will be the most imaginative.
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