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Neural networks and neuro basses https://teapawt.org/t.co/PtyPP6Qopv

NL
Joined March 2011
Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)Photo by hans (@wavefunk_)
Accidentally deleted this post.
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Agentic Animation 10 • 22 • 26
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Agentic Animation 10 • 6 • 29
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i swear i yeard this one hears ago. retrocausal recursive manifestation innit. tangled in the machine
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hans retweeted
no focus.
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.@advadnoun was talking about BigBiGAN recently, and it reminded me of all my video work in 2020 where I would feed full videos into @runwayml. So on Saturday I had Astra bring it back for me (all runs locally, and its so much faster than it was 6 years ago).
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and here’s @mxsage’s lovely “36 points” running on this 60hz eink panel with the @Modostech glider driver board
here’s a quick demo of a macos writerdeck i’m throwing together with this 60fps eink display. you can see more of the ghosting in this demo, but i feel it works well enough for light typing and browsing.
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大量のループ音源をランダムに刻んで、並べ替えて、映像も揺らしながら、かっこいいフレーズを探す実験アプリ。だんだん形になってきた。かっこいい。
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trained my own with trl + openenv blog with open artifacts (code, models, dataset, rl env...) soon!
You can just RL a coding model to paint with javascript btw
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Multitrack visualization kynd.info/geom/multitrack-vi…
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Replying to @MiniMax_AI
@MiniMax_AI H3 model is some of the most fun iv had in a long time in diffusion. Open source Has been stale for video for so long. This allows people to make some seriously impressive stuff. This is a single render, 1088x1920. I built a custom prompt scheduling system that allows me to schedule conditioning (prompts) to cut in and out as i please. So naturally i made it beat synced to t he song. There is zero editing done to this video
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Our Red Rocks performance is premiering live in 10 minutes! youtu.be/_sx3Rj1IXQE
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playing around with audio reactivity in sentinel running audio straight into the gpu buffer let opus 5 create this entire beat detection technique + interface as an interactive shader. sdxl streamdiff images are generated, depth mapped, cut out and spawned in real time
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Testing 🔥👀
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Flux 3 is ❤️ @bfl_ai
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Jamming with @cerspense on Sentinel. Built a 3D scene of points and lines, fed it through SDXL to turn it into jellyfish, layered a particle ripple system on top, finished with film grain. Everything vibe coded with Claude in real time. We described what we wanted as we listened to the music and just watched it come together.
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Replying to @cerspense
@cerspense has been developing a tool (Sentinel) that allows live diffusion. I have been playing with it in conjunction with TouchDesigner (for audio reactivity) and my Teenage Engineering OP-XY (for additional effects trigger). Being able to make animations on the fly based on a song feels like playing an instrument that makes visuals instead of sounds. It is awesome! This has been made possible thanks to my Dell Pro Max T2 tower equipped with an NVIDIA RTX PRO GPU (you can check out the spec here: lnkd.in/gQ-S9cF3). #DellProPrecision #DellTech #NVIDIA
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yeah we’re cooking now (free feet too for you freaks)
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Autumn rains in my chest long after the season ends 𝙈𝙖𝙘𝙝𝙞𝙣𝙚 𝙒𝙖𝙣𝙙𝙚𝙧𝙨 Low-level ASCII engine: music + visuals in pure C (no frameworks).
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