
Creator of https://xitter.cf/t.co/HXC7QTJ7fo • https://xitter.cf/t.co/dnfX4T5NGt • Passionate game developer creator of @yawpgames
Barcelona, Catalunya
Joined April 2011
- Tweets4.9K
- Following603
- Followers241
- Likes4.9K
Francesc Gil retweeted
Before writing a single line of PikoCI I decided it would not be YAML. Spent time writing pipelines in HCL to see how they'd look. They looked better. That was enough.
dev.to/xescugc/why-pikoci-us…
#cicd #devops #golang #hcl
Francesc Gil retweeted
Wrote about why I dropped NATS, Kafka and RabbitMQ from PikoCI and replaced everything with a single gRPC stream. The queue was just a doorbell anyway.
dev.to/xescugc/why-i-replace…
#golang #grpc #devops #cicd
Francesc Gil retweeted
PikoCI v0.7.0 is out, the security and compliance release.
Approval gates, audit log, OIDC/OAuth2, secrets masking in logs, build report export, worker team isolation.
dev.to/xescugc/pikoci-v070-a…
#cicd #devops #golang #selfhosted
Francesc Gil retweeted
No Docker-in-Docker. PikoCI has first-class services, ephemeral processes that start before your tasks and stop after, guaranteed.
Wrote about how it works and why it matters.
dev.to/xescugc/services-with…
#cicd #devops #docker #golang
Francesc Gil retweeted
I wrote about why I started building my own CI/CD system and what I learned along the way.
dev.to/xescugc/how-hard-can-…
#cicd #devops #golang #opensource
Francesc Gil retweeted
PikoCI v0.6.0 is out.
New pipeline views: Graph with toggles, List view with job tree and logs, Resources panel, version tracking, and resource version status dots. Also migrated the frontend from Backbone to Preact.
dev.to/xescugc/pikoci-v06-ne…
#cicd #devops #golang #selfhosted
Francesc Gil retweeted
Building PikoCI, a self-hosted CI/CD that runs as a single binary. Inspired by Concourse, simpler to deploy.
Follow along for releases, architecture decisions, and dev updates.
pikoci.com
#cicd #devops #golang #selfhosted #opensource
PikoCI v0.5.0 is out!
Worker tagging, in_parallel steps, health monitoring, .deb/.rpm packages, pipeline validate, and workers now use gRPC.
Full writeup on dev.to: dev.to/xescugc/pikoci-v050-w…
github.com/pikoci/pikoci
#cicd #devops #golang
Integration tests shouldn't require Docker-in-Docker.
PikoCI runs services (Postgres, Redis, anything) alongside your tasks, starts before, stops after, guaranteed. No privileged containers, no docker-compose hacks.
dev.to/xescugc/services-with…
#cicd #devops #docker
Just launched PikoCI — self-hosted CI/CD that runs as a single binary.
Inspired by Concourse, without the operational pain. Starts in memory, scales to Postgres and distributed workers. The pipeline config never changes.
#OpenSource #cicd #golang
reddit.com/r/sideprojects/s/…
Francesc Gil retweeted
🔥 Just dropped the free prototype of Hexstride
🎯 A hex-grid tactical roguelike with no attack button; your movement patterns trigger abilities automatically.
⚔️ Move to fight. Fight by moving.
🕹️ Play free: yawp-games.itch.io/hexstride
💨 Wishlist: store.steampowered.com/app/4…
#indiedev #roguelike #gamedev #ebitengine
Francesc Gil retweeted
🎮 First gameplay trailer for Hexstride is here! Move to fight. Fight by moving.
🗡️A hex-grid tactical dungeon crawler where your movement IS your combat. Every step matters.
🔜 Steam & itch.io coming soon!
💬 What do you think? Drop your feedback below!
#gamedev #indiedev #indiegame #roguelike #ebitengine
Francesc Gil retweeted
🚀 Hexstride is getting closer! Just finished setting up the Steam and Itch.io pages 🎉
Still in active development 🔧, no full launch yet, but the store pages, descriptions and screenshots are all coming together 🧩
#gamedev #indiedev #indiegame #ebitengine
Francesc Gil retweeted
🎮 Hexstride now has a Combat Demo!
Learn every class ability by playing it, not reading about it ⚔️🏹🔥
#gamedev #indiedev #indiegame #roguelike #ebitengine
Francesc Gil retweeted
Did a LOT of things, this is one of those.
Added a live dungeon background to the title screen of Hexstride. Every run is a different seed, so it's never the same twice. 🎮
#gamedev #indiedev #roguelike #indiegame
Francesc Gil retweeted
I'm back!
After juggling a few unfinished projects, I finally decided to commit to Hexstride, a hex-grid tactical dungeon crawler.
Stay tuned! 🎮
#gamedev #indiedev #hextride #dungeoncrawler #indiegame
Francesc Gil retweeted
Now I've added chests to the maze so it has an objective!
There are a total of 9 chests and you have to find 3.
Also made it so inside the maze you can only auto-move 10 tiles ahead.
I think with this I'll consider Mazes done for now 🥳
#gamedev #roguelite
Francesc Gil retweeted
Ok this maze loooks much better haha.
Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing.
#gamedev #roguelite
Francesc Gil retweeted
So now you can select which class you want to play with!
* Fighter
* Ranger
* Mage
Later I'll add right side on the menu that will tell you how works in terms of movements and attacks
#gamedev
Francesc Gil retweeted
And this is how the UX/UI will look like when interacting with the stations.
It's not at scale but is to get a rough idea.
#gamedev



