
ALT A screenshot from Orphan Age showing a quickly created character standing behind a table with a crowbar and tool box on it. The character has bright green hair is made to look like the Oompa Loompa from the Glasgow Willy Wonka nightmare experience. Another young girl is nearby looking concerned and wearing a blue hoody, heart print pants and a cat ear hat.

ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "Building a Game that showcases kids as heroes with Jen Vaughn" written below. On the street is the Orphan Age mascot, Karl, a purple dinosaur. In the faded background is Jen Vaughn, a white, dark haired femme person brandishing a small knife or dagger and wearing a "Powerline" shirt.

ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "Building a Game that showcases kids as heroes with Jen Vaughn" written below. On the street is the Orphan Age mascot, Karl, a purple dinosaur. In the faded background is Jen Vaughn, a white, dark haired femme person brandishing a small knife or dagger and wearing a "Powerline" shirt.

ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "A News update About News Updates" written below. On the street is a lime 3D printed dinosaur based on the Orphan Age mascot, Karl.

ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "A News update About News Updates" written below. On the street is a lime 3D printed dinosaur based on the Orphan Age mascot, Karl.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a Karl, the purple stuffed dinosaur mascot for Orphan Age, but now featuring thick-framed black glasses on their face with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Lucien Baldacchino; Lead Programmer; What do you do at Studio Black Flag?; Program Features, Mostly Focusing on Engine, Dataflow, & Architecture. Ensure codebase consistency & robustness. Manage dev team, including distributing tasks & assisting wherever I can.; How long have you worked for Studio Black Flag?; 3 years; Why did you want to work for Studio Black Flag?; Project was interesting in the lore, ambiance & gameplay mechanics. Also the vision of a cooperative for the studio was appealing to me.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a Karl, the purple stuffed dinosaur mascot for Orphan Age, but now featuring thick-framed black glasses on their face with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Lucien Baldacchino; Lead Programmer; What do you do at Studio Black Flag?; Program Features, Mostly Focusing on Engine, Dataflow, & Architecture. Ensure codebase consistency & robustness. Manage dev team, including distributing tasks & assisting wherever I can.; How long have you worked for Studio Black Flag?; 3 years; Why did you want to work for Studio Black Flag?; Project was interesting in the lore, ambiance & gameplay mechanics. Also the vision of a cooperative for the studio was appealing to me.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a white, dark haired femme person wearing a knit cap, scarf, and winter jacket with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Lylia Fauvel; UX Designer; What do you do at studio black flag?; I make sure the gaming experience is on point. It can be as simple as where buttons are or tougher questions about how to show things. My goal is to make sure players understand what they have to do & that they have challenges through their gaming session, but not frustrations due to the game not working.; Why did you want to work for Studio Black Flag?; I first loved the game, with its original plot and the fact that everything was yet to be done. It was a great challenge incoming! then I also fell in love with the Studio’s values & team.







