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The Flames that Follow Us is OUT! 💜
It's a brutal melee-combat game about overcoming impostor syndrome.
Available on @itchio at vanandrew.itch.io/flames
Thank you so much for making this possible! ❤️
🔁's appreciated!
#gamemaker #gamedev #indiedev #indiegame
Van Andrew retweeted
'Intuition' is out now on all major platforms!
Thank you so much for the support so far, working on this album has been a really awesome experience and pushed me mentally and creatively 💚
🎧fanlink.to/IntuitionRosentwi…
I published a little portfolio page for all my shaders so far! 💜
vanandrew.itch.io/shadertoy-…
#gamedev #shader
Van Andrew retweeted
My new single 'Icarus' is out now! fanlink.to/IcarusRos
New week new shaders!💫 I experimented with raymarching and 3D cameras this time.
youtu.be/w6ojPoc0h5M
#gamedev #indiedev #shader
Spent my uni break learning how to write shaders! Always been on my to-do list but never got around to really doing it.💜
youtu.be/Lu57SY6eVrQ
#gamedev #indiedev #shader
✨Sol System✨ is an open-source RTS where you command a battalion of ships in a tug-of-war for resources. Game & source code available here!
vanandrew.itch.io/sol-system
#gamedev #indiedev #gamemaker
Van Andrew retweeted
A powerful thread highlighting the challenges of prototyping a game
It's too easy to continue adding features or blow up a concept that leads creators away from their original intent
Kudos to the BUSHIDOG team for getting ahead of it and also for sharing🙌
This Post is from an account that no longer exists. Learn more
Van Andrew retweeted
Meet Wasabi. A machine-taught AI-agent that learned to walk and react to its surroundings on its own — completely transforming our view on game animation in the process. medium.com/embarkstudios/tra…
Van Andrew retweeted
You are NOT your art.
Even if your art is about you or how you feel, it is not all of you.
You are more than your art. If you feel like your art is not good enough, you shouldn't feel like you are not good enough. So I made this picture about how I feel right now. But always? NO
Hey y'all, I'm still alive but busy with uni. Got something in the works, and excited to show it soon! 😁
Van Andrew retweeted
My new track "Latibule" is out now on a major platforms!
fanlink.to/eC5p
Van Andrew retweeted
wishlist this game i've been developing alone for 500 years.
store.steampowered.com/app/1…
Van Andrew retweeted
On December 31st, Adobe Flash will no longer be supported. I didn't own consoles growing up, so Flash is how I learned to love games. Many of my fondest memories from childhood are of Flash games and animations.
Thanks for all the memories. May heaven grant you fortune.
Van Andrew retweeted
My new video about how I start new ideas is out now: youtu.be/GEehMsjKFU4
Van Andrew retweeted
Math for Game Devs is now live on youtube!! 🎉
this is an actual four part course I taught to game dev students at @FuturegamesEDU, complete with assignments, visually driven teaching, and motivations as for, why, in fact, math is useful~
📹 watch now ❱ youtube.com/acegikmo
Van Andrew retweeted
Even the simple act of opening a menu screen in a game is an opportunity for that game to draw you into its world. Our resident UI and VFX artist @kirbyLFO has been making our intricate menu animations since Transistor. Have a look, and go deep into the Well of Charon! #HadesGame



























