Unity3D Free tutorials, courses, and guided pathways for mastering #Unity3D #VFX #MadeWithUnity #Shader #IndieDev #GameDev #RealtimeVFX

Joined July 2025
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev
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🎮 Indie Devs: Check out this incredible see-through wall shader made in Godot by @xxidbr9, heavily inspired by Baldur’s Gate III! 👀 #godot #indiegame #gamedev
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nds games 3D model
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Procedural leg animation, seamless wall crawling, and... a high-speed Sonic the Hedgehog spin dash? 🪲💨 Game developer Riley Neville—creator of the hit indie game Webbed—shared this fully procedurally animated 3D built inside Unreal Engine. #UnrealEngine #GameDev #IndieGame
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Lucas Stringhetti put together this gorgeous "Beach Box" study—complete with procedural water dynamics, delicate butterfly simulations by Raphael Vinicius, and a hidden dinosaur skeleton beneath the sand. #Houdini #VFX #GameDev #3DArt
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170 paid games released today on Steam. 80 used AI disclosure. 60/80 have 0 players.
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Indie Devs! Show us your latest game 🔥 Drop your game below 👇 🔥 Game Title + Genre 📸 One Epic Screenshot or Clip 🛒 Platform (Steam, itch io, Xbox, PS, Switch etc.) Let’s support each other! 👀 #IndieGames #GameDev #IndieDev #SoloDev #Gaming #Steam #Nintendo #Xbox
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Class Zero Seven shared a stunning look at their indie beat-'em-up, highlighting the custom 3D character model crafted by character artist @weilunart. #indiegame #gamedev #actiongames
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Say goodbye to jittery foot sliding and rigid state machines—Learned Motion Matching is changing how 3D characters handle basic locomotion. 🏃‍♂️💨 this breakdown demonstrates AiKodex's tool for Unity, using machine learning to generate ultra-smooth, responsive human movement.
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Have a look at this impressive Unity real-time physics, created by VFX Artist @Sakura_Rabbiter #unity3d #gamedev #indiedev #madewithunity #unity #3dart #3d #unityengine #VFX #shader #RealTime #UE5 #3dcg
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Behind The Scenes Of Unity's Time Ghost Cinematic Demo
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Curator VFX Therapy shared this brilliant breakdown by @techartshahbaz showing how to build a dynamic dissolve effect using Unity Shader Graph. #Unity #ShaderGraph #TechArt #GameDev
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"MeshBlend" plugin for Unreal Engine, released by Tore Lervik after 16 months of development. A plugin that allows meshes to blend together without using RVT. The way they integrate is so seamless that it’s addictive. #blender3d #b3d #design #animation #simulation
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Game developer Leafborn shared a stunning tech demo showcasing a custom character whose entire body behaves like dynamic foliage, built using the C# Burst Compiler and Unity's Graphics API. #unity3d #gamedeveloper #gamedev #madewithunity #techdemo #unity #ue5 #game #gamedemo
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Game animator @MunozArthur1 shared this brilliant look at a custom dragon rig he built using 3ds Max for a cancelled project at Leikir Studio. #animation #gamedev #3Danimation
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Riggers and animators: do you prefer setting up spline-based master controllers for serpentine movement, or do you handle multi-joint creature flow bone-by-bone? 👇
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Game Animator @MunozArthur1 shared a brilliant behind-the-scenes look at his work on The Last Faith by Kumi Souls Games—handling the modeling, rigging, and animation entirely in 3D before adapting it through a rotoscope-style pixel pipeline. #GameAnimation #gamedev #animation
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Animators and gamedevs: do you prefer full 3D modeling as a base for 2D pixel art games, or is hand-drawing every frame pixel-by-pixel the only true way to get that authentic feel? 👇
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How do you sell the weight of a giant mythic creature without making its movement feel sluggish? 🦉🐻 Senior Animator @markmasters92 broke down this brutal Owlbear attack sequence for Dauntless, and that wing "unsheathe" animation right before the strike is absolute perfection.
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Most water shaders fake spray with static textures. What happens when you build a full 3D GPU particle system that reacts dynamically to wind direction and emits straight from the wave crests? Here is what years of iteration look like:
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