Animation Director/Owner at @superseedstudio // Former Blizzard-Riot-Blur-EA // Animation video tutorials - https://xitter.cf/t.co/zIpK93Yoza

Los Angeles
Joined May 2008
A few months ago I left Blizzard to start a remote freelance studio providing animation/rigging/art support for different game projects. We now have a team of 20+ animators/tech artists but we're looking for more remote contract help, get in touch! superseedstudios.com
Happy to share some of our recent work, we've provided animation/rigging to different clients in the past year and having a blast doing it! Please get in touch if you are looking for support for your project. Also we are looking for contract remote help - superseedstudios.com
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Thank you to @DigitalSunGames team for having @superseedstudio on the project!
We had a chance to bring this beautiful boss called Sirena to life for @DigitalSunGames in their game Cataclismo. Go check it out on Steam - store.steampowered.com/app/1…
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The @superseedstudio team will always be grateful that @Player1stGames brought us into their team, and let us go wild with so many classic characters. I highly recommend the PFG team, if you see any of their reels come across your desk.
The @Player1stGames team were fantastic to collaborate with, and everyone we had the honor of working with there were incredibly talented developers. These are just some of the fun animations we had the opportunity to work on for @multiverse.
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Happy 10 year anniversary to The Order: 1886, it’ll always be one of my favorites. What a team it was at RaD.
Yesterday was the 3 year anniversary (already!) of the release of @TheOrder1886. Will always have fond memories of that game and the team. Looking forward to seeing what big things @RAD_Studios has planned in the future, and they're hiring a ton or artists right now!
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Thank you to @Obsidian for having the @superseedstudio team on this project! Congrats on launching Avowed!
Congratulations to @Obsidian on their @AvowedtheGame launch! Superseed Studios team was honored to have 55 members of our team working on it, over a span of 4 years. Thank you to Cathy Nichols, Chris Naves, Loeu Heng, and Chad Elliott for your constant support and leadership.
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Excited to continue working on Judas in this new role! Thanks to @superseedstudio for this great opportunity.
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Happy New Year from @superseedstudio! 🐍
Happy Lunar New Year! Wishing everyone a happy and healthy year of the Snake.
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From all of us at Superseed, we wish a happy holidays to everyone out there. We hope your creative endeavors come to life in 2025!
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I would like to share my animation reel for the game Skydance's Behemoth, I worked on this project with the fantastic team at @SkydanceGames. My role involved gameplay animation and in-game cinematics. Thank you @superseedstudio for the opportunity. #gameanimation #VR #behemoth
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Excited to share my portfolio with shots from @SkydanceGames Behemoth! I worked on gameplay keyframe animation for bosses, mocap clean-up, and keyframe animation for humanoid enemies in gameplay and cinematics. Huge thanks to @superseedstudio for the opportunity!
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Jason Shum retweeted
Some animations I did for Concord as a co-dev from Superseed Studios
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Jason Shum retweeted
RIP #ReadyAtDawn. You gave me a chance when no one else would. Some of the most talented folks I've ever worked with. 🖤
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One of the best places I worked, so many amazing people there 😞
Meta has shut down long time studio Ready at Dawn, developers behind games like Daxter, GOW: Chains of Olympus & Ghost of Sparta, The Order 1886 and VR hit Lone Echo series. What a sad ending 😞 ➡️ androidcentral.com/gaming/vi…
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I'm excited to announce that I am starting a new position - Gameplay Animator at @superseedstudio on Judas
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I'm very happy to be able to show something we've been working on internally at @superseedstudio! Whether it's streaming episodes or gameplay, we hope to be able to tell more stories in this universe that resonate with people.
We are excited to show a teaser for our first internal IP - One World! It was a creatively fulfilling project going from idea/concept all the way to render in our own Unreal pipeline. We hope to continue to dive into this world and show more in the future.
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