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Support for materials variants landed in glTFast 6.7.0.
#unity3d #glTF
docs.unity3d.com/Packages/co…
Some time ago I released glTFast 6.20.0.
glTF 3D models with many external textures will import much quicker now (Editor import).
docs.unity3d.com/Packages/co…
#glTF #Unity3D
It also brings architectural changes in preparation for the next major version, which was also released as experimental package (more details on that in near future).
docs.unity3d.com/Packages/co…
If you're curious what made imports quicker, in a nutshell it's doing more smart and less stupid things (it always is). I wrote about the details here:
pixel.engineer/posts/gltfast…
Andreas Atteneder retweeted
"I'm doing a (free) operating system (just a hobby, won't be big and professional like gnu)..."
On August 25, 1991, a 21-year-old student sent a message to a Usenet newsgroup. He thought he was just building something fun for himself.
35 years later, that "hobby" is the backbone of global technology:
🚀 Powering helicopters in space with NASA
☁️ Running the global cloud and 100% of the world’s supercomputers
📱 Connecting billions of people
🎮 Redefining the future of handheld gaming
What started as one student's side project became the greatest collaborative technology movement in history. Thank you to every maintainer, contributor, and advocate who made it possible.
Happy 35th Birthday, Linux. Here’s to the power of open source and the next 35 years of building together.
learnlinux.ie/content/linus-…
#Linux35
glTF is evolving!
If you use glTF (or plan to), read through the list of improvements and feel free leave feedback (GitHub).
If you're using glTF in Unity, let me know what new features you're most excited about.
khronos.org/blog/introducing…
#Unity3D #glTF
Andreas Atteneder retweeted
unity survey about "GPU Resident Drawer" discussions.unity.com/t/feed…
Andreas Atteneder retweeted
My eyes are very bad, I can't drive due to it. Taking Uber/cabs to work, I've noticed something. Over time, Uber will raise the price if they reason that you *must* go to a place. That you rely on them. From $9.50avg to $23avg within 6 months.
I wrote a small program to
- Create new uber account
- Create new proxy credit card
- Request ride to given destination from current
Back down to $9.50 avg. Tech companies are so comically evil that it's transcended unfunny.
⭐ glTFast 6.15.0 is out 👏
- 🐉 Draco mesh decoding now supports multiple sub-meshes
- Much less GC allocations when loading PNG/Jpeg textures or data URIs
- 15 fixes
Full changelog:
docs.unity3d.com/Packages/co…
Give it a spin and let me know how you like it.
#gltf #unity3d
Andreas Atteneder retweeted
Unite 2025 Keynote - Live from Barcelona xitter.cf/i/broadcasts/1zqKVdRpv…
🎉 Congratulations to the amazing Unity Studio team 🎉
Unity Studio leverages @glTF3D for 3D model import/export and I'm especially proud that it uses our powerful Unity glTFast package under the hood.
Check it out here:
docs.unity3d.com/Packages/co…
#glTF #unity3dgamedevelopment
Make 3D creation accessible to every team.
Unity Studio is a web-based, no-code 3D editor for building and sharing interactive scenes across industries.
🎥 Get a glimpse of Unity Studio in action
🔗 on.unity.com/UnityStudio
#UnityStudio #3DDesign #NoCode #Unity
Andreas Atteneder retweeted
I remember when AI music was the big thing last year. And all the big music companies were worried that they would soon go bankrupt.
Surprisingly, nothing has changed so far. And even though AI musik is now so outstanding, it hasn't led to any upheaval in the music industry.
What can we learn from this? The adaptation of AI, its truly revolutionary character and its transformative power on social conditions often takes longer than we think.
In this respect, Sam Altman makes an important point when he says that even when AGI is officially released, it will initially have no impact on society, on the world. Things will continue as normal as before. We go to work, we live in families and we go shopping.
The true revolutionary, transformative power of AI will take many years to realize. There probably won't be one day when we are surprised at what has happened, but it will be a gradual process. AI will increasingly determine our everyday lives and slowly change the way we live together. And at some point we will wake up and look back and say: now we live in a different world. But without there having been a Day X.
Found some gems at my parent’s attic. #blastfromthepast
Andreas Atteneder retweeted
The new 3D models at Apple's website are using @glTF3D, @threejs r165 and gltf-transform 4.0.8 by @donrmccurdy on the iPhone 16 page 🔥
The files aren't really valid though, and won't load in many viewers – but we will fix that.
Let's take a look under the hood –
Andreas Atteneder retweeted
We have a new webpage dedicated to Physically Based Rendering (PBR)! Check it out: khronos.org/gltf/pbr
With the glTF Interactivity spec being up for public comment, what are you interested in in a Unity context?
khr.io/13x
Also, comment details below!
50%(runtime) loading
0%(node) authoring & export
33%both
17%none, dumb glTFs ftw!
12 votes • Final results Andreas Atteneder retweeted
A new glTF 2.0 Interactivity Extension (KHR_interactivity) specification draft is available for public review and feedback before ratification. Using behavior graphs, this extension enables content creators to add logic and behaviors to glTF assets.
khr.io/13x


















