The only account you need for 3D & AI. OpenAPI Platform: https://xitter.cf/t.co/X5JV8S8GqL Powered by @VASTAIResearch 📧 [email protected]

Joined November 2023
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EdenLive, a real-time generative renderer, is now open-sourced by @VASTAIResearch. It transforms 3D blockouts, game engine footage, 2D cartoons, and real-world video into detailed photorealistic or stylized video. 24+ FPS at 720p. A 5B model on a single RTX 5090.
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EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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EdenLive is officially available on @reactorworld. Try the live demo now ↓ reactor.inc/models/eden-live
Introducing Eden-Live, a realtime generative renderer by @tripoai. • Turn 3D scenes and prototypes into rich interactive worlds by redrawing them with Eden-live. • Restyle any scene live with references images + text. • Edit the prompt on the fly. Available Day 0 on Reactor.
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We're open-sourcing EdenLive together with EdenGolem v0.1, an agent that turns a single prompt into a playable world with rules and state running underneath. EdenGolem builds the state. EdenLive brings it to life. Explore EdenLive: -> Project: vast-eden.ai/?p=edenlive -> Code: github.com/VAST-AI-Research/… -> Model weights: huggingface.co/VAST-AI/EdenL… -> Technical report: assets.vast-eden.ai/assets/e…
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I spent 2 days seeing how far I could push Opus 5.5 on a game concept. A few 3D assets came from Tripo, and Opus built the rest in Blender and code. You be the judge of how we did and would you play a full version of this?
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The cleanest game MVP made with AI I've seen. After the Wind by @afterthewinddev: Ragnarok Online meets Monster Hunter, 5 weeks in Godot. Every asset matches the style. Rare with AI. 38.5B tokens processed in Claude Code, 2.9B in Codex, 112k tool calls, up to 8 agents at once.
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The Tripo x Charakuru Halloween Festival is officially LIVE! 🎃 Bring your imagination to life in 3D. Join our community challenge, create your best Halloween-themed characters, and compete for a $1,000 prize pool! Check the thread below for how to enter! ↓
AIとキャラクターモデリングしよう! 「きゃらくる / Charakuru」を v1.0.4にアップデートしました! キャラクターをドラッグで振り回して物理演算を確認したり、バランス調整のガイドとして、三面図を自動生成する機能などを実装しました! Githubのリリースよりアップデートをお願いいたします。
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Full event details, rules, and submission guidelines can be found here: xitter.cf/Dstudio_ai/status/2111…
Something Spooky is Coming... 👀 Tripo × きゃらくる ハロウィンフェスティバルを開催します!!🎃🎃🎃 今年のハロウィンはTripo × きゃらくるでオリキャラを作って遊ぼう!👻 きゃらくるを使って、ハロウィンなキャラクターを作るオンラインコンテストです! 賞金総額はなんと$1,000 + Tripoサブスクなど!!🏆 クオリティは問いません! どんなモデルでも参加いただけます。 既存のオリキャラのハロウィン衣装でもOK! このサムネのキャラクターも実際にきゃらくるで作りました〜 (自分で作っといてなんだけどおもろい!) ↓参加方法↓
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Seoul brought the magic for Tripothon S1! Over 100 creators gathered in Seongsu to take on a single, inspiring prompt: 'A Gift for ______.' The 3D worlds they crafted as gifts were absolutely breathtaking.
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This wasn’t just another AI presentation — it was a hands-on showcase of pure imagination. From playable games and XR realms to AI-powered art and experimental tools, the day was packed with entirely new worlds to step into and explore.
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A huge thank you to everyone who created, played, and connected with us in South Korea. You proved that AI x 3D world-building has absolutely no limits. Stay tuned for our next stop! 🌍 #Tripothon
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Tripo retweeted
I used AI @tripoai to generate 3D glove models and a world model @theworldlabs to create a Gaussian splat scene, then brought it all into VR. Still on the Huangpu River, but surrounded by the light and colors of a Monet painting. A little experiment at Tripothon Shanghai:) #Tripothon #DigitalArt #WorldModels #GaussianSplatting #VR #Monet #Shanghai #vibecoding
What if you can walk into a painting
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A deer wandering through a forest. Vibe coded in just 1 hour. Tripo API handles the character generation pipeline. Claude Opus 5.5 codes the interactive environment around it.
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How the pipeline works: > Tripo API: Handles the 3D asset generation, smart low-poly processing, and quadruped walk cycle. > @claudeai Opus 5.5: Builds the sequoia forest, lighting, fog, and interactive logic. @ClaudeDevs Press WASD to move, E to call the deer, R for day/night cycle. Try it live in your browser: developers.tripo3d.ai/userca…
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I built this game in under an hour with GPT-6 Astra and Tripo CLI. I asked Astra for a small, cozy island adventure with a lighthouse, little cottages, lanterns, and a world worth exploring. The workflow was surprisingly simple: → Connected Tripo CLI to Codex. → Had Astra build a playable prototype. It worked, but the placeholder models were pretty rough. → Used Tripo to generate the 3D assets, rig and animate the main character, and replace the placeholders. → Had Astra integrate everything and polish the lighting, movement, camera, and lighthouse finale. The result is LUMEN ISLES, the actual playable game you see in this video.
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We kept hearing that UV unwrapping was the last manual step in the 3D AI pipeline. That's now solved too! Early access to Tripo’s new UV Unwrap + retopology models is live on Customuse. Generate → retopologize → unwrap → texture. All in one place.
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Open-source AI agent workflow for VTuber creation. @LidaMidorin published a complete skill library to guide 3D character modeling. Powered by Astra / Opus, Tripo P2.0, and Blender.
【Tripo × Astra / Opus / Argon × Blender】 3Dモデル完成しました✨ -------------------- 制作スキルはリプ欄で配布いたします! GithubURL添付いたしますので、良ければご活用ください! -------------------- 制作期間はおよそ2週間(実質1ヶ月ですが、品質微妙で2回作り直しました💦) 簡単に制作ステップを解説すると以下の通りです。 ✅ 顔・身体・髪の毛・表情毎の3面図・アクセサリー類のイラストを作成 ✅上記のモデルをTripoで全て作成 ・全部SmartmeshP2.0 四角形5000~10000くらいのポリゴン数がおすすめ ・ポリゴン数が多すぎると、補正時に歪みやすくなります ✅各パーツをBlenderMCPで結合 ✅簡単な小物・装飾類は直接モデリングで作成してもらう ✅眼球のモデリング・手を補正 ✅リグ挿入・スキンウェイト調整、IK/FK制作 ✅揺れもの調整 ✅シェーダー調整 ちなみに翼の開閉もできるようにしました🔥 これは翼の構造自体をしっかりAstraに考えさせ、羽の配置を一枚一枚しっかりモデリングさせました! 気合でこれくらいの品質のものまで作れるのはホント凄いですね💦 #Tripo
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Tripo retweeted
Annyeong Seoul! 🇰🇷 Everything is set up here for the Tripothon Demo Day. We are SO excited to see all the amazing 3D worlds you've built. Kicking off at 11 AM KST. Can't wait to meet everyone today! ✨
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