
GT '22 | MSMS '18 | Gameplay Programmer @InsomniacGames | too many ambitions to count (he/him) Former: @HighMoonStudios
Joined July 2016
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Daniel Otaigbe retweeted
A metropolis crumbles into ruin as powerful Barons feast on souls lost in time.
From the co-creator of Celeste, City of None launches on Nintendo Switch 2 and Nintendo Switch in 2027! #IndieWorld
Daniel Otaigbe retweeted
宇宙に浮かぶ巨大な方舟
スペースコロニー・アーク🛰️
その小さな一角で、待ちに待って開催された
夜ふかし映画パーティが
今、盛上がりを迎えつつありました📺🍿
スクリーンに一喜一憂するマリアに
神妙な表情で寄り添うシャドウ
物語の行く末を見守る2人の
大切な時間が流れていきます🌌
#sonicpict
Daniel Otaigbe retweeted
Smash Bros. director Masahiro Sakurai warns AI could lead to unoriginal, unplayable games nintendoeverything.com/smash…
Daniel Otaigbe retweeted
AI in creative work is inherently repulsive to me. In art (including gameplay programming), all of the fine details, rough edges, nuance, happy accidents, are the product of someone's intent. It's what gives it life and meaning. AI is incapable of creating anything with intent.
Daniel Otaigbe retweeted
Today, friends from across the game industry gathered at VS Studio, and we had an absolute blast from 7 PM all the way until 2 AM!
Looks like we’ll have an even bigger gathering with more people joining us toward the end of the year!
#VS_Studio
Daniel Otaigbe retweeted
Talimun route: Alright gang lets travel across Dagda in search of Drake's treasures!
Bertrand's route:
Access additional stories, recruit gods to your side, and more in the three waves of #FireEmblem Fortune’s Weave Expansion Pass DLC!
→Wave 1: Available now
→Wave 2: Available holiday 2026
→Wave 3: 2027
I haven’t even finished my first route oh my god I will not be done with this game for years (affectionate because I am having fun :3)
Access additional stories, recruit gods to your side, and more in the three waves of #FireEmblem Fortune’s Weave Expansion Pass DLC!
→Wave 1: Available now
→Wave 2: Available holiday 2026
→Wave 3: 2027
Daniel Otaigbe retweeted
Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting.
Figured it out, directly from the actual game.
🎉 No more conjecture, only certainty :)
~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
Daniel Otaigbe retweeted
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).

































