game designer from Uruguay ๐Ÿ‡บ๐Ÿ‡พ developing DOMINOT ๐Ÿ‘‰ https://xitter.cf/t.co/HuD58XyD1r

Joined July 2020
DOMINOT now has a Steam Page! A mysterious narrative roguelike about dark rituals and dominoes. Wishlist HERE ๐Ÿ‘‰store.steampowered.com/app/4โ€ฆ #gamedev #indiedev #indiegame #IndieGameDev
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Thrilled to be working alongside @2_left_thumbs for Dominot! Exciting things to come ahead!
๐Ÿšจ Announcing: DOMINOT #WishlistWednesday - Deckbuilding domino puzzle gameplay - Investigate a ritualistic cult across roguelite runs - MS-DOS inspired setting - Uncover dark secrets to solve the larger mystery
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Renewed the capsule art! What do you think?
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My indie game: - MS-DOS, dark, photo-bashing - graphics done in Photoshop - made in Unity - you connect to Dark Rituals - face enemies using Dominoes - turn and sequence based strategy to match the numbers - unlockable materials, tools and secrets Coming to Steam #DOMINOT
Our indie game: - CGA, dark fantasy, and pixel art - animated and drawn in Aseprite - made in Godot - you're a guardian of the realm with questionable manners - funny and dark enemies - Strategic turn-based deck and weapon building combat - unlockable cards, runes, and weapons Coming to Steam #KEEPERSOFVYRELLIA ๐Ÿ’€
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Maybe the biggest issue with Vibe Coding and one-shotting an entire game is not so much the code, but that it's also getting "Vibe Designed" in the process, delegating the thousand little design decisions you have to make to actually create the EXPERIENCE you want.
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Adding some effects to the Artifact destruction
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โ€œItโ€™s just a Domino gameโ€ The domino game:
โ€œItโ€™s just a Deckbuilding gameโ€ The deckbuilding game:
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Ok now it's starting to feel like it REALLY hurts
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Describe your indie game to a caveman: "DARK RITUAL. MATCH DOMINOES. TRY MATERIALS. DARK SPIRITS. EXPLORE. FIND TRUTH. OOH OOH OOH."
Describe your indie game to a caveman: "LITTLE HUMAN. BIG TREE DESTROYED. MAGIC CARDS. BUILD. PROTECT. FLYING SABERTOOTH. OOH OOH OOH."
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Sometimes your own dominoes hurt each other... ...and sometimes that helps.
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when a playtester is stuck on what should be the most basic thing of the game but you cannot say anything, so you just look at them like this
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Man I miss esoteric and experimental UIs so much
Eyewitness Encyclopedia of Space and the Universe (1996). Apps had so much character in the 90s. If this screen were created today, it would just display the planet's names as a list.
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I cannot even begin to explain how much 3D Movie Maker shaped my thoughts around expressiveness through digital means. Pure joy and unfettered creativity.
Microsoft 3D Movie Maker (1995)
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