
Art & Creative Director. Illustrator. UI/UX. 3D. Game Trailer maker. Cellist. She/her. Cofounder of @aconiteco, made #HoloVista. Sometimes @inklestudios.
San Francisco
Joined April 2008
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I made this trailer for @inkleStudios newly announced game!
Release date announcement!
🍃 A HIGHLAND SONG 🍃
...arrives:📆December 5th, 2023📆
RTs appreciated ❤️
Check out our date reveal trailer, as featured in @Nintendo’s @IndieWorldNA event:
Today is my birthday. Here is some pixel art I've been working on. If you have a moment, tell me a story or a joke. Or alternatively, give me a high five or a compliment or a well paying job in the games industry.
Star St.Germain retweeted
Imagine an Internet without the Wayback Machine around
Support the Internet Archive
blog.archive.org/2024/09/04/…
Looks like there’s an opportunity to take Damien’s RPG class for free! Check it out!
Three free spots have been added, terms and application are at the bottom here
all-worms.notion.site/RPG-Bl…
Star St.Germain retweeted
Yesterday was the 10 year anniversary of the release of 🌎80 DAYS!🌎 🤯
Here's a quick 🧵 about how the game came to be.
(And it's on sale right now on Switch, too!)
1/20
Does anyone who knows Sartre’s background more deeply than I do care to venture a guess as to why sea creatures?
Star St.Germain retweeted
Graphic design elevates the immersion of your game's environment art
Instead of slapping an emissive material on "SPACE GUN STORE" set in Calibri, do this:
Hi, I'm an indie dev and we made a spooky social media simulator hidden object game, inspired by memory palaces, ergodic literature, and the cinema 4d aesthetic.




















