900+ free 3D assets. Zero strings attached.
Browse, download, and use them in your next project. 🚀
threejsassets.com/assets/fre…
AI is changing how games are built faster than most people realize...
From asset creation to entire workflows, there's a lot happening and even more noise. 👀
Nice to see someone bringing it all together in one place. Worth a follow if you're building games 😉
ai is changing gaming every single week, and nobody was tracking it in one place.
so i'm super excited to launch: @gamingfuturist .
weekly insights and ideas on the intersection of ai and gaming.
just last week:
▶ Epic vibe coded its new launcher
▶ Sega is pulling a Total War edition after bugs and AI upscaled art
▶ a top Steam game cancelled its demo over ai copycats
Hiro (the snow leopard) will guide you through every issue.
issue 1 is out:
thegamingfuturist.beehiiv.co…
10x faster to prototype with Three.js.
And that’s before you have a library of ready-to-use 3D assets. 👀
We’re making that gap even bigger.
Replying to @neonxgone
About 5x faster to prototype right now with Unreal Engine and 10x with ThreeJS. Working to reverse the gap by year end.
New Accessibility Kit for @threejs is out now!
♿ Assistive gear + accessible infrastructure at true 1:1 metric
🦽 Wheelchairs park at desks, ramps run at 1:12, the lift deck meets the landing
🎨 4 palettes: Day, Warm, High Contrast, NIGHT
Get it on our site today 🔥
Same town. Different mood. 🌙
Turns out our upcoming Western assets look pretty good after dark too.
Everything you see here is built from 3D models we’ll be releasing soon.
Day or night, this pack is getting close. 👀
Vibe coding a game is not the same as creating a good game.
Slop is - and will always be - slop, but with today’s AI models, love, passion, and dedication (and ThreeJS Assets at your side) you can create a good game AND use AI to create a good game!
Win/win 🤝
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
Well, howdy partner. 🤠
Looks like there’s a new town coming to Three.js Assets...
And yes — everything you see here is built from 3D models we’ll be releasing soon. 🌵
More very soon 👀
Really happy with our new homepage hero 👀
Check it out: threejsassets.com
And while you’re there: Pro is $30 off right now — unlock every stylised low-poly pack for just $69 🔥
New Three.js Ancient Ruins Pack is out now!
🔥 NIGHT is lit by fire, not glass — altar, cella, braziers, torches, villa lamps
🏛️ 63 assets — Greek sacred, Roman civic, ruins, statuary
🧩 glTF for @threejs, Unity, Godot, any glTF engine
Get it single or go Pro today! 🔥
The new Realistic City Assets pack has already been implemented…
and is looking mighty good we might add! 🔥
He said we'd never guess what he was buidling...
...and we didn't 🤣
Replying to @threejsassets
@threejsassets I put your "Icon" pack into a Meta VR game 👀
@KevinBlumson will upload the actual VR recording later / tomorrow. This is the desktop version.
Bet you never thought your icons would get getting smashed up by nunchucks in the Metaverse?
#Replit #MetaVR #Quest #ThreeJSAssets #GameDev
There's a new version of this post
We just made 750+ SVG game icons free.
Scale them to any size, recolor them in one line, drop them straight into your UI 🔥
Grab them 👇
threejsassets.com/icons
New Realistic City Pack for @threejs is out now!
⚛️ 155 typed R3F components, nodes and materials named as in the GLB, so you can retint one part
🧩 Also plain glTF for Unity, Godot, Blender
🌇 4 skies incl. NIGHT
Available as a Realistic Asset pack or our Pro+ Membership 🔥
Our Three.js Assets Studio has your full assets library integrated 🤯
Easily build maps, characters, and edit assets with just a few clicks!
Try it - for free - at studio.threejsassets.com today 😎
Unlock all premium assets at a one-time price:
xitter.cf/threejsassets/status/2…
Tomorrow at 13:55CET our Lifetime offer ends.
Unlock all current and future stylised AND realistic packs, characters, icons, Three.js Assets Studio Cloud, and more today at threejsassets.com/pricing
Don't miss out - it's worth it... we promise 😉
Tomorrow at 13:55CET our Lifetime offer ends.
Unlock all current and future stylised AND realistic packs, characters, icons, Three.js Assets Studio Cloud, and more today at threejsassets.com/pricing
Don't miss out - it's worth it... we promise 😉
What should Andrew call it!? 👇
Replying to @threejsassets
@threejsassets still not finished but did a bit of work. Also mobile optimised and PWA. Might put it on the PlayStore?
Might need to change the name 😂
#Replit #ThreeJSAssets #GameDev #BuildInPublic #
New Autumn Harvest Pack for @threejs is out now, just in time!
🎃 Pumpkin patch, jack-o'-lantern totem, scarecrow, fire pit
📜 Licensed for seasonal campaigns and unlimited client projects
🎨 4 palettes: Day, Golden-Hour, Misty, NIGHT
On our site now. Show us what you build 🔥
Lock in lifetime access for a one time price at
threejsassets.com/pricing








