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Lead Cinematic Designer @ CDPR: #Witcher3, #Cyberpunk2077, #PhantomLiberty and #WitcherIV gangs (that's... a lot). All opinions here are my own. NSFW.

Poland
Joined December 2011
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Oh. Mass Effect's behind-the-scenes videos were where I first learned that cinematic design was even a job. It's surreal to see this news. I hope everyone at @bioware finds a new, warm, and welcoming home. ❤️
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Can't wait for @SonySantaMonica "God of War: Laufey". What started in 2018 remains one of the most elegant and clever games that inspire and move. Faye is a chance to further explore and deepen what's already so dear to my heart :)
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I remember when in 2014 Bartosz Nowak (now Expert Cinematic Designer on Witcher 4) was working on that scene sitting right next to me! Good times :)
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Hi - Paweł Ochocki here! :) I wish it was a “wait, that’s me?!” moment, but nope - we did a proper face scan for the game, so I knew it was coming. @PhiWeber also checked with me before using it for the Twins (super classy). Tower quote: forgotten to time, but surely brilliant ;)
Replying to @vithren
I've seen Pawel Ochocki name come up lots of times, makes me shuckle to know his face appears on so many npcs and apparently he didn't know about it until he saw one of them in game😆 I also really like what he said about the Tower ending in the Cyberpunk booklet.
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Thank you! Written by Katarzyna Kraińska, Daniel Kostecki was the cinematic animator, Moritz Lehr - quest designer and Pawel Ochocki as cinematic designer for this scene and quest in general. It's my favourite scene with Johnny in the whole game and I'm proud we made it work :)
I don’t doubt CDPR’s ability when it comes to incredible storytelling in their upcoming game, The Witcher 4. This right here was one of the best cutscenes I've ever witnessed in Cyberpunk 2077: Phantom Liberty and there was a lot of them. The raw emotion and the weight of this cutscene alone is fascinating, CD Project Red are true masters at crafting some of the best stories in video games.
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#Routine by @LunarSoftware is a joy. Weird finally starting it after so many years of waiting - but wow, it’s clean. Tactile. Gorgeous right from the jump. Love the physicality of everything: body, UI, world. Dead Space-adjacent in the best way.
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:) ten years of #Witcher3!
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I remember the five years *before* release and it's already five *past*? This project will always have a special place in my heart. So many ideas built from the ground up. So. Much. Ambition. Hunger for greatness pushing every single boundary we could. Here's to five more :)
In Night City, you’ve come a long way - all that you’ve done, all that you’ve seen. Thank you for the past 5 years in this City of Legends. 💛
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Installing #Witcher3 to revisit some scenes I've worked on in both the base game and the expansions. Letho's reappearance, Iris's haunted house, Henrietta's stolen wine... feels weird to go back :) Using #REDkit now and wow, we would’ve killed for dark mode during development😭
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Finished "Dispatch" by @adhocstudio. Fun, warm, precious. Great writing and voiceover(!) work. Rarely games make me laugh and smile - this did that and more. Happy to see interactive medium this playful and conscious of its form. Can't wait for whatever's next from them :)
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I've been using @OpenAI #ChatGPT for my family - to help creating guides and instructions how to do things around the web, interact with software or use hardware. Is any kind of Family plan for one account in plans, @sama?
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Fondest memory? I'll cheat: few! First time I saw E3 demo in action, "Sword of destiny" trailer and knowing that people will love it, then seeing iterations of Launch Trailer that even today makes my eyes watery, then the day reviews hit... it was a lovely, intense time. :)
In a couple of hours, exactly a decade ago, many of you would be getting ready to hit the New Game button in The Witcher 3: Wild Hunt. ⚔️ Thank you to everyone who made this launch a wildly happy memory that will stay with us forever. ❤️ Now tell us, what’s your fondest The Witcher 3 memory? 🤔💭 #10YearsofTheWitcher3
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*Gasp!* My @Official_GDC 2025 talk is now live on GDC Vault. I poured a lot into this one. Hope it resonates :) gdcvault.com/browse/gdc-25?k…
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I rarely post :) but I’m thrilled to say that next week I’ll be at #GDC2025 alongside my colleagues from @CDPROJEKTRED❤️If you spot me, don’t hesitate to say “hi”! And if I look terricited, it’s because I’m giving a talk on Friday, 21.03 👀 Hope to catch you there!
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Hard to believe it's already four years. So much happened from the first post-W3 moments: creating E3'18 demo and trailer, E3'19 Keanu reveal, then launch, then #PhantomLiberty reveal, trailer, release... ah. Wild ride. Amazing people. Thank you all :)
🎉 Happy 4th Anniversary Night City wouldn't be what it is without you, our community. Thank you for sharing your unforgettable stories with us, for taking beautiful shots of the city and its people, for taking V for a ride or two, and for coming home after a dangerous gig. Thank you for being part of this 4 years journey 💛 Here's to another year in neon-lit NightCity full of surprises! Screenshot made by: @coalabr14
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As 2024 winds down, I couldn't be prouder of my Cinematic Design team @CDPROJEKTRED. Their creativity and dedication have been incredible <3 We're entering production of the next Witcher game stronger and more ambitious than ever – and yes, we’ve got the coins to show for it! ;)
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👀I guess I made it.
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Replying to @DarrenKorb
@DarrenKorb guitar tabs for "Good Riddance" are not longer available on @Dropbox side - could we get a reupload?👀
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My heart goes out to all people affected by @insomniacgames hack. Words can't describe how awful it feels and how devastating it is to all dreams, hopes and ambitions. Our own hack in 2021 was one of the worst moments in my life. I'm sorry you have to through it.
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