Artist · Creative Technologist · Creative Director · Founder ᵯąķ𝔦𝔫𝔤 𝔱ɦï𝔫𝔤𝔰 𝔱ɦą𝔱 ᵯ𝔞ķ𝔢 ą𝔯𝔱

Berlin, Germany
Joined April 2010
recursive displacement: rgba noise at 0.2 into a displace, level at 0.99, back into itself, offset = absTime.frame/768. average the rgb into one slope and the fine waves go muddy; split the channels, slope and normalize each, average, divide by 3 - detail back, spikes gone.
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Andreas Nicolas Fischer retweeted
Replying to @yzyupdates
Bro This shit was a vibe The crowd was very loud It’s called rock and roll
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the score isn't written to the video, it's rendered from the edit's own cut sheet: fade in over 1s, peak on the cut, out over 2s. shots run 2.5, 3.125 or 3.75s - 4, 5, 6 beats at 96 bpm - so nothing drifts and no impact effect is needed. 28.3s of audio, none placed by hand.
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Andreas Nicolas Fischer retweeted
there is no moat
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i built a loop that writes a webgl artwork, runs trials, grades itself, then adds one feature and removes one each pass. 3 hours and $20 later it ran. visually it was disappointing. the point isnt a faster version of my old work, it is a machine with taste.
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every superenthusiast promises their tool will change everything. then you install it and it just keeps you from doing the work you know you have to do. this week: $200 of compute, a day gone, nothing moved. the hunt for the right tool is the work i was avoiding.
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Andreas Nicolas Fischer retweeted
God help us all
THE FUTURE IS HERE
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Some observations from the past few weeks, and most of them about @NousResearch Hermes, the harness I run now. I am very productive right now, so productive that I literally cannot keep up with it: documenting everything, publishing everything, posting everything. A thread.
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I need to be better at this. More disciplined: after 7pm I do not touch it. Otherwise you dream about the work, and after a week of that you have to be institutionalised. That is the state of things. Have a good one.
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p.s. No tokens were harmed writing this text. They were however billed.
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