Joined March 2010
Made a thing. Free parametric path expression + preset tool. Get it here thomasalberti.com/tools/path…
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Thomas Alberti retweeted
Trim Paths, but for real. Instead of just hiding part of the stroke, this cuts the actual path and calculates the exact new Bézier handles. Fun to watch the geometry itself draw on in After Effects.
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Thomas Alberti retweeted
Very excited to introduce a whole new way to explore similar videos from the +5,250 wine after coffee picks in wineafter.coffee/ give it a try!
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Stoked to be on a panel at Adobe Substance 3D Days @SIGGRAPH 2026 next week! Join us for a fireside chat on the future of open 3D workflows. July 20, 6:45pm Register here: teamwork.adobe.com/substance…
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Thomas Alberti retweeted
He literally explained how to get unstuck in 30 seconds
This quoted post is unavailable.
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Thomas Alberti retweeted
Hey folks, I'm currently available for freelance 3D work, happy to jump in any Cinema 4D and Houdini projects. Give me a shout if you need support 🤟 danielmeszaros.com
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Thomas Alberti retweeted
Base Power Company is one of the special ones. I believe batteries + software are the most valuable layer in the US electric stack, and that Base can win that layer. Call it the Base layer. 1,000+ batteries. $200M. Violent execution. This is Chapter 2 in their story:
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Thomas Alberti retweeted
Hey everyone! While we see a lot of posts about how AI will take all our jobs, I want to share with you my new website concept! Sound on🎧
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"Mathematics for Computer Science" from MIT. A complete book of 1048 pages is now FREE.
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Thomas Alberti retweeted
Another tutorial! I demo how I use PDG in Houdini to automate axiom simulations with deadline! Allowing you to simulate across your network! youtube.com/watch?v=5jakqPBf…
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Thomas Alberti retweeted
Maybe better in super wide? #StormlightArchive
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To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini. Get excited! houpywiki.com/Twelve-Days-of…
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Thomas Alberti retweeted
My new #c4d plugin is live on @helloluxx extract joint weights from a FFD and then you can ditch the ffd.
Extract FFD Weights for Cinema 4D helloluxx.com/products/tools… ExtractFFD is a @MaxonVFX Cinema 4D plugin, designed to convert the deformations of a FFD/Lattice Deformer into joint skin weights. Just select the Mesh and the FFD and run the plugin. Simple!
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Worth reading from start to finish. by Ted Chiang: newyorker.com/culture/the-we…
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Also nice animation by Jackie Carlise!
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Massimo Branca is a true FX Gentleman. He Shared his entire Mad Max Explosions Houdini project with us and recorded 5 hours of tutorials on it. Just like and comment " MADMAX " and i'll send you the files in your DM's ( it will be an auto DM just so you know ) UB.
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Thomas Alberti retweeted
Colorise plug-in for #C4D is now updated!
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Thomas Alberti retweeted
Best Performance by an Animated Character is a category we need, and the entire team - from Designer, Texture Artist, Modeler, Articulation Artist, Animator, Voice Actor to Lighting artist would go up on stage to receive the Oscar. #AcademyAward #Animation
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Thomas Alberti retweeted
We're proud to present our latest short made in collaboration with and funded by the Nouns community! Delivery at Dawn; A young hopeful rushes to the docks in the early morning to welcome a mysterious ship with a precious cargo.
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Thomas Alberti retweeted
the fact that we pay $10 for unlimited music is the genesis of this problem (e.g. i listen for about 5 hours/day, that's about 100 streams/day or 3000 streams/mo, in other words, my monthly revenue amounts to $0.003/stream) it's no wonder that the payout rate for artists is little! if you want to see artists get paid more start by paying them directly (patreon, sound, hypersubs, anything!)
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