Samuel Blanchard @samoteph.bsky.social (@samoteph) header
Samuel Blanchard @samoteph.bsky.social (@samoteph) profile picture

Technical lead at Sogitec. .NET, #microsoft fan. I work on Xaml / Web /MR /AR / VR / Windows / Atari solutions. I make some little games too.

Rennes, France
Joined April 2010
Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)Photo by Samuel Blanchard @samoteph.bsky.social (@samoteph)
Samuel Blanchard @samoteph.bsky.social retweeted
Indie Retro News: Miracle Boy in Dragon Land - In development Atari ST game as an unofficial Wonder Boy sequel gets a new demo indieretronews.com/2024/09/m… #retrogaming #gaming #games @RetroGamingRVG @TheRetroAsylum @ClassicReplay
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Samuel Blanchard @samoteph.bsky.social retweeted
I just uploaded the demo version of a super cool homebrew game, Miracle Boy in Dragon Land, to the Floppy Image database. You can now grab it on your @sidecartridge Multidevice! The Japanese vibes in this game are absolutely on point. Want to learn more? Check it out in the official site of the game: samsoft.itch.io/miracle-boy-…
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Samuel Blanchard @samoteph.bsky.social retweeted
HARMFUL PARK for PS1 (Sky Think System, 1997) Side scrolling #2D cute 'em up in the same style of the Parodius games. Was released only in Japan, and re-released in 2012 for the PSN only in Japan again, which makes it a true PlayStation hidden gem. #ハームフルパーク #STG #shmup
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Samuel Blanchard @samoteph.bsky.social retweeted
Sneak peek of in-development #AtariSTE racing game.
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Samuel Blanchard @samoteph.bsky.social retweeted
Nous sommes tristes d'en arriver là, mais les temps sont durs ! Nous avons besoin de votre soutien. nos livres ne se vendent plus. Sans votre soutien, Côté Gamers disparaîtra purement et simplement de la scène française ! #SoutienCôtéGamers
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Samuel Blanchard @samoteph.bsky.social retweeted
Demo released of Miracle Boy in Dragon Land, new game for #AtariST computers facebook.com/groups/38325233… #atari #retrocomputing #retrogaming @samoteph
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Samuel Blanchard @samoteph.bsky.social retweeted
#90 Dev Retro Gaming Dans cet épisode, @samoteph va nous faire revivre nos jeunesses et nous expliquer comment développer des jeux à base de Sprites, de 16 couleurs ou de gestion mémoire au bit près. devapps.ms/podcasts/90-dev-r… @tossnet1 @msdev_fr @msdev_be @AClerbois
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Samuel Blanchard @samoteph.bsky.social retweeted
Wonder Boy Is Getting An Unofficial Sequel On The Atari ST (Image: @samoteph) timeextension.com/news/2022/… #WonderBoy #Sega #FanProjects
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Samuel Blanchard @samoteph.bsky.social retweeted
On utilise tous des images dans nos apps. Mais vous êtes-vous déjà plongés au cœur de celles-ci, pour comprendre comment fonctionnent les #pixels et comment les manipuler ? @samoteph, directeur de l'innovation @_synergiz_ et dev de jeux 2D, vous guidera : devday.be/Sessions/details/1…
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Samuel Blanchard @samoteph.bsky.social retweeted
Hi @MicrosoftDesign. Could you consider making Microsoft Expression Design 4 available for download again? It is a fantastic tool that many of my developer friends use because it is a lot better than a lot of the other free alternatives. Thanks 🙏 Those that agree please RT
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Samuel Blanchard @samoteph.bsky.social retweeted
Happy Birthday #HoloLens! So proud to work on this awesome device! Thank you so much @akipman! #MVP #MVPBuzz @MVPAward @HoloLens @_synergiz_ #MRPP #HoloLens @samoteph @AieAieEye teapawt.org/akipman/status/1255580…
Happy birthday #HoloLens. Today you are 5 years old [)-)
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Samuel Blanchard @samoteph.bsky.social retweeted
Calling call WPF devs to help us test the new Data Binding Failures window that will capture all binding failures in a single panel. We're working on UWP & Xamarin.Forms support and will be doing formal calls soon. For now feedback via GitHub is welcome! marketplace.visualstudio.com…
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Samuel Blanchard @samoteph.bsky.social retweeted
Surface Duo and Android, is it a great idea? YES. Here is my take as a Microsoft enthusiast and Windows Phone developer since day 1. rudyhuyn.com/blog/2019/10/07…
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Samuel Blanchard @samoteph.bsky.social retweeted
What an amazing day for UWP developers! Surface Pro X and Neo are bringing 2 new platforms that will make UWP shine! It will give us the opportunity to build new experiences and create new usages. From all UWP developers, thanks @surface and @panos_panay, you did an amazing job!
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Samuel Blanchard @samoteph.bsky.social retweeted
"Kit de survie pour un projet HoloLens réussi" vient de démarrer : Posez toutes vos questions en live à nos experts : msft.it/6017rCoZz #experiences18
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Samuel Blanchard @samoteph.bsky.social retweeted
Nouveau job à pourvoir chez @_synergiz_ Rejoignez une équipe sympa à 2 pas de la mer et moins d'une heure de Rennes :) #pleaseRT #dev #SaintMalo #Rennes #i4emploi
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Samuel Blanchard @samoteph.bsky.social retweeted
Check your Microsoft Store updates, all the updates ending with .1000 are packages automatically generated by Microsoft (whatever the publisher) to replace the faulty packages generated by the Store during the last days
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Samuel Blanchard @samoteph.bsky.social retweeted
What's AWESOME about our @dotnet API docs? ✅ Run code in the browser. ✅ Covering the latest runtimes. ✅ Plenty of examples. ✅ Writers extend the docs daily! aka.ms/AA1vdy8
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Samuel Blanchard @samoteph.bsky.social retweeted
Our #unity3d exporter for #babylonjs is ready to be used. Learn more about this great tool that can generate #babylonjs scene from your Unity scenes doc.babylonjs.com/resources/…
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