Henrik Halén retweeted
🚀 Exciting news! SEED @EA is expanding with a new endeavor. 🌟 We're pushing game mechanics, storytelling, and interactive wonders to new heights. Join us in roles like Game Design Director, Lead Software Engineer, and more. 🎮✨
Curious? ea.com/seed#latestJobOpening…
Henrik Halén retweeted
SEED’s Chris Lewin delivered this terrific presentation at SIGGRAPH 2024 a few weeks back. It’s about a novel formulation of MPM that is stable at any time step while remaining easy to implement. Check out the video and download the paper! ea.com/seed/news/siggraph202…
Gigi enables rapid prototyping of new rendering algorithms, and efficient porting to game engines. At SEED and Electronic Arts we use this to accelerate research and streamline integration into multiple engines at once. Gigi, developed by Alan Wolfe, is now open source.
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project!
Learn more about Gigi and watch the tutorial: ea.com/seed/news/gigi
GIBS ray traced GI is finally in the wild. It has been a great collaboration with SEED, Frostbite and the College Football team. Thanks to the great artists and lighters at CFB for making the tech shine.
Our work got a mention from ESPN!
Inside this profile piece on EA College Football is a great shoutout for GIBS, an awesome lighting tool spearheaded by SEED's own @staerlor used to light the stadiums! Congrats!
espn.com/college-football/st…
Check out the awesome trailer to see more youtu.be/W1QDaXkufCo
Part 3 of Alan Wolf's Machine Learning for Game Devs series is out, again complete with code and now a youtube video! youtu.be/sTAqWRsEiy0 check it out on EA @seed's blog ea.com/seed/news/machine-lea…
Henrik Halén retweeted
We are thrilled to announce that @EA and SEED’s Voice2Face project have been named one of @FastCompany’s Next Big Things in Tech! It is a tremendous honor to be recognized alongside other game-changing organizations for the #FCTechAwards.
Research paper: ea.com/seed/news/sca22-voice…
Henrik Halén retweeted
This terrific presentation by SEED's own @MittringMartin gives the humble old bitmask the attention it deserves. Check out this deep-dive video into coverage bitmasks and how they make imager rendering more efficient. ea.com/seed/news/coverage-bi…
Henrik Halén retweeted
Coverage Bitmasks for efficient Rendering Algorithms (video and slides)
ea.com/seed/news/coverage-bi…
Check out the references - lots of interesting work
@seed
Part 2 of SEED's and Alan Wolfe's Machine Learning for Game Dev is out. Building on Part 1, it takes the reader down the slopes of Gradient Descent towards Finite Differences and Backpropagation. All with code exercises available on github.
ea.com/seed/news/machine-lea…
Henrik Halén retweeted
Check out this awesome paper from SEED’s team on adding an experimental RL system to existing scripted game-testing solutions including AAA games including Battlefield 2042 and Dead Space (2023).
To be presented at @ieee_cog Conference on Games 2023. arxiv.org/abs/2307.11105
Henrik Halén retweeted
Did you notice the realistic cloth deformation and wrinkles for NFL player jerseys in Madden? This was done using an ML based cloth simulation technique called Swish. Check out the innovation in game ➡ lnkd.in/gVKGwKDn
@EASPORTS @EA
Could you jitter a VR/AR display at high frame rate for temporal in-eye super-resolution? Cameras can do this on the capture side cave.cs.columbia.edu/project…
Human comments may become the minority and the difference will be hard to spot. Bots will be eloquent, armed with enormous information, and tuned to win you over.
Henrik Halén retweeted
The ReSTIR Path Tracing SIGGRAPH talk is now freely available on YouTube
Here you go – our SIGGRAPH talk for "Generalized Resampled Importance Sampling: Foundations of ReSTIR": youtu.be/THEBuWtcuWQ











