
3D ARTIST #sidefx #houdini #blender3d #unrealengine4 #ue4 #cinema4d #cycles #python #developer https://teapawt.org/t.co/Dsi5aRoLxo
Poland
Joined December 2011
- Tweets9.5K
- Following1.9K
- Followers1.5K
- Likes6.9K
Pinned Tweet
#houdini strawberry chocolate simulation v005
mdsanima.com
blendervisual.blogspot.com
#houdinifx #houdiniindie #houdinisim #houdinicore #chocolatesimulation #simulation #ilovehoudini #ilovesidefx #iloveepicgames #iloveunrealengine
@sidefx @str9led @toudajew @mdsanima
MDSANIMA retweeted
A jaw-dropping epic #b3d nebula by Sanvelio (shared in our Discord community). We're stunned by this quality of nebular content shared 🤯
MDSANIMA retweeted
Replying to @Blender @Gakutadar
Blender 4.0 is in Beta stage!
🐞 Please take a moment to download Blender 4.0 Beta to test your (backed up) files and report any issues you may find.
📅 Final release is on track to happen on November 7th. More info at projects.blender.org/blender… #b3d #DevFund
MDSANIMA retweeted
A side project I've been building lately. I built a neural net with Tensorflow and trained it on the MNIST dataset of handwritten images. Then, I brought the model into Blender and used the values to turn it into a 3D scene. This is actually the model running!
MDSANIMA retweeted
My procedural racetrack now can auto create a bridge when they intersect, add more element like street lamp, track curbing, nitro area...and of course it loop :)
#blender #geometrynodes #b3d #blenderart #3dart #proceduralmodeling
MDSANIMA retweeted
Trans-Siberian Railway Simulator Demo will be released on October 9, 2023
@Steam
@Play_Way
@UnrealEngine
#indiegame #gamedev #playtest #trainsim #indiedev #indiegames #trainsimulator #UE4 #UE5 #WIP
MDSANIMA retweeted
Introducing Raspberry Pi 5
Quad-core Arm Cortex-A76 processor @ 2.4GHz for 2-3x speed improvement
#pi5 #rpi5 #raspberrypi5
Coming late October 2023
youtu.be/yul4gq_LrOI
MDSANIMA retweeted
And this is a turntable view of the Strawbela. @s_kumaco
artstation.com/artwork/GeLkg…
#新ベジタリオン図鑑 #3DCG #3dart #Maya #RenderMan @pixarsrenderman #RealityCapture #ZBrush
MDSANIMA retweeted
Fantastic artwork by @yiningkarlli for the #RenderMan "Lost Things" Art Challenge.
Join for a chance to win prizes from @RANCHComputing @TheFoundryTeam @SpeedTreeInc @sidefx @fxphd
Including a @Supermicro_SMCI workstation powered by @AMD and @nvidia!
renderman.pixar.com/news/ren…
MDSANIMA retweeted
Replying to @BlenderStudio_
@BlenderStudio_ latest open movie: WING IT!
youtube.com/watch?v=u9lj-c29…
@Blender #b3d #openmovie #shortfilm
MDSANIMA retweeted
Did you know you can use @sidefx #Houdini Indie for 2 months while participating in the #RenderMan "Lost Things" Art Challenge?
Join, create something special, and get @Pixar feedback for a chance to win amazing prizes, including a Houdini FX license!
renderman.pixar.com/news/ren…
MDSANIMA retweeted
Big news for glTF and USD!
I'm very happy to announce: Asset Explorer
A web app that will help to bridge the gaps between @glTF3D and @openusd.
asset-explorer.needle.tools/
✨File feature info
✨Download USDZ conversions
✨View USDZ in the web
✨AR on Android, iOS, visionOS
🛠️WIP!
MDSANIMA retweeted
.@Pixar, @Adobe, @Apple, @Autodesk, and @NVIDIA have formed the Alliance for #OpenUSD (AOUSD) to promote the standardization, development, evolution, and growth of @openusd technology to standardize the 3D ecosystem.
Learn more: hubs.la/Q01ZxRZB0
@linuxfoundation
MDSANIMA retweeted
We are working on different environments for Gscatter. Here you can see a little insight of how diverse our environments are. They are made of assets that fit together in particular Ecotopes.
.
#gscatter #environments #digitalart #b3d
MDSANIMA retweeted
Can't always fly drones due to constraints. In @RealityCapture_ you can mix focal lengths (15-70mm here) and create accurate geometry & textures. Distance can reveal hard-to-capture elements. In urban areas, a smile can get you neighbor permissions for shots. 😄 #photogrammetry



















