techsfgc (@techsfgc) profile picture
Joined May 2020
UMVC3 Rollback Netcode Progress (REAL) Most of the roster is working in full matches, but there are many things to fix, a dozen+ move desyncs left to find, effects,etc Still a lot more work left! Thanks @Armonte for reverse engineering, @ArcherOLegend @eternalyoshi for testing!
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techsfgc retweeted
The Atlanta and Marvel communities have suffered a huge blow today. @MaxXBlackWerk has passed suddenly and unexpectedly. Anyone who knew Max knows how amazingly exuberant and friendly a person he was. Truly lit up every room he was in. Please keep his family in your thoughts.
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You know what if I just killed Thor instead
Shuma truly optimized solo corner bnb? Meter neutral, AND broke 1.1 million.
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techsfgc retweeted
Dylnyan style
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‼️A $10,000 BOUNTY WAS JUST SET BY @maximilian_ FOR THE IMPLIMENTATION OF ROLLBACK NETCODE FOR ULTIMATE MARVEL VS CAPCOM 3!!! Max has previously contributed ALOT of his own resources to fund and assist Modding Communities (Most recent was MVCIB) and he's now "put his money where his mouth is"! Max has stated that he's willing to pay a $10K Bounty for someone who is able to implement proper Rollback Netcode for Ultimate Marvel Vs Capcom 3!!!
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And now, a beta, check the readme: github.com/EternalYoshi/Sphe…
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UMVC3: The Triple Non-TAC Infinite Combo II
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one of the most Aura filled screenshots I have ever seen
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Still chugging along working on the Training Tool here and there I found remaining hitstun frames and made this for the Training Tool. Still WIP.
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The Training Tool once more. Made improvements right after the previous video and an addition, Visible Blockstun meters, today. As was the case before, WIP.
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The UMVC3 Training Tools have been updated! One of the new features is having visible hitstun timers. Link is in replies.
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the only things that should be patched in nen impact are netcode, input delay, and more training mode options
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the game is 10x better now. but srsly who is gonna put in dozens upon dozens of hours finding and practicing frame perfect setups on characters who have variable incoming timings that change depending on how you kill in a game where frame data is not readily available (except me)
Just when I thought nen impact couldn't get any worse they found looping unblockable incoming setups. Once in a generation kusoge
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funny thing is I gave him permission to use it at Evo if he wanted but he didn't need it to win :)
the game is 10x better now. but srsly who is gonna put in dozens upon dozens of hours finding and practicing frame perfect setups on characters who have variable incoming timings that change depending on how you kill in a game where frame data is not readily available (except me)
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main things im hoping to come from the survey are improving the netcode and reducing input delay (on ps5 mostly)
[User Survey Announcement] To provide you with a better gaming experience, we kindly ask for your cooperation in completing a short survey. ▼Survey Period Until Wednesday, August 13 at 8:59 AM (JST) ▼How to Participate Please answer the survey via the following URL: questant.jp/q/VDSSA18Q #HxHNI #HUNTERxHUNTER
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