
A small indie game team, currently working on Project Zomboid! https://xitter.cf/t.co/xuQVzwg1Vs --- @theindiestone.bsky.social
Both sides of the Pond
Joined July 2011
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An updated list of our socials!
Website: theindiestone.com
Reddit: reddit.com/r/projectzomboid
Discord: discord.gg/theindiestone
Bluesky: bsky.app/profile/theindiesto…
The Indie Stone retweeted
An updated list of our socials!
Website: theindiestone.com
Reddit: reddit.com/r/projectzomboid
Discord: discord.gg/theindiestone
Bluesky: bsky.app/profile/theindiesto…
The Indie Stone retweeted
Over the past six months, @LuozhuZhang and I have been deeply focused on researching agents within the Project Zomboid (by @theindiestone ) environment. Choosing this environment was no coincidence. After immersing ourselves in 500 hours of gameplay, we realized that PZ is more than just a game—it is an ideal environment for studying agents.
After 300 hours of exploration, we discovered that PZ's challenges and value for AGI research far exceeded our expectations.
Games have always been a testing ground for AGI research. From early Atari games to Go (as demonstrated by AlphaGo), StarCraft II (OpenAI Five, AlphaStar), and more recently Minecraft (MineDojo, Voyager [xitter.cf/DrJimFan/status/159546…]), these games provide clear success metrics that allow research progress to be empirically validated and compared with human performance. However, PZ stands out due to its complex survival systems and highly realistic environmental interactions. Unlike open-ended sandbox worlds like Minecraft, PZ combines exploratory freedom with more complex and dynamic elements. For example, players must adapt strategies in real time, weighing whether to use noise to attract or avoid hordes of zombies. Additionally, PZ introduces emotional states, health metrics, injuries, seasonal changes, and realistic physical interactions, such as manually placing furniture, build shelters, collecting supplies, and the effects of item weight on movement efficiency. These multidimensional dynamics and realistic interactions bring PZ closer to the complexity of the physical world, setting higher demands on agents' perception and decision-making abilities.
In PZ, we have conducted exploratory experiments that include integrating Mixture of Experts (MoE) with HydraLoRA to enhance reasoning capabilities, generating synthetic data through self-play, recording inference paths with the "Trace" system, and implementing a "reasoning-action" loop via LLM+RL. Additionally, we have transformed PZ into a universal engine for agent research, enabling efficient testing and development for various reinforcement learning and reasoning tasks.
As @LuozhuZhang mentioned, our ultimate goal is to train an agent capable of outperforming 99% of human players—becoming a "PZ Master."
xitter.cf/LuozhuZhang/status/187…
We also aim to create a multi-agent evolutionary system where agents are randomly deployed across different regions of PZ, making autonomous decisions, collaborating, or competing in complex environments. Imagine live-streaming 20 agents rebuilding civilization in a post-apocalyptic world—how entertaining would that be?🤠
While the final form of AGI remains unknown, we believe our research within PZ can help us develop smarter agents and achieve breakthroughs in reasoning, multi-agent collaboration, dynamic learning mechanisms, and agent personality shaping. These explorations bring us one step closer to realizing the goal of general artificial intelligence.
Replying to @LuozhuZhang
Next, we will focus on
1. Completing the majority of the agent’s action list. Already mostly finished and more robust than expected.
Special thanks to @ChrisYicheng for his hard work on game engine
2. Running the survival process and implementing modular LoRA, such as HydraLoRA (arxiv.org/abs/2404.19245) and Mixture of Experts (MoE, see huggingface.co/blog/moe), instead of relying on a single LLM.
Base idea of HydraLoRA from paper 2404.19245
3. Introducing a Reinforcement Learning approach by designing the reward signal that includes both process and outcome rewards.
For example, LLM(1) can serve as an agent in an RL setting, interacting with the environment to demonstrate real reasoning and to complete tasks autonomously.
Base idea of 'LLM as Agent' from paper 2412.14135 (arxiv.org/abs/2412.14135)
And as Ilya mentioned at NIPS (youtu.be/WQQdd6qGxNs?si=bUOV…)
4. Incorporating self-play and synthetic data
Similar to AlphaGo/AlphaZero and AlphaStar, this approach repeatedly uses self-play agents to generate large amounts of AI-only data, without any human input.
AlphaStar self-play ( AlphaStar Mid and AlphaStar Final)
Our design leverages an “EVM trace” concept: we built a reasoning-trace engine in Project Zomboid (store.steampowered.com/app/1…) to produce in-game traces.
These traces provide training data for self-play agents, enhancing LLM reasoning and overall performance. Once the available internet data is exhausted, synthetic data will become even more important, especially for specialized but critical domains.
Do you consider melted cheese on toast, dipped in maple syrup, a weird combination?
74%yes
26%no
1,713 votes • Final results The Indie Stone retweeted
The Zomboid community raised OVER £17,000 for @SpecialEffect! 🥳
Thank you to all of the fantastic content creators involved and to those of you that donated!
I'd also like to say a HUGE thank you to the team at @theindiestone who MATCHED your donations to raise this total! 🤯
The Indie Stone retweeted
Kicking off a HUGE fundraising campaign for @SpecialEffect that will run until January 5th! 📅
twitch.tv/mratomicduck
Your favourite Zomboid creators will be taking part, so keep an eye out, and help us do some good! 💪
Donate here ➡ tilt.fyi/0BacPBnNkE
Merry Christmas from the Indie Stone! youtube.com/watch?v=j_5wd00h…
What's been YOUR favourite animal interaction in #ProjectZomboid's unstable Build 42 so far?
Build 42 UNSTABLE has arrived for #ProjectZomboid! Find out what's in it, what's coming soon, and how you can join in the testing here: projectzomboid.com/blog/news…
See Whatz Next in today's Thursdoid: projectzomboid.com/blog/news…
The Indie Stone retweeted
Jimmy and Sarge fishing in the Exclusion Zone
1993, Riverside, Knox County
GO PLAY PROJECT ZOMBOID NOW
Thank you for dropping this masterpiece of a game @theindiestone ✨️
Are you the "Adam" in your PZ group?
youtube.com/watch?v=nWCWL3wv…
The Indie Stone retweeted
Art of my survivor Ashley Parker ✨
#projectzomboid @theindiestone
In the Heat of the Night, here's today's #ProjectZomboid Thursdoid projectzomboid.com/blog/news…
The Indie Stone retweeted
New video is up! 🎥
➡️youtu.be/UivfAYFrhh8⬅️
This Thursdoid came with some new info about the unstable build rollout that you won't wanna miss! 👀
#projectzomboid @theindiestone
Outbreak at a #ProjectZomboid punk concert🤘















