Stanisław Małolepszy (@stas) header
Stanisław Małolepszy (@stas) profile picture

I make small 3D games at @pieskucom, and I tweet about them sometimes. Cloud at @google, previously @mozilla. https://teapawt.org/t.co/cSNtvaDJA3

Warsaw
Joined August 2007
Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)Photo by Stanisław Małolepszy (@stas)
Stanisław Małolepszy retweeted
introducing together 🚀 a very snappy infinitely scrolling drawing app
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Stanisław Małolepszy retweeted
I love this 2012 demonstration of how strongly we perceive small amounts of input latency
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Hey @javascripl, thank you for the insightful feedback on Afterlife! I really like the idea to make the gameplay less centered on earning money. In fact, that's usually how I play myself: optimizing the road network for happiness of duszki :) #js13k dev.js13kgames.com/games/aft…
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A new game by @michalbe and myself: AFTERLIFE. A city-builder inspired by Caesar 3 and The Sims. We wanted to create a game teeming with life—despite the theme being 'Death.' Or perhaps because of it :) Your denizens need housing and food, and make their own decisions. #js13k
Our latest game is live! Foster a thriving community of duszki (Polish for ghosts) in this retro city building sim, played in your browser. All in 13 kilobytes of JS and HTML.
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Stanisław Małolepszy retweeted
2022: “WOW you can write a prompt and an AI will draw it!” 2028: “You want to write a prompt? First you need to hire 10-15 promptOps Engineers to build out your PromptFlow pipelines which sends promptjobs to your PromptLake from the PromptQueue using the EventPrompt stream”
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Amazing work. My brain melted a few times when playing.
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Stanisław Małolepszy retweeted
Check out 10 years of game golfing - #js13k entry by @maximeeuziere for the @js13kGames 2022 competition! js13kgames.com/entries/10-ye…
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Stanisław Małolepszy retweeted
⏰ JS13K kicks off tomorrow with the secret theme announcement. Tune in to the livestream for intro to some libraries and templates you can use in the competition: - Kontra.js with @StevenKLambert - LittleJS with @KilledByAPixel - Goodluck with @stas meetup.com/js13kgames/events…
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Stanisław Małolepszy retweeted
Day 223: WebGL Guide: one of my biggest projects: I've read books and tutorials about WebGL and condensed them in a big guide on my website. It's been featured on JS Weekly and got thousands of visits! Part 1: xem.github.io/articles/webgl… Part 2 (wip): xem.github.io/articles/webgl…
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#js13k starts this Saturday and I get to tell you about building small games with Goodluck during the kickoff meetup!
Kick-off #js13k meetup with js13kBreakouts on Aug 13th 6 PM CEST! @Meetup event: meetup.com/js13kgames/events… @Medium post: medium.com/js13kgames/js13kb… @GitHub repo: github.com/js13kGames/js13kB… Join us to learn about @stevenklambert's Kontra, @KilledByAPixel's LittleJS, and @stas' Goodluck!
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Two weeks ago over Easter I started working on a submission to the @Gamedevjs Jam. The theme was 'Raw,' and I wanted to create a processing pipeline simulator. This is how Super Simple Salad Simulator came to be. #gamedevjs stas.itch.io/super-simple-sa…
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My goal now is to make Goodluck a capable solution for building 2D games before #js13k starts in August. I'd love it if someone other than myself and @michalbe builds a game in it. Stay tuned for Goodluck2D!
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An update on Goodluck2D: teapawt.org/stas/status/1556304779…
I’d like more people to be able to try out Goodluck for building their #js13k this year. That’s why I created a Goodluck implementation of js13kBreakout, together with a making-of: breakouts.js13kgames.com/Goo…
I’d like more people to be able to try out Goodluck for building their #js13k this year. That’s why I created a Goodluck implementation of js13kBreakout, together with a making-of: breakouts.js13kgames.com/Goo…
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Goodluck started out as a template for building 3D games. The 2D systems are still young, but already quite capable. The 2D template comes complete with a fast hardware-accelerated renderer (~tens of thousands of sprites) and weighs in at 8KB zipped.
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Stanisław Małolepszy retweeted
#ライフゲーム でピタゴラスイッチ
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Stanisław Małolepszy retweeted
New Codegolf project! 🚀 MiniDrawLoop: a little app that loops the path you draw with the mouse, in 301 bytes. Inspired by: teapawt.org/patakk/status/15229386… Demo: xem.github.io/miniDrawLoop Github: github.com/xem/miniDrawLoop/
saw this idea somewhere, can’t recall where
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Stanisław Małolepszy retweeted
For all the love that Paris is rightly getting for the pandemic transition away from cars, I am shocked that we are seeing so little about what is happening in Mexico City So here is a thread about the best transition in North America
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