Twitch Partner ~ Professional simp ~ I will never DM you ~ RIP Oliver 2011 -2025 ~ Business_only:[email protected] https://xitter.cf/t.co/Ey36BJ0Dp4

Joined May 2009
Oliver will always be near my heart <3
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I asked my chat to vote on a classic horror game to stream and Eternal Darkness won with 48% of the votes they're so cool 🥰
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Well i didn't MEAN to 100% it, but it was too fun to put down :D
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I'm not necessarily trying to 100% Belmont's Curse in the sense that i'm going to look up a guide to do it, but i would like to get as close as i possibly can on my own. I'm 95%-99% in every area and it's going to stay that way LOL.
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Update i'm full of shit because i have 100% in almost every area now. Apparently i'm blind and didn't notice the map colors :P
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My favorite thing is when you want to 100% a game and you're at 99% and even looking at a guide is a nightmare trying to find that one tiny thing you're missing :)
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I love how some of the PRETTIEST rooms are just regular rooms or lore rooms. I usually expect a boss fight when I enter rooms like this, and it's often times just... "enjoy the view😊"
Exploring in belmonts curse never gets old because it feels like im always being rewarded with some of the most beautiful looking areas the game has to offer
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I love the first Hellraiser. And with the new game out, I'd like to repeat that all I can think of when I see Julia Cotton is that she looks like Jimmy Fallon wearing make up and it drives me insane
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love you clare higgins
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maybe idk i don't actually know her personally
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I'm really enjoying Castlevania Curse of Belmont. I started enjoying it significantly more entering Dracula's castle though which took me about 4-5 hours to get to. Then I didn't want to stop playing lol. Good thing I have so much more game today!!! Livestreaming ALL SATURDAY!
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Also i'm sorry i 100% mean Belmont's Curse, but I kept jokingly calling it Curse of Belmondo now i'm cooked
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Also liked it way more when I got the actual whip weapon. That's when i'm like NOW WE'RE CASTLEVANIA. But the other weapons are a lot of fun too! Love the lance and twin swords.
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Runebee 🪨⭐️ retweeted
Estoy puto llorando de la emoción. Yuzuru Hanyu es mi patinador artístico favorito. Y se acaba de marcar un homenaje SUPER cuidado a la batalla final contra Kuja de Final Fantasy IX. El traje está inspirado en cuando Kuja entra en trance o los propios gestos son los de Kuja.😭
いや、別に大したことじゃないんですけどね🙂‍↕️ 羽生結弦が2時間のアイスショーの真っ最中に、さらっと競技レベルのプログラムを滑ってるだけです。 4S、3A+2T(両手タノ)、3Lo、4T+ツイズル、4T+1Eu+3S+1Eu+3S、3A+3T 🫡 まあ、GOATにとっては通常運転ですよね😌👑 xitter.cf/y_diyuzuru/status/2091…
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Runebee 🪨⭐️ retweeted
🧟 Highlights from a new interview with Shinji Mikami, creator of Resident Evil. • Resident Evil was originally planned as a supernatural horror game involving ghosts. Mikami spent about a month developing the initial concept before switching to zombies. He personally preferred supernatural horror but felt zombies offered a better balance between fear and combat. • Resident Evil began when Capcom wanted to make another horror game based on Sweet Home, which hadn't sold as well as expected. Mikami kept the idea of surviving with limited resources from that game. • • George A. Romero's Dawn of the Dead inspired Resident Evil. While watching the movie, Mikami imagined how he would survive in the same situation and realized that a video game could allow players to make their own decisions instead of following a predetermined story. • The original Resident Evil faced issues during the approval process because of its graphic violence. Sony allowed the game to be released with a warning sticker about its graphic scenes. • Resident Evil's live-action opening and ending were originally planned as CGI sequences. The decision to use real actors was made to reduce production costs. • Approximately 20 million yen was allocated for the live-action sequences, in-game CGI, much of the music, and English and Japanese voice recordings. Mikami recalled that the budget was far too small, forcing the team to make numerous cuts. • Capcom was facing serious financial difficulties before Resident Evil became a hit. According to Mikami, the game's success helped the company avoid collapse. • Despite Resident Evil's success, Mikami's monthly salary was reduced by 140,000 yen following changes to Capcom's producer system. His salary eventually increased after Resident Evil 2 and Resident Evil 3 became successful. • After Resident Evil 1, 2, 3, and CODE: Veronica, Mikami felt the series had become too repetitive and players were growing tired of the formula. He believed Resident Evil 4 needed significant changes. • Mikami gave the Resident Evil 4 team two years and three chances to try something different. But in the end, the team decided to play it safe and stick close to the old formula. That version didn't work out either, so Mikami took over as director. • Mikami removed traditional zombies from Resident Evil 4 because he had grown tired of them. He had always believed humans could be scarier than zombies. • Resident Evil 4 deliberately moved away from the main storyline because Mikami knew he would eventually step away from the franchise. He didn't want future developers to feel restricted by the story he had established. • Mikami wanted future developers to have a choice. If Resident Evil 4's new direction worked, they could stick with it. If it didn't, they could always bring back zombies and Umbrella, which he thought fans would be happy to see again. • Mikami said that when players see a dead body in a horror game, he wants them to feel scared. But instead, they immediately start pressing buttons to see if the body has any ammo. He said this has been a problem for him for decades. • Mikami believes making combat feel satisfying is much harder than balancing difficulty. Getting the aiming, shooting, enemy reactions, and weapon sounds right is one of the most challenging parts of development. • Resident Evil's worldwide success didn't fundamentally change Mikami's approach to game design. He believes the basic elements that make games enjoyable are largely universal, although cultural differences still need to be considered. • Mikami prefers experimenting with new ideas rather than repeatedly making similar games. He said he gets bored doing the same thing and enjoys taking creative risks, even when a familiar approach would be safer. (via: YT/culture-yabai)
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Nah them replicating that poster is killing me LMAO
Thank you so much for joining the cast of Final Fantasy VII Revelation at NYCC! #FF7R
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Tune into the Oct 9th Sonic Racing: CrossWorlds World Championship Finals and Year Two Showcase livestream! I'll be watching it on my channel so you should come watch it with me :D @RaceCrossWorlds #ad
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These are two entirely different product photos on the same listing.... so which one are you actually receiving??
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@OKSGEAR can you fix the listing to accurately portray the product? I really like the image on the right and would purchase that one if I could, but I'd be pretty sad if the one on the left showed up lol. Thanks!!
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Runebee 🪨⭐️ retweeted
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I'm co-streaming the Sonic Racing Crossworlds World Championship Finals!! Join me **Friday, October 9th, at 2:30pm EST** on Twitch and Youtube. I'm really excited to see who the tops favorite racers are!
We're thrilled to announce the World Championship Finals will be hosted by @EEvisu and co-hosted by @Emerldd and @iamGabbyDurden 🎤 More details on what to expect 10/9 ‼️👇 sega.com/news/announcing-our…
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Look its me!!
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