
Game R&D Lab @Dartmouth led by Mary Flanagan which focuses on critical play: using games and play to investigate issues, ideas, and learning. Make better games!
Dartmouth College
Joined April 2009
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"It's happening in schools." There's a lot of seedy monetization methods in gaming, but game design students starting to think more and more about the ethics of them. @criticalplay of @resonym and @tiltfactor explains.
"Save the Whales" out now bit.ly/3Egb4k5
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In our 2019 study of political discourse, 78% of Americans said the use of 'heated or aggressive language' against certain groups made violence against those groups more likely.
pewrsr.ch/2x0WXi3
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Tiltfactor @tiltfactor has many excellent games designed for social change! @criticalplay
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#MaryFlanagan of @tiltfactor will be at apexart next Saturday, April 6 to discuss #videogames that follow a tradition of #existentialism more than that of either art or technology. Free and open to the public! RSVP Here: bit.ly/2JGL8GX
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ICYMI, our latest ep was posted yesterday! Max Seidman from @tiltfactor talks with @derekbruff about games and learning and social change. leadinglinespod.com/episodes…
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Replying to @GotlandGAME @tiltfactor
On Art
We don't have to measure all effects. Art can be art. BUT when we sit down with a goal - when designers want to say, "We can address these challenges with the art of games" we need to measure the microsolutions #gamezfestival
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Episode 47 is out today! @kimberlybrogers shares how she uses games and simulations, like RePlay Health from @tiltfactor, to teach sociology. soundcloud.com/leadinglines/…
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Check out news coverage of #PIRC's and @tiltfactor lab's work on Mind Flock and Ship Happens...new #bystander video games! #research2practice
#UNH study finds video games can help students understand bystander intervention: @nhpr story on important research from @WePreventNow @UNHCOLA unh.me/PLO630mcOmi
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Sharyn Potter of @UofNH and @WePreventNow has collaborated with researchers at @tiltfactor to create fun and informative video games that spread awareness for #bystanderintervention. Check out the impact of these games here: bit.ly/2ORdwri
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I think Buffalo is an amazing achievement by @tiltfactor. It is extremely easy to set up and use. But as you struggle to play it, it shifts your thinking. I’ve used it in my #gbl class with masters and doc students in education. More people should play this game!
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How can professors as thought leaders and doers change the world? Great example is @dartmouth @tiltfactor Mary Flanagan @criticalplay and her creative games for social change = Awesome shar.es/a1rJlb
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The card game Buffalo by @tiltfactor is such a fun and productive way to challenge stereotypes with young people. With the new school year, let's cultivate a culture of empathy. #GBL #empathy #middleschool #highschool
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Students in @kimberlybrogers Sociology 1 course this term participated in @tiltfactor's Replay Health simulation, an activity that aims to change the hearts and minds of decision-makers and healthcare providers in the U.S. Photos by @adamnem goo.gl/9oQWye
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Does implicit bias training work? Why Starbucks’ plan seems likely to fail: slate.trib.al/WDuebec
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A5 Awkward Moment is like Apples to Apples, but embeds #SEL and is available everywhere! Also supported by research! @tiltfactor tiltfactor.org/game/awkward-… #games4ed
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We're thrilled to announce that VISITOR in Blackwood Grove is releasing to the public on August 1st, and will be exclusively at Target and Target.com
Full announcement: ow.ly/lMcK30k9bm4
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Thanks @tiltfactor for sending these games to add to our @BGNlab collection.
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Play well in honor of Bernie DeKoven, everyone. His enthusiasm and insight taught us so much. ow.ly/QDRD30jegVi
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Join us tomorrow at our @cnsiatucla gallery for the final chance to catch @criticalplay interactive exhibition [Help Me Know The Truth] artsci.ucla.edu/node/1380
































