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DOMINOT now has a Steam Page! A mysterious narrative roguelike about dark rituals and dominoes.
Wishlist HERE ๐store.steampowered.com/app/4โฆ
#gamedev #indiedev #indiegame #IndieGameDev
Thrilled to be working alongside @2_left_thumbs for Dominot! Exciting things to come ahead!
๐จ Announcing: DOMINOT
#WishlistWednesday
- Deckbuilding domino puzzle gameplay
- Investigate a ritualistic cult across roguelite runs
- MS-DOS inspired setting
- Uncover dark secrets to solve the larger mystery
My indie game:
- MS-DOS, dark, photo-bashing
- graphics done in Photoshop
- made in Unity
- you connect to Dark Rituals
- face enemies using Dominoes
- turn and sequence based strategy to match the numbers
- unlockable materials, tools and secrets
Coming to Steam
#DOMINOT
Our indie game:
- CGA, dark fantasy, and pixel art
- animated and drawn in Aseprite
- made in Godot
- you're a guardian of the realm with questionable manners
- funny and dark enemies
- Strategic turn-based deck and weapon building combat
- unlockable cards, runes, and weapons
Coming to Steam
#KEEPERSOFVYRELLIA ๐
Maybe the biggest issue with Vibe Coding and one-shotting an entire game is not so much the code, but that it's also getting "Vibe Designed" in the process, delegating the thousand little design decisions you have to make to actually create the EXPERIENCE you want.
when a playtester is stuck on what should be the most basic thing of the game but you cannot say anything, so you just look at them like this











