#blender #retro #blender3D #lowpoly #scifi I tried recreating the look of pre-rendered images from a 90s video game (armor isn't textured yet).
Seco retweeted
damage texture layer and limb blasting... a bit weird cause i'm scaling the bones to 0.0001 to keep basis from zeroing. i think i could probably just change the position of the bone too in order to hide them better
Seco retweeted
Bonus! I will be joining Romero and Tom for the 9am session tomorrow at #quakecon






































