Was a documentary project from CREATORVC, but now reimagined as a book telling the complete history of the LucasArts/Humongous adventures & engine.

Joined November 2025
Announcing a SCUMM book, and the pausing of the documentary project. Passport to Adventure will continue as a book telling the complete history of the LucasArts and Humongous Entertainment SCUMM games, drawing on dozens of new interviews and in-depth research.
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New update post, covering my basic plan for the book, which is essentially to talk to everyone I can who worked in any capacity on the SCUMM games and combine that material with archival research to tell the complete story of SCUMM: scummbook.com/2026/10/13/the…
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Passport to Adventure: The SCUMM Story retweeted
My latest book is much more than the story of how Age of Empires (1) was made; it's a story of brothers, camaraderie, innovation, and dreams—the cost of chasing them, the passion that drives them & the joy when they come true. Now available for preorder. kickstarter.com/projects/gab…
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Passport to Adventure: The SCUMM Story retweeted
Help me make a dream project: a documentary film (on Blu-ray) about the SCUMM engine and the incredibly-imaginative, brilliant LucasArts games that redefined the adventure genre.
SCUMMDOC is a deep dive documentary into the SCUMM engine feat creators like Ron Gilbert, Return to Monkey Island’s lead programmer, LucasArts project leader David Fox, & more to be announced. Here’s director @MossRC to tell you how you can help make the project a reality.
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Passport to Adventure: The SCUMM Story retweeted
I'm delighted to share that Ron Gilbert has agreed to be interviewed for my new documentary project, Passport to Adventure: The SCUMM Story (@scummdoc). Besides creating SCUMM and Maniac Mansion, he led the first two Monkey Islands and the first few Humongous junior adventures.
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SCUMMDOC is a deep dive documentary into the SCUMM engine feat creators like Ron Gilbert, Return to Monkey Island’s lead programmer, LucasArts project leader David Fox, & more to be announced. Here’s director @MossRC to tell you how you can help make the project a reality.
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Passport to Adventure: The SCUMM Story retweeted
"Passport to Adventure: The Scumm Story" is an upcoming documentary charting the history of LucasArt's SCUMM engine in classic adventure games like Monkey Island. I spoke to filmmaker @MossRC to find out who's involved & what it'll look like! youtu.be/eJYQpimkVxY @scummdoc
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Passport to Adventure: The SCUMM Story retweeted
Had great chat with the maker of a documentary which will chart the history of LucasArts' game engine SCUMM, behind games like Monkey Island. The interview will be out next week but in the meantime he needs people to show they want it! Sign up scummdoc.com @scummdoc
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The Italian version of Zzap64 magazine ran a review of a non-existent Zak McKracken sequel as an April Fools joke in 1989.
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The final page of the original design document for Sam & Max Hit the Road shows the planned flow for the game's ending sequence (notice a pattern?), including a note that they'll be foregoing a "Freddy Krueger ending" -- to the puzzlement of the crimefighting duo.
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Our writer/director Richard Moss's copy of On Stranger Tides, the novel that inspired The Secret of Monkey Island. Reading this as a fan of the game is a constant barrage of "oh, I see what you did there" flashbacks to Monkey Island plot moments.
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On the eve of their television debut in 1997, Sam and Max adorned the cover of Animation World Magazine. Inside, they likened the TV adaptation's humor to Pinky and the Brain, and quoted Steve Purcell saying "My ideal licensing moment would be a Pez dispenser."
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A very early version of The Dig's raspberry-tinted seashore sunset scene on planet Cocytus, compared to the final version. Was this game ever not beautiful?
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Alternative cover art for the first four Monkey Island games by artist Dany "uncle_d.art". How do you think these compare to the originals?
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As a non-American, I didn't understand the pun-based monkey wrench puzzle until the Foo Fighters song came out, and even now I wonder how Ron Gilbert and co ever thought it was a good idea -- as it relies on metaphor and leaps in logic to solve.
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The Japanese FM Towns box art for Zak McKracken and the Alien Mindbenders re-imagines the game's visual style under a totally different cultural tradition. Painted by @h_yuzuki
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Passport to Adventure: The SCUMM Story retweeted
Introducing my next documentary project. This is my concept, and my synopsis has had really upbeat feedback from the LucasArts and adventure community people I've shown it to. We'll have more to share in Jan, but for now please follow @scummdoc and subscribe to the mailing list.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more. The journey begins early 2026. Join the waitlist at scummdoc.com
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Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more. The journey begins early 2026. Join the waitlist at scummdoc.com
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