
@seaknotstudios の創業者。 アドベンチャーゲームを作っている。
埼玉 所沢市
Joined April 2007
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Toru Hisai retweeted
最大のミッションが終わったので、もうあとは9月の心配事は間借り復活猫廼舎の集客だけでございます。まだまだご予約受付中。各回少しずつ余裕見てあるのでふらっと来てもいいけどお待たせするかも知れません。
既に夜の部はやらないであたぼう鮨かなあとか思いはじめてます…
popup.cafenekonoya.com/
Toru Hisai retweeted
Fishbowl will be at Indie Arena Booth at Gamescom and so will we! Come say hi 👋🏽💜 @IndieArenaBooth 🫶🏽🫶🏽
Toru Hisai retweeted
Replying to @VoxelKei
Sounds great to me. A true sphere inversion does yield extreme distortion near the center of inversion—which is essential to its mathematical purpose, but may indeed be undesirable aesthetically.
The radial adjustments will, as you say, make the environment easier to “read” than a pure inversion. This tension between angle distortion and volume distortion is exactly the tension encountered by mapmakers throughout history. So, you are in good company.
Anyway, what you have made looks quite beautiful for the intended purpose.
Toru Hisai retweeted
Since nobody called it out in the comments, this “new way” to show 3D Gaussian splats is a basic 19th century construction, studied by Jakob Steiner and others, called a “sphere inversion” or “Möbius transformation”:
en.wikipedia.org/wiki/Invers…
It looks good because it is an example of a so-called conformal map, which preserves angles, but distorts scales. However, when you look at something up close, it doesn't really matter what its absolute scale is (whereas angular distortion is far more noticeable).
Conformal maps, namely the 16th century Mercator projection (old as it is) remains the projection of choice in Google Maps and other mapping tools, since it is the unique map that (i) preserves angles, and (ii) keeps north pointing "up" everywhere on the globe.
The 3DGS scheme shown here is just bumping up the usual approach up one dimension: apply a conformal projection; keep the "up" direction fixed. The specific choice of conformal maps (inversions in the sphere) are in fact the only choice available in 3D, due to Liouville's theorem on conformal mappings.
[Orange illustration below is from my PhD thesis on conformal geometry: cs.cmu.edu/~kmcrane/Projects…]
3D Gaussian Splattingの新しい見せ方を作りました。その名も Inversphere.
2Dのリトルプラネットと違い、空間ごと球面反転しています。ガラス玉に入れる従来の見せ方は球で「切り取る」のに対して、これは球の中へ「折り込む」ので360度の景色が無限遠まで立体で入っています。
#3DGS
Toru Hisai retweeted
川越インディーゲーム + イラスト・まんが もくもく会 第29回 を公開しました! kawagoemokumoku.connpass.com… #川越もくもく会
Toru Hisai retweeted

JSF@rockfish31Jul 6
🇯🇵
JapanConnected via Japan App StoreAccount-level information, not a live location or per-post device.
①山本太郎149km/h ※トヨタ・アルファード
②広末涼子185km/h ※ジープ・グランドチェロキー
二人とも加速の悪い鈍重な車で速度違反している。
Toru Hisai retweeted

JSF@rockfish31Jun 26
🇯🇵
JapanConnected via Japan App StoreAccount-level information, not a live location or per-post device.
防衛省の報道官が個性溢れすぎるキャラづくりしてる・・・
Toru Hisai retweeted
새로운 게임 제작에 파묻혀 있다는 핑계로, 내 게임을 PS5로 출시하겠다는 퍼블리셔의 이메일에 답장 한 번을 못한 무심함이 부끄러운 오늘이네요. 개발자보다 더 큰 마음을 써주셔서 감사해요. @playismJP
Toru Hisai retweeted
Kindle本【サマータイムリバース】の表紙をリニューアルしました!イラストはたいやきうまうまさん( @umauma_taiyaki_ )に描いてもらいました! リニューアル記念で5月15日16:00から5日間無料キャンペーンを行います!
連続殺人の終わりから始まる逆転劇をお楽しみください〜
amzn.to/4uFoWi5
Toru Hisai retweeted
Bigger, bolder, and more beautiful 🌿
The team at @Wishfully_Games breaks down how they’re improving the art, animation, and sound for Planet of Lana II.
See how the sequel expands the world 👇
youtube.com/watch?v=ZlE42IJ6…
#PlanetofLana #indiedev #indiegame
Toru Hisai retweeted

밒도둑@seyana113Mar 19
East AsiaConnected via East Asia Android AppAccount-level information, not a live location or per-post device.
처음것도 맞지는 않다는 트친에 대한 답변
아마 제대로 쓰면 이 비주얼이 될거기 때문에 미관상저렇게 되었다고 생각합니다. 일단 심장에 대고있으니 합격~
밒도둑@seyana113Mar 19East AsiaConnected via East Asia Android AppAccount-level information, not a live location or per-post device.
청진기 사용의 옳은 방법 틀린방법































