The Standard in 3D games content optimization.

Linköping, Sverige
Joined September 2009
Simplygon Studios retweeted
𝐇𝐋𝐎𝐃 𝐜𝐚𝐧 𝐬𝐚𝐯𝐞 𝐲𝐨𝐮𝐫 𝐠𝐚𝐦𝐞! The talk by @jesperTingvall Simplygon will share their knowledge on asset optimization for massive open-world games. This talk will cover the key ingredient for achieving smooth performance – HLOD. It will cover what it is and which tools are suitable for generating HLOD for static meshes and vegetation. To put theory into practice, we'll do performance comparison in Unity and Unreal Engine 5. The talk: youtu.be/vLcycD78Az0 #gamedev #indiedev #gic #gic26
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Simplygon Studios retweeted
Need to batch optimize a library of 3D assets? @simplygon's Python API lets you process entire folders of models to reduce triangle count while maintaining visual fidelity for real‑time use. 🌟 Tutorial: developer.microsoft.com/game…
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Simplygon Studios retweeted
We will be at #PGCLondon! If you want to discuss how automated 3D content optimization can improve your game development pipeline get in contact. #PGConnects
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Simplygon Studios retweeted
High-quality Level of Detail (LOD) models for vehicles can make or break the performance and visual fidelity in racing games. 🏎️💨 Want to hit top speed? Check out our latest blog for (5) expert tips using @simplygon : msft.it/6013tc40l msft.it/6012tc40Y
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The new, free update Bound by Duty is available now! Experience the Theatre of Rectitude along with new weapons, a new enemy, talent reworks, a host of balance changes, a new special live event and more!
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Simplygon Studios retweeted
Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week. Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
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Simplygon Studios retweeted
Welcome to New Joysey, where the boardwalk’s busted, the games are rigged, and the diner will deep-fry your soul (with extra mozz). Read more about your newest Gas N' Grill work-cation: owlchemylabs.com/blog/new-di…
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Simplygon Studios retweeted
Let's take a look at the Havok 2025.1 Release Highlights! This release came out for customers a few weeks ago and includes new features and improvements across all Havok products. havok.com/blog/havok-2025-1-…
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It's dangerous to go alone! Take this ⚔️ Gather your brave party; Fantasy Finds is OUT NOW -- your epic quest awaits! 🗺️ Explore Scorched Earth 👑 Discover fantastical exhibits 🔮 Brew Potions to aid adventure 🐉 ...defeat a dragon menace? Scry for details below 👇
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Simplygon Studios retweeted
Thanks to everyone who stopped by Indie Game Expo during Nordic Game in Malmö, earlier this week! We showcased indie games from our community and the energy was incredible, with developers, publishers, investors, and creatives coming together. Special thanks to Simplygon!
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Simplygon Studios retweeted
First up on our #GDC2025 is Redefining Physical VFX systems. Havok engineer Igor Chiang will introduce Physics Particles, which bridges VFX and rigid body systems in a low cost way, empowering developers to make more dynamic and interactive worlds schedule.gdconf.com/session/…
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Simplygon Studios retweeted
Todays #gamedev video is about bone optimization in #Unity. We'll have a look at how to simplify rigs to optimize performance, especially on low end platforms. youtu.be/DU_IoXQ49rM
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Simplygon Studios retweeted
Replying to @simplygon
We'll be there too!
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Simplygon Studios retweeted
In this #gamedev blog post we will have a look at how to use compute casting to cast textures in #Unity. This is useful if you have materials that does not use the standard shaders and want to create proxy models, in our case remeshing. simplygon.com/posts/1a2e1c55…
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Simplygon Studios retweeted
Today we'll look at how to keep morph targets for LODs in #UnrealEngine. youtube.com/watch?v=1MKJ4al7…
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Simplygon Studios retweeted
We’re thrilled to announce the release of Simplygon 10.4! 🎉 🌟Import & export API for Unreal Engine 5.5. 🌟Improved quad reduction, small part remover & attribute tessellation. 🌟Compatibility with Maya 2025 and Blender 4.2 LTS. And more... simplygon.com/posts/296edc05… #gamedev
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Simplygon Studios retweeted
Todays Simplygon blog is about how to extend and adapt the Simplygon scripting framework to suit your own needs. simplygon.com/posts/bcb6bfc2… #gamedev #techart
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Simplygon Studios retweeted
Today we'll have a deep dive into Simplygon's surface mapper. We will look at how to use it to bake materials to a self supplied proxy model. simplygon.com/posts/10e92823… #gamedev #techart
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Simplygon Studios retweeted
In todays #gamedev tutorial we'll guide you through using Simplygon's scripting support in Maya to transfer data from Maya to Simplygon. This tutorial will provide a solid foundation for applying tips and tricks from other blogs directly within #Maya. simplygon.com/posts/60fa1882…
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Simplygon Studios retweeted
To make distant objects as cheap as possible to render you want to replace them with proxy models. These can easily be created with Simplygon's #Unity plugin. Let's show you how! youtu.be/kGEWpJU9Cj4 #gamedev
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