Currently making Bomb Sworders. Discord: https://xitter.cf/t.co/r2am15CTKK

Wisconsin
Joined January 2019
I've finally released a game on Steam. I can only hope that people find the fruits of my labor to be enjoyable.
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Bomb Sworders -- a few art things in v0.9.25.17 store.steampowered.com/news/…
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🗓️ Convention news: We'll be at PAX East with Shark Logic March 23-26! And then at Milwaukee's Midwest Gaming Classic just a few days later -- April 1 and 2. There's a bunch to do still but looking forward to it!
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Happy would-have-been Midwest Gaming Classic Saturday! Also, shoutout to @WIgamesalliance & the MGC organizers for keeping us all appraised on plans the last couple months. Hope everyone is keeping safe!
Happy would-have-been Midwest Gaming Classic Saturday, fans! A home-state show in the @WIgamesalliance Future Classics room has long been one of our favorite events, so to mark the occasion, here's a shout-out thread to some other local devs who we've seen in the past:
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Stacks On Stacks (On Stacks), the 3D tower builder, is out now on Steam and Stadia! 🎉🎆 💕I lovingly crafted it for 5 years and am so excited to share it with you all. 🙏RTs and Likes appreciated! ➡️store.steampowered.com/app/5…
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Hey, #gamedev Twitter. I'm launching my game next Wednesday! Here are some blogs I wrote about it: 🎯"Picking a Platform: Bottom-up vs Top-down Thinking" 🕑"Thoughts on Pre-Production" 🧰"My Unity Toolbox" Read 'em here: blog.herringbonegames.com/
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cleaning up more old scenes in #bombSworders -- first pass at the menu, back when the game was still called Zcuffle
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came across a unity scene titled "empty" "wonder what's in there..." opens scene "ah, yep that makes sense"
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A clean, well-executed round on Vertical Demise
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Did you know? In Bomb Sworders you can "bake" the fuse to rapidly create a snipe shot opportunity! Here's a terrible example:
ps5 specs released -- seems to be more powerful than the ps4 and probably even the ps3
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A few weeks go by and it feels like another world -- but while the closure of @42AleHouse is still in the near past: thanks to everyone who made it possible! I miss it already
the future is here and it involves gravity in interfaces that maybe just really shouldn't have gravity
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.@Apple please see attached and take a few seconds to ask "why not?" rhetorically
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what if the calculator finally supported the accelerometer
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