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#Destiny2 #animation explorations for an exotic hand cannon that never came to pass 🥲. The general idea was that at some point you would be able to load a heavy ammo round into a primary ammo weapon. We had a wide berth this early on in the process, so I roughed in lots of different options for how that reload could work mechanically, how difficult it should feel, etc.
Nate Thomas retweeted
Looking to Hire a Combat Animator
I’m on the search to find a well dedicated animator that is interested in animating combat and some lines of locomotion in Blender. This process will be done via both Blender and Unreal Engine5.8.3. I am the Director and Senior Animator of the project in which right now we have a role of talents Programmers and Artist working along this project. Reason for me making this post is right now I am the only Animator via in the team and looking for someone to fill in some gaps to get production out the door faster. If you see interested in showing off your skill, as well for a college level job seeking opportunity please DM. This project is and will be distributed via different companies at the end of said semester in which our school has a 85 percent hiring rate for new devs in the industry. Take a chance if you’re up for it! Thank you!🙏
Experience: Blender or Maya using the UE Mannequin Bone structure and rig hierarchy.
Requirements: Knowledge in Unreal Engine Montages and sequence blueprinting(I will teach if help needed)
&
Solid foundation knowledge in humanoid animation via combat and locomotion
—————
Don’t be scared to DM for this chance🔥🙌🏾
#animation #blender #maya
Nate Thomas retweeted
🔥 Mage Animation Pack is OUT NOW on Fab!✨ 75+ 100% Hand-Keyed Animations
⚔️ Native UE 5.4 AnimSequences + Clean FBX
🛠️ Discord support: Bug fixes, Q&A & Custom work! 🛒 Fab: fab.com/listings/1703a3fb-76… 💬 Discord: [discord.gg/xXa8uaygSb]#gamed… #UE5 #indiedev #3Danimation# Unity3D
Nate Thomas retweeted
If you’re an animator and want a quick pulse check on your reel, I made a small site where you can submit it for free, no signup needed.
I’ll personally review each one, so thanks for your patience while you wait for your signal.
reelsignal.site
#animation
Nate Thomas retweeted
Water states & general interaction animations complete! 🌊📦
Currently splitting all attack & skill sequences into clean, standalone files.
#GameDev #3DAnimation #UE5 #IndieDev #Unity3D
Joined the team at Pipeworks today as a senior animator. I couldn't be more excited, but I'll be continuing my work at Keycraft Studios wherever I can 💪🔥
the response to this is telling. i'm no longer interested in discussing games on this app. i have played more belt scroller games than most people in general. Kunio-kun games are in my DNA. i played Street Fighter 1 with the big buttons. but all of you just want to fight and "be right" instead of have an interesting, fun discussion about games.
my takes on gaming won't be tweeted anymore. i'm done.
people hate that I wrote Wolverine reminded me of an arcade game and i'm going to double down. the scent trails that appear on a linear path in the game? why would anyone add that right?
they reminded me of arrows that appear in classic belt scrollers, even though Cody here is literally in ONE ROOM with only one way to go.
Nate Thomas retweeted
We’re making changes to Marathon’s update plans and how we deliver new content.
We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV.
Read the full update: bung.ie/4gUtkpm
I identify with Richie's arc so much (not his personality, I'm not nearly as funny). Went back to school in my late 20s and found the drive I never had for anything else my whole life. The waterfall effect has been crazy.
Great time at the @IGDAAustin event last night. @JustenAndrews brought advice for not just college students, but for those at the beginning (OR well into!) their careers.
Looking forward to being more involved with Austin's game development community!
It's been around for a while, but worth revisiting: a free IKFK switcher tool for Maya that's pretty robust and super easy to use. Walkthrough here:
youtu.be/Xh9T18bG7R4
Happy to announce that Keycraft Studios can be contracted for external development, consulting, or mentorship (through @animworks). I don't know what the future holds (aka going back to AAA) but I KNOW I want to keep doing this 🔥🙂
keycraftstudios.com
Ever try cleaning up a footstep that uses an IK foot control, a toe roll control, a toe end control and 3 attributes on an SDK? Motion split between multiple controls makes things exhausting.
This tool by Aleksei Besedin might interest you!
youtu.be/7RmYsVf8y-8
Breaking down my Destiny 2 Sparrow Racing League work (emotes/tricks and dodges). Challenges that popped up, animation workflow tips, and putting game feel first.
#Destiny2 #gamedev #animation
Check out other anim stuff at
youtube.com/@animatedanimato…
While you're here, I've started something new! Animation development, consulting and mentorship (at @animworks ) can be booked through my studio's site:
keycraftstudios.com/
Classic Game Fest in Austin tomorrow! Might still wear a Bungie shirt since I have no other gamer apparel 🤣 So if you see me wandering the vendors, say hey, or yell at a former Bungie dev in person!
Let's talk about redefining what you're capable of as an animator.
I remember thinking 'whose job is it to find out such and such?' and it always turned out to be 'no one, it's up to you.'
youtube.com/watch?v=Fyc_LlTP…










