Sara Kanawati Stephany (@sarakan) header
Sara Kanawati Stephany (@sarakan) profile picture
Washington, DC
Joined September 2008
Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)Photo by Sara Kanawati Stephany (@sarakan)
Sara Kanawati Stephany retweeted
Take a deep breath, give yourself a big hug, and remember, we're all in this together! 💛💚
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Oh noes.
This morning’s chat with Claude hasn’t exactly filled me with confidence.
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Sara Kanawati Stephany retweeted
Frog and Toad went on a long walk.
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My first RDC! What do I need to know??
RDC 2026 kicks off in just a few hours! Here is what's on the agenda for this weekend...
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Sara Kanawati Stephany retweeted
Passionate about safety and civility in online spaces? Join our Teen Council for Civility and Digital Well-Being. Applications close August 18. Apply now! about.roblox.com/newsroom/20…
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Sara Kanawati Stephany retweeted
For 20 years, Roblox has been on a mission to remove limits on what gaming is – and what it can be. Today, we're introducing Build – a new way for anyone to create a game on Roblox from their phone. And we’re expanding AI-powered tools for developers of every level. We're doing this for one reason: The world needs more play. Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator – or a small team – could have gone in the past. This isn’t just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators – who were often Roblox players first – with a single focused idea. Between now and RDC, we'll incrementally roll out what we are building to make all of this real – new tools for creators, new ways for players to play, and new ways for people to find the things they love.
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Sara Kanawati Stephany retweeted
We are incredibly proud to be the presenting sponsor of the 2026 @CongressionalAC. This prestigious, nationwide STEM competition is helping US students learn how to code, even if they've never tried before. And yes, that includes building games on @Roblox!
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Sara Kanawati Stephany retweeted
Roblox Kids and Select accounts have officially launched around the world. We’re answering your questions on how to play, chat, and more.
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Sara Kanawati Stephany retweeted
Crew so tired of winning, they now joined Roblox 🎮
Enter the new @adidas x Tower Defense Simulator event and defend the legacy of the Backyard Legends! Limited event drops on May 22, 2026!👟⚽ #YouGotThis
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Sara Kanawati Stephany retweeted
Friends are back. Build your inner circle with your trusted friends, play games, and fire up the chat!
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Sara Kanawati Stephany retweeted
We only rate dogs. This appears to be a kangaroo stuck in your trunk. Please release him he doesn't belong there. And only send dogs. Thank you... 12/10
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Sara Kanawati Stephany retweeted
Honored to be featured in this Bloomberg article about the new generation of Roblox developers. The platform has opened the door for myself and other creators to make real money and build real businesses. Give it a read, link in replies👇
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Sara Kanawati Stephany retweeted
Introducing: Youth Guide to the Community Standards 🙌 Happy Safer Internet Day!
Readers added context they thought people might want to know
Despite Roblox's claims about the safety on the platform, there have been reports online of younger children being put in the wrong age groups with reports that users randomly getting falsely suspended or banned from the platform. abc.net.au/news/2026-02-1… ia.acs.org.au/article/2026/a… engadget.com/gaming/robloxs… cbsnews.com/newyork/news/l… news.com.au/technology/onl…
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Sara Kanawati Stephany retweeted
Anne Shoemaker, founder of Fullflower Studio, went to Capitol Hill to share how platforms like Roblox lower barriers to entry - enabling entrepreneurs to build businesses without big budgets or studio backing.
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Sara Kanawati Stephany retweeted
The Domestic Security Alliance Council (DSAC) offers industry leaders direct access to the FBI and a nationwide network of security peers. Partnerships with Roblox, Lumen Technologies, and Capital One, and over 800 other DSAC member companies, are paramount to the FBI’s mission - protecting U.S. economic security and safeguarding the American people by detecting and deterring criminal threats. Learn more about DSAC at fbi.gov/how-we-can-help-you/…
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Eep! Just in time to play with my kiddo over Christmas break. ❤️🪄
New Roblox Game that YOU should check out! 🪄✨
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Huge, and a first for the industry. Anyone wanting to communicate on the platform will have to be age-checked.
I wanted to share a few thoughts as we start to roll out age estimation… Over 150 million users come to Roblox every day. They meet with friends, play, create, and often get motivated to study STEM or art or start a business. This represents a massive responsibility that we think about every day. Ever since we started, we have asked employees to think about the individual user, and the role Roblox plays in their lives. This includes the creativity they can unlock, the support they find, or the joy a game can bring to them. Our platform's scale has grown over two decades. From the very beginning, we knew safety needed to be foundational. Erik built the first moderation system on Roblox less than a month after we launched and the four of us took turns daily acting as the moderators. From the start, we built Roblox with users of all ages in mind. And as our company has grown, we’ve continued to innovate by using the latest technological innovations to enhance safety. Today, we are starting to roll out proactive age checks for anyone using our platform's chat features. We see this as part of our ongoing commitment to help define the future of safety and civility on the internet. Parents are becoming more aware that social media and messaging apps are widely used by children, but often designed to be appropriate only for users over 13 and make it easy to bypass age gates. We designed Roblox from the start with users of all ages in mind. We don’t allow image sharing, we aggressively filter chat and monitor for critical harms, and we have restrictive content standards based on user age. And, we are the largest online platform that acknowledges the presence of users under the age of 13. Over the decades, we have innovated both our technology and policies to address this challenge directly. For example, we recently open-sourced our model for detecting personally identifiable information (PII), which complements our other open-source models for early detection of grooming, voice moderation, and AI prompt safety. Today’s rollout is one more step in our continuing innovation. Our age-check system uses AI and a device’s camera to estimate a user's age and, based on this information, we help limit minors to only communicating with users in their peer group. This is part of our commitment to defining the “Gold Standard” for safety and civility on the internet. We all share the same goal: a safe internet for kids. And yet today, there isn’t a shared definition of safety. We believe the entire industry—social media, user-generated content platforms, messaging, and gaming—must take a unified approach to this challenge in collaboration with policymakers. There’s ample opportunity to work together. We were the first platform to join the Attorney General Alliance Partnership for Youth Online Safety and are collaborating with the International Age Rating Coalition to bring modern rating protocols to user-generated content platforms. These steps are significant, but we recognize this is merely laying the groundwork for what’s required next. We are fundamentally optimistic about the future. And on safety, I am particularly energized by what’s possible. With a blend of innovation and collaboration, including smart legislation, we can continuously make progress. To create a safe internet for kids, we need to protect and enhance the significant benefits the internet offers young people—connecting, creating, and learning. Achieving this means we must implement robust, industry-wide solutions that preserve these opportunities while effectively minimizing risks. Link to Newsroom post: corp.roblox.com/newsroom/202…
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Sara Kanawati Stephany retweeted
Today, we’re starting to roll out age checks to unlock chat, to help keep Roblox fun and safe for everyone. To learn more, go to corp.roblox.com/newsroom/202…
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Love this as a parent of a Roblox player - we watch them and decide together if something's appropriate for where he's at or not.
Let your game speak for itself. Video previews are now free to add to your details page, helping players see what your game is about before they jump in. #RobloxDev devforum.roblox.com/t/video-…
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