Anatolijs Ropotovs (@tolik) header
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MEEP

Palo Alto, CA
Joined July 2007
Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)Photo by Anatolijs Ropotovs (@tolik)
🃏 THE SOLITAIRE OG IS BACK. There’s a rare skill. A secret, multi-generational, sacred institutional OG memory - that Jake, the undisputed card-flipping king, holds when it comes to solitaire games. Is this a new Balatro? Maybe. 🤔 I hope so! Go buy it. PS. This man doesn’t just know solitaire… he is solitaire’s living memory.
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Plz share, thx!
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The race to agentic LLM game development is on! While plenty of folks in the industry have built their own ReAct harnesses, it’s amazing to see @iamwaynechi leading the way in setting an industry-standard benchmark. On the other hand, it’s ironic how Godot is used for that (@JosvdWest-huge opportunity for you guys to step in!). If $U is not in full red-alert mode with an old-school Zuckerberg-style company lockdown, it’s asleep at the wheel 😴
New preprint alert 🚨 Can LLM agents develop video games? We release GameDevBench, the first benchmark evaluating agentic game development in a game engine, Godot. We also present two simple multimodal feedback mechanisms that lead to immediate performance gains. /🧵
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"I just launched something I've been building for hours!" — the sign of an AI age. AINA DIGEST — a weekly 15-minute video recap covering the intersection of AI x Gaming. Every week, the most interesting things in tech happen where AI meets games. But nobody covers it as a dedicated beat. Until now. Pilot #0 covers what might be the wildest week yet: @maxbittker set two Claude Opus models loose in RuneScape — full autonomous agents reading the screen, making strategic decisions, managing inventory. Opus 4.6 independently discovered strategies that took human players years to figure out. 1.4M views. 16 bot accounts banned because real players couldn't tell they were bots. @martin_casado — GP at a16z, four-time founder — built a fully persistent multiplayer RPG in 4 hours with Opus + Cursor + Convex. Not a mockup. A working shared world with NPCs, real-time chat, and a map editor. @NicolasZu went from economy prototype to Steam Deck in one week, 100% vibe-coded. His "8 commandments of vibe coding" post got more saves than likes. 600 unit tests. 50 written specs. A living architecture doc. No hacking — just a new production pipeline. @ccccjjjjeeee ported SimCity 1989 from C to TypeScript using AI. The model tried to fix the original 35-year-old bugs. They had to explicitly tell it to preserve them! @banteg reverse-engineered Crimsonland with AI-assisted decompilation — proving the entire retro gaming catalog is now within reach. @NACHOS2D_ dropped Seedance 2.0 anime demos that hit 6.1M views. @crystalsssup showed the Kimi K2.5 + Seedance pipeline. Chinese models ship unlocked, no watermarks. The genie's out of the bottle — where the legal frameworks land is anyone's guess. This is an experimental pilot. Let me know whether you'd be interested in the video series and/or a Substack subscription.
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We shipped Feeding Frenzy for XBLA 16 years ago and now it's... retro? Thanks for the feature, @RetroGamer_Mag :)
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Woah, filed under "coolest unexpected collabs"!
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Can't wait to get the hands on #DevTerm, a real geek's paradise!
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An event I'm excited to support every damn year! Congrats to all the nominees! @BoxDaveB @PgBix
Replying to @Game_Insight
@Game_Insight is proud to be supporting the @PGConnects' @MobileGameAward for the 4th year in a row! Check out the awards categories for 2021 (and stay tuned for the lists of finalists)! mobilegamesawards.com
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Captivating and mellow show this year - perfect to chill through the weekend.
Tim does what Tim has to do! What would be totally lit is teaming up with @alyankovic and making a full folk opera out of it 🤣 (Also glad @triplej is getting back on track!)
Here’s the greatest (half) version of Billie Eilish’s Bad Guy ever recorded. #pianoaccordion #requestival #likeaversion @triplej #duh #badguy youtu.be/H3BbtND_DAI
Elton John and Years & Years - jawdropping performance of Pet Shop Boys' "It's a Sin" - youtu.be/Hk4eMIswunQ
Anatolijs Ropotovs retweeted
Master Animator Chuck Jones' last project was actually created and distributed in Flash. Called "Timber T. Wolf", it's playable at the Internet Archive: archive.org/details/earls-tr… (Click on "Play Movie" in the bottom right corner once you start it.)
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Sweet Jesus, Gamee UTB'ing Tribe. 🤦🤦🤦
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I assume Apple triggers UTB when another developer makes a point "but it's a viable model that works for years for these other apps", which triggers a chain reaction to retroactively apply a more modern interpretation of an AppStore rule for both apps 🤦
Been to Japan half a dozen times, my biggest impression was non-interrupted connectivity. Take an elevator from 40th floor down to metro & play a game without losing connectivity. The battery drains before the end of the day though. USA, how it's going? youtu.be/MWAGNisWvFc
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Got AmpliFi HD Gamer's Ed. a year ago to pair with NVIDIA Shield TV. In Jan it started dropping all the devices & mesh was acting wonky. Hoped FW update would solve these issues but it only got worse. Meet Alien - it's sick, hope an extra Wi-Fi 6 channel will save the day 🤞
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BBL, working on the final cutscenes and ending for our games, new Apple rules from the Executive Review Board in da house.
Replying to @thedextriarchy
To recap, Apple’s definition of a game: - A beginning - An end - Challenges
If you don't appeal in minutes after the rejection (best of luck to you doing that) while the reviewer is still in their shift, the appeal will sit in a queue for days. Every developer knows it's quicker to resubmit and get reviewed than to appeal.
Replying to @thedextriarchy
Kosmynka says one way they look at mistakes is the number of appeals they receive — less than 1% of rejections are appealed, and most of the rejections are upheld.
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If the issue is marked as requiring escalation beyond the app reviewer, go sit in a queue for a week waiting for that sacred callback from Apple. Can you afford to hold an update for a week? Nope, this rejection is upheld and you just submit the next build.