More progress on my C64 SID audio gizmo...
So I got some user-interaction happening by adding a kind of primitive object system.
The name "RAGE" is not final, those letters just came out in CharPad while I was tinkering with the PETSCII.
#retrogaming #c64
Further progress on my SID knob twiddling software, the hard part is going to be making it user interactive with keys or joystick, it needs a kind of visual component library for C64. Not easy.
#retrogaming #commodore #c64
More SID music engine/player stuff, a few high-tempo shred patterns with a touch of vibrato and a doom-laden 2-voice bass section.
Easy like a Sontag morgen.
+Giving the CCS64 emulator some love.
#Retrogaming #Commodore #C64
Subchrist Software retweeted
Just bought the CharPad and SpritePad Bundle from @subchrist After 40 years back in C64 game dev! 😃subchristsoftware.itch.io/c6…
I added some cowbell, I mean snare, hi-hat whatever.. a bit of rhythmic hiss into the mix and I think it sounds ok, I knew nothing much about the SID a month ago.
#retrogaming #commodore
Further SID experiments, I was aiming for psy-trance but it ended up sounding like a hobo kicking a plastic bin whilst twanging a jew's harp!
I think I'm on the right track though...
#retrogaming #commodore
Well, I've started now so I might as well continue.
Here's another (6581) SID arpeggio tune using the low-pass analog filter sweep.
This one is around 4 minutes, maybe you can use it as an egg timer...
#retrogaming #commodore
Subchrist Software retweeted
Check out my game on itch, its available for free (but a donation to #CRY would be nice 🥰). Link below. #c64 #commodore #retrogames
stacbats.itch.io/waiterwaite…
I converted my Plus/4 music player to the C64, now I can twiddle with the (SID, low-pass) filter, for some cool "303" style effects, it does add a lot of colour to the music...
#retrogaming #commodore
The TED chip goes somewhat "out-of-tune" beyond octave 4, so I only had 4 octaves defined in my note table, this arpeggio sequence strays into the uninitialized RAM of octave 5.
No it is not using any kind of echo unit or effects.
#retrogaming #commodore
So yeah arpeggios, whatever, just dicking around with some Plus/4 audio today, I am seeing some potential in the SID chip's poor relation and spent a couple of days working on a little player...
#retrogaming #commodore
C64 Dev machine V099.86 now supports Charpad and Spritepad native files
polytricity.itch.io/the-c64-…
#c64 #spritepad #charpad
Not been too active on "X" recently but the tinkering behind the scenes never stops, with all the big chunks done, it's like sifting through fine sand to make improvements but all our apps should be seeing updates in the coming months.
Stay tuned.
subchristsoftware.itch.io
Happy New Year to any sentient beings still hanging around out there, the unloved, the unappreciated, the ignored, the exploited, especially those with a strong desire to return to the past. One love. We win in the end.
Subchrist Software retweeted
On the 6th day of Christmas I gave you Quasimodo's Christmas Caper Release 4. It is now available on my itch page for all those interested. Any issues leave me a comment. Thanks. Happy $07e8! 🥳 rwxdesigns.itch.io/quasimodo… @rwxdesigns #c64reposts
SpritePad C64.
Added a little feature that's been on the todo list for ages, a "one click" option to divide a selected sequence of (interlaced) underlay, overlay sprites.
The animator can play them now :)
subchristsoftware.itch.io/sp…
#C64 #retrogaming
In 1984, Commodore unveiled the C16 and Plus/4 machines.
The TED chip was capable of producing 121 colours, positively photographic at the time and it handled the audio too.
We make a graphics app for it.
subchristsoftware.itch.io/ch…
#commodore #retrogaming #pixelart #c16 #plus4









