Creator of https://xitter.cf/t.co/HXC7QTJ7fo • https://xitter.cf/t.co/dnfX4T5NGt • Passionate game developer creator of @yawpgames

Barcelona, Catalunya
Joined April 2011
Francesc Gil retweeted
Before writing a single line of PikoCI I decided it would not be YAML. Spent time writing pipelines in HCL to see how they'd look. They looked better. That was enough. dev.to/xescugc/why-pikoci-us… #cicd #devops #golang #hcl
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Francesc Gil retweeted
Wrote about why I dropped NATS, Kafka and RabbitMQ from PikoCI and replaced everything with a single gRPC stream. The queue was just a doorbell anyway. dev.to/xescugc/why-i-replace… #golang #grpc #devops #cicd
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Francesc Gil retweeted
PikoCI v0.7.0 is out, the security and compliance release. Approval gates, audit log, OIDC/OAuth2, secrets masking in logs, build report export, worker team isolation. dev.to/xescugc/pikoci-v070-a… #cicd #devops #golang #selfhosted
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Francesc Gil retweeted
No Docker-in-Docker. PikoCI has first-class services, ephemeral processes that start before your tasks and stop after, guaranteed. Wrote about how it works and why it matters. dev.to/xescugc/services-with… #cicd #devops #docker #golang
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Francesc Gil retweeted
PikoCI v0.6.0 is out. New pipeline views: Graph with toggles, List view with job tree and logs, Resources panel, version tracking, and resource version status dots. Also migrated the frontend from Backbone to Preact. dev.to/xescugc/pikoci-v06-ne… #cicd #devops #golang #selfhosted
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Francesc Gil retweeted
Building PikoCI, a self-hosted CI/CD that runs as a single binary. Inspired by Concourse, simpler to deploy. Follow along for releases, architecture decisions, and dev updates. pikoci.com #cicd #devops #golang #selfhosted #opensource
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PikoCI v0.5.0 is out! Worker tagging, in_parallel steps, health monitoring, .deb/.rpm packages, pipeline validate, and workers now use gRPC. Full writeup on dev.to: dev.to/xescugc/pikoci-v050-w… github.com/pikoci/pikoci #cicd #devops #golang
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Integration tests shouldn't require Docker-in-Docker. PikoCI runs services (Postgres, Redis, anything) alongside your tasks, starts before, stops after, guaranteed. No privileged containers, no docker-compose hacks. dev.to/xescugc/services-with… #cicd #devops #docker
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Just launched PikoCI — self-hosted CI/CD that runs as a single binary. Inspired by Concourse, without the operational pain. Starts in memory, scales to Postgres and distributed workers. The pipeline config never changes. #OpenSource #cicd #golang reddit.com/r/sideprojects/s/…
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🔥 Just dropped the free prototype of Hexstride 🎯 A hex-grid tactical roguelike with no attack button; your movement patterns trigger abilities automatically. ⚔️ Move to fight. Fight by moving. 🕹️ Play free: yawp-games.itch.io/hexstride 💨 Wishlist: store.steampowered.com/app/4… #indiedev #roguelike #gamedev #ebitengine
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🎮 First gameplay trailer for Hexstride is here! Move to fight. Fight by moving. 🗡️A hex-grid tactical dungeon crawler where your movement IS your combat. Every step matters. 🔜 Steam & itch.io coming soon! 💬 What do you think? Drop your feedback below! #gamedev #indiedev #indiegame #roguelike #ebitengine
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🚀 Hexstride is getting closer! Just finished setting up the Steam and Itch.io pages 🎉 Still in active development 🔧, no full launch yet, but the store pages, descriptions and screenshots are all coming together 🧩 #gamedev #indiedev #indiegame #ebitengine
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🎮 Hexstride now has a Combat Demo! Learn every class ability by playing it, not reading about it ⚔️🏹🔥 #gamedev #indiedev #indiegame #roguelike #ebitengine
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Did a LOT of things, this is one of those. Added a live dungeon background to the title screen of Hexstride. Every run is a different seed, so it's never the same twice. 🎮 #gamedev #indiedev #roguelike #indiegame
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I'm back! After juggling a few unfinished projects, I finally decided to commit to Hexstride, a hex-grid tactical dungeon crawler. Stay tuned! 🎮 #gamedev #indiedev #hextride #dungeoncrawler #indiegame
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Now I've added chests to the maze so it has an objective! There are a total of 9 chests and you have to find 3. Also made it so inside the maze you can only auto-move 10 tiles ahead. I think with this I'll consider Mazes done for now 🥳 #gamedev #roguelite
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Ok this maze loooks much better haha. Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing. #gamedev #roguelite
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So now you can select which class you want to play with! * Fighter * Ranger * Mage Later I'll add right side on the menu that will tell you how works in terms of movements and attacks #gamedev
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And this is how the UX/UI will look like when interacting with the stations. It's not at scale but is to get a rough idea. #gamedev
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