The debugging agent for developers.

World 🌍
Joined January 2023
Big news: Multiplayer is joining @FilingRamp 🎉 Four years ago we set out to help teams work better on distributed systems. Along the way we grew to thousands of users, open-sourced our AI debugging agent, and found success building alongside the FilingRamp team. Together, we're bringing real AI to the InsurTech space: smarter filing, agentic workflows, and deeper insight into your data. Our CEO, @BkStephJ1 shares the full story here 👇 multiplayer.app/blog/multipl… To everyone who's been part of this journey, thank you. This is just the beginning. 💜
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Myth: connecting your agent to your APM closes the debugging loop. Reality: the agent inherits every structural limitation of the data underneath it. Our CTO @tomjohnson3 explains it best in this article 👇
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When something breaks on mobile, Multiplayer captures it and sends your coding agent the exact runtime data it needs to fix it automatically.
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What data is your AI agent actually working from?
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If only your coding agent could generate PRs from unsampled, pre-correlated, full-stack data… oh wait, it can 😏
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The best support ticket is the one that never gets filed …
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Issues are our answer to noisy alerts and duplicate PRs. We aggressively correlate data per session: user interactions, session metadata, network requests, backend traces, and logs. We then aggressively deduplicate and group sessions into issues. The same bug appearing across a hundred user sessions becomes one issue. ✨
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Your terminal shows the debugging sessions you're running. The web dashboard tab shows every debugging session anyone on the team ran, today or three weeks ago.
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Why trust our word for it when you can watch the debugging agent catch and fix a bug yourself? One command. 👇
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One npm install. Try a demo. Setup existing project. Arrow keys, Enter. That’s it. That’s all you need to do to get full-stack, unsampled, runtime data into your coding agent.
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Targeted runtime visibility without managing your own infrastructure OR targeted runtime visibility with full control. No wrong choice, only great options 😉
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Dev: What kind of game is Multiplayer? Me: The kind were you squash bugs in prod. 😇 Check the live demo today.
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Multiplayer monitors your internal apps continuously and fixes bugs before your teammates notice them, automatically, with no manual debugging required.
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“Full runtime context” that's sampled, missing request/response content and headers, and stops at service boundaries, isn't full runtime context.
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New Relic observes systems. Multiplayer fixes bugs. Unsampled, full-stack runtime data for your coding agent without the Ops-focused overhead and vendor lock-in.
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