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Back To The Experience is now public! Welcome to experience it in VRChat!!!
It is both a documentary narrative and an immersive exhibition. It holds shared memories from VRChat players, and showcases lifestyles for newcomers.
vrchat.com/home/launch?world…
Back To The Experience is now available in Chinese and Japanese!
To let visitors focus on the experience without distraction, rather than adding subtitles to the original English audio, this time we’ve created full Chinese and Japanese voiceovers.
Feel free to bring your friends along to experience it!
vrchat.com/home/launch?world…
We would like to extend our gratitude to @potatovrc, @Gabe_Soldier, and @Jerrydegozaru, who generously helped with the Japanese translation for this project!
“《Back To The Experience》不只是一場展覽,它是一封獻給所有數位浪人的情書。” forum.gamer.com.tw/C.php?bsn…
Venice Immersive 2026 is now live in VRChat! @la_biennale
This is the XR section of the Venice International Film Festival of La Biennale di Venezia, one of the most prestigious film festivals in the world!
Venice Immersive runs now until September 12th. Don't miss out on these incredible artistic exhibitions.
Check out the world row in VRChat!
#BiennaleCinema2026 #Venezia83 #VeniceImmersive
Venice Immersive, the XR section of the Venice International Film Festival of La Biennale di Venezia is coming to Venice, Italy and VRChat on September 2! (@la_Biennale )
Experience incredible curated worlds all in the VRChat world row on Wednesday.
#BiennaleCinema2026 #Venezia83 #VeniceImmersive
Venice Immersive, the prestigious XR section of the Venice International Film Festival of La Biennale di Venezia, is coming to VRChat on September 2. (@la_Biennale )
You'll be able to check out the two In Competition worlds, made by Fins and Jessien Huang, premiering for the first time in Venice and on VRChat.
26 other "Best of Worlds" VRChat worlds will also be available in the world row! There's so much to explore next week.
#BiennaleCinema2026 #Venezia83 #VeniceImmersive
Our new project this year, Back To The Experience, has been officially selected into the Venice Immersive - In Competition section of the 83rd Venice International Film Festival! It will have its world premiere on September 2, 2026, at Venice Immersive Island.
labiennale.org/en/news/venic…
The theme of this project is “Creators in VR”. We have invited dozens of creators and artists from the @VRChat community. The experience continues our approach of combining Documentary Narrative with Immersive Exhibition, while exploring new experiments and possibilities.
Visitors will journey through a complete and coherent storyline that evokes shared memories, collective resonance, and persistent creative passion within the global VR community. At the same time, they will experience dozens of diverse forms of content in under an hour, fully immersing themselves in the unique charm of VR. We hope these stories and works could inspire more cross-disciplinary creators.
Sincere thanks to all the creators and artists for generously sharing their stories and works!
And special thanks to our friends who have helped with this project: Jiyue Human, lox9973.
VMoVA retweeted
Sketched two original characters — girls fighting side by side, unleashing their ultimate moves! #VRart #OpenBrush #VR
We've been working hard on a new project for months. Can't wait to share it with everyone this summer!
The world accessibility issue that arose following last weekend’s Japanese translation update has been resolved. The world is now fully accessible, and we sincerely apologize for any inconvenience this incident has caused. 🙏
We would also like to share our experience on this, in the hope that it may help other world builders. In brief, there are two different size limitations for VRChat worlds:
1⃣ The first is the downloaded file size shown to players while loading a world, capped at approximately 1.2GB. This refers to the compressed package size. Exceeding this limit will prevent the world from being uploaded to VRChat.
2⃣The second limit is the storage footprint of the world after decompression. If this size exceeds the threshold, the world can still be uploaded successfully, but it will become inaccessible to players.
In our recent case, although the compressed package size was under 700MB, the storage usage of the decompressed files likely exceeded the second limit. After optimizing some assets and reuploading the world, the accessibility issue was resolved.
Moving forward, we will personally load and test every world upon release or update to prevent such issues from recurring. 🥰
Our latest exhibition Thickness of Calligraphy - Continuation is now available in Japanese!
Huge thanks to @potatovrc for making this happen!🌸
vrchat.com/home/launch?world…
Our latest exhibition Thickness of Calligraphy - Continuation is now available in Japanese!
Huge thanks to @potatovrc for making this happen!🌸
vrchat.com/home/launch?world…
VMoVA retweeted
GWに行ってほしい個人的におすすめのワールドをジャンル別に紹介
アート系
『Monet Gallery モネ展』
『Hiroshige World 2 Ver1․0』
『What Is Virtual Art - Volume 1』
以下紹介↓
"What Is Virtual Art - Volume 1" has been updated! Thanks to Cason Johnson(@CWJohnsonVA) for the fantastic English voice narration!
This update also resolves two issues:
- Fixed the missing text glitch in Unit 1.
- Adjusted the background music volume in Unit 4.
VMoVA retweeted
VRChatのアート展&博物館ワールド8選 自宅から超手軽に芸術を堪能
kai-you.net/article/94825
・Thickness Of Calligraphy
・Exhibition˸ EXFLAT
・VR art 'New place'
・Exhibition ⁄ little traitors
……and more!
100を超えるアート系ワールドを訪問したVRChatガチ勢が厳選🎨
VMoVA retweeted
Thickness of Calligraphy - Continuation (1/2)
By VMoVA
#VRChat #VRChat_world紹介 #VRChatワールド紹介 #VRChatPhotography #VirtualPhotography
VMoVA retweeted
📸✨🌏World: Thickness of Calligraphy - Continuation
👤Author: VMoVA
#VRChat #VRChat_world紹介
#VRChatPhotographer
#VRChatPhotography





























