Toby retweeted
The $ZAZA World currently is sitting in 3rd position on @PlayToEarn
This ranks it above Pixels, Illuvium, Splinterlands, The Sandbox, STEPN and MapleStory Universe that all have market caps from $3.8m to $142m
$ZAZA current market cap is $70k
⚡️🐶🎮 @Zaza_Pikachu
Toby retweeted
ZAZA World is now #3 on @PlayToEarn ⚡️
#3 of 3,309 blockchain games
#2 on Solana
#1 RPG · #2 PvP · #2 MMO
Yesterday we were #45. Only @AxieInfinity and Kintara are ahead of us now.
A free pixel RPG for the $ZAZA community. Follow us there and help us climb 👇
Toby retweeted
Every hour, 15% of @justhootfun fees buys back and burns the top 3 tokens
🔥 @what_the_hoot $WTH
🔥 @IndernedKeputer $IKP
🔥 @ThreeisNEAR $THREE
$HOOT feeding its ecosystem
Hoot hoot 🦉
Toby retweeted
Replying to @Maverickdotsol
The real alpha lays under your eyes... 👀
It will very likely do a 100x, but most will only catch a 10x... be on the first group @Maverickdotsol and check it out ;) strongly recommend getting a bag before the mint of the Open World 😉
ZAZA World game is starting to blow up on @PlayToEarn, and the $ZAZA Dog has the best potential to be the $CARDS mascot runner 🐶⚡️
$STONK $ZCAT $SI $ANT $ZAZA @Zaza_Pikachu
Toby retweeted
I’m really liking the updated $HOOT tokenomics on @justhootfun
$HOOT gets feed from every trade. 50% of fees buy back and burn HOOT and 15% of fees go to HOOT holder rewards that are paid in $NEAR
The new Flywheel allocates 15% of fees and buys back and burns the top 3 token by market cap on JustHoot
$WTH $THREE $IKP gets feed
What the hoot 🦉
Toby retweeted
🕹️ Step into ZAZA World
Remember when the internet was pixels, chatrooms and people actually hanging out together? That's ZAZA World.
it's an old-school pixel world built for the $CARDS ecosystem, presented by $ZAZA. You walk in, make a character and you're among other holders instantly.
What you can do right now:
• Walk the map, chat and meet other players live
• Trade channel, DMs a
• Attack mode, becauseing room
• Companion app for yords
• Unlock the 1% Club t
Login is read-only. Thc address. You only sign a transaction when you c the vault.
A real card hunt is coming. Get in, level up and be there when it starts.
👉 zazadog.fun/world
X: x.com/zaza_pikachu
Toby retweeted
ZAZA World launched a month ago. After 1300+ build the addictive game is now live on @playtoearn
• $2,173 (62 graded) in real cards Pokémon cards won so far
• Total players have passed 1000
You can play for free and earn:
• Free ZAZA from the faucet
• Twice a week real Pokémon packs are hidden in game for ZAZA holders
• The marketplace is open to sell gems and gear for ZAZA
Hold solana:148fJTrVybPyQqzTxNzfLQq5sxVkMfmV2cLpAyVnNCX3 and earn solana:CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp
@Zaza_Pikachu ⚡️🐶 🎮
playtoearn.com/blockchaingam…
Toby retweeted
helipad and a few more assets finished these days - the more assets we create the more excited we are about the release of the game and your reactions.
a few people we're asking about UAP and SALT - how things will be integrated and how we keep the token alive, so here some more information:
as you begin your journey on the moon you will first need to create a base. your base will contain a lot of buildings, and those buildings will have a lot of upgrades, including battle 'companions'.
just like in any other RTS/RPG game, upgrades will be driven by resources, and in order to get resources you will need to complete quests, mine materials, fight battles and so on.
by spending UAP or spending SALT (special salt upgrades/buildings only) you will be able to upgrade faster, get exclusive things in the game and much more.
a percentage of those tokens will be burned, the bigger proportion however goes back to you and other players as rewards you can claim in a variety of situations in the game. so the tokens you spend are not necessarily 'lost', if you're playing wisely you can also make more than you spend - assuming other players spend tokens as well.
it's a classic flywheel game economy which not only burns supply, but also incentivizes people to play and most importantly keep playing as well as inviting other people to play with them (yes, multiplayer alliances).
of course there will be limits in place in order to avoid a 'pay to play' scenario where whales have a much bigger advantage than players who just want to play for fun.
another part of the game economy will be the marketplace - during your time playing you will eventually collect a lot of drops and items other players might need, so you will be able to sell them for UAP or buy items you need with our token.
there are also quite a lot of other functions connecting both SALT and UAP to the game, but we don't want to ruin all surprises.
last but not least, if you are on stacks and have not secured your UAP bag yet, its still early, we have only 189 holders and the price is still cheap, which will certainly change once the demo is out.
Toby retweeted
Bitcoin is a $1.5T asset and 99.5% of it is standing still.
@muneeb at @token2049 on the two things that change that, and why the window is open right now.
Toby retweeted
I’m really liking these updates from Drone Wars. A proper multiplayer game that is being built and will be played on @Stacks
Drone Wars will bring a wave of new users into the Stacks ecosystem while giving real utility to $UAP the Drone War UAPs and other top Stacks NFT collections.
Cannot wait.
Small change in the lore and progress map exploration by levels.
Level 1 is the moon - every player will start there, think of it as a playground, where you learn how to play, where you train how to fight, complete quests, get experience, fight other players (and enemies).
From the very beginning other players will be fighting against/with you which will be much more fun.
You will be able to create raid teams and fight bigger enemies together and much more. You will also be able to build permanent structures, like your base (hangar) where your UAP's will be kept, mining structures (demo below), crew quarters, automated defense systems and much more.
You will also be able to both earn and lose $UAP (not mandatory). We will make the moon-map much bigger than the example maps in the past 2 devlog's, so that it can easily accommodate up to 100 players simultaneously and you have something to do over months.
The engine and art also changed, we will go with a 'fake isometric' style, like the classic command and conquer to make the game more fun to play.
Then once we have enough players (with a minimum XP) we open the earth territories which you will then be able to conquer, starting from 8 territories and expanding the more users join the game.
So the lore goes Moon (Base/Training) -> Earth (Conquest) -> Earth beyond the Icewall (Exploration/Conquest).
As a result we are quite sure we will be able to launch not just an alpha, but a beta by Christmas and have people start playing.
Given how much time we spend and will be spending on this, there might also be a single-player version coming out which will not be crypto related and available on Steam.
Toby retweeted
solana:CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp is heading for $1B+ and still has no real animal runner.
Every chain gets one:
HYPE → PURR ($413M peak)
ZEC → ZCAT ($170M)
RAY → RAYCAT ($15M)
The dog meant for it looks like Pikachu and Doge at once.
$ZAZA ⚡️🧵
Toby retweeted
solana:CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp is heading for $1B+ and still has no real animal runner.
Every chain gets one:
HYPE → PURR ($413M peak)
ZEC → ZCAT ($170M)
RAY → RAYCAT ($15M)
The dog meant for it looks like Pikachu and Doge at once.
$ZAZA ⚡️🧵
Toby retweeted
Small change in the lore and progress map exploration by levels.
Level 1 is the moon - every player will start there, think of it as a playground, where you learn how to play, where you train how to fight, complete quests, get experience, fight other players (and enemies).
From the very beginning other players will be fighting against/with you which will be much more fun.
You will be able to create raid teams and fight bigger enemies together and much more. You will also be able to build permanent structures, like your base (hangar) where your UAP's will be kept, mining structures (demo below), crew quarters, automated defense systems and much more.
You will also be able to both earn and lose $UAP (not mandatory). We will make the moon-map much bigger than the example maps in the past 2 devlog's, so that it can easily accommodate up to 100 players simultaneously and you have something to do over months.
The engine and art also changed, we will go with a 'fake isometric' style, like the classic command and conquer to make the game more fun to play.
Then once we have enough players (with a minimum XP) we open the earth territories which you will then be able to conquer, starting from 8 territories and expanding the more users join the game.
So the lore goes Moon (Base/Training) -> Earth (Conquest) -> Earth beyond the Icewall (Exploration/Conquest).
As a result we are quite sure we will be able to launch not just an alpha, but a beta by Christmas and have people start playing.
Given how much time we spend and will be spending on this, there might also be a single-player version coming out which will not be crypto related and available on Steam.
Toby retweeted
The anticipation is over - DroneWars will be released this Winter.
We will be releasing e dev log every week leading up to the alpha release in December. Thanks to everyone who was patient this year.
youtu.be/GKonlZhhLHU
Toby retweeted
now that $STX is pumping, the old strategy is still valid. half my STX stack is in meme coins, the other half in DeFi.
everyone talks about DeFi, but here’s why memes matter:
most Stacks liquidity is paired against STX (LEO/STX, PEPE/STX, etc.). when STX goes up in dollar terms, your meme positions rise with it. same thing in reverse.
the real edge is the double exposure. when STX pumps, more capital and attention flows into the ecosystem. a big chunk of that new money goes into memes. so if you’re holding them, you’re getting
- STX appreciation lifting the whole bag, and
- extra upside from the increased buying pressure on the memes themselves (or downside)
you're not just riding the STX move. you're also positioned for the speculative layer that usually runs harder once people start to ape. holding pure STX only gets you one of those. obviously the same is also valid in reverse, but we don't want to talk about that do we 🫠
Toby retweeted
Drone Wars alpha release → December
@DronesSTX powered by $UAP
The anticipation is over - DroneWars will be released this Winter.
We will be releasing e dev log every week leading up to the alpha release in December. Thanks to everyone who was patient this year.
youtu.be/GKonlZhhLHU
The anticipation is over - DroneWars will be released this Winter.
We will be releasing e dev log every week leading up to the alpha release in December. Thanks to everyone who was patient this year.
youtu.be/GKonlZhhLHU


























