The First Game in a New Horror Saga. ‘Confront the darkness or drown within’🩸 https://xitter.cf/t.co/ON86UvGIU1

The Island of Hortus
Joined April 2019
Fight for survival on the dark, isolated British island of Hortus. The brand new Ritual Tides trailer, as seen in @FutureGamesShow at Gamescom 2026.
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Creating characters that will be viscerally remembered is at the core of what we're making at Ritual Tides.
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Many have come through the junction.
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Follow the stairs to the Eden Tree.
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Who fancies a holiday on a British island called Hortus?
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Who'd take a tea from Walter? 🫖☕️
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We have a lot to discuss. Watch @FutureGamesShow at 7PM CEST tomorrow.
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We're thrilled to announce that the Future Games Show will feature a brand new trailer for story rich atmospheric psychological horror game Ritual Tides 💀 @vertpaint Set a reminder to watch here: youtube.com/live/OfJj_tVbf2Q…
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Making a horror game means designing grotesque monsters. But bringing horror to life means exploring humanity, the things people are willing to do to one another. We hope that's what Ritual Tides will do best.
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Every mark and detail of the Reciter Rifle.
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We turned Agnes into a miniature. Isn't she cute?
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Gretchen Grey.
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Concept art is about narrowing down options, solving problems, and revealing the world imagined step-by-step.
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What does the Eden Tree hide? 🪾
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Phineam's camp ⛺️
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The steps a game character goes through purely in pre-production.
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Will you wishlist a Lovecraftian horror game set on a fictional British island today?
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Step inside the pre-production concept art of a cove you'll explore with Phineam. The goal of concept art is to solve a location before it's built. It's not just 2D overpaints but 3D blockouts that form together to create a blueprint of the environment.
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