根据目录里的mp3口播,生成【16:9/3:4】的【丝绸之路】地图动画视频。先做预览让我确认,确认后再渲染。要求:字幕和口播同步;全部用宋体;用真实卫星地图,配上各地真实照片;金色路线跟着口播一段段画出来,骆驼要醒目;做完全面检查,不能有文字被切掉或互相重叠。
@Hai_1466 @YuanCongo6
我最近在试一个可以减少 AI 视频生成抽卡的工作流:
Blender Previs + Seedance 2.5
opus5.5 写了一个 Blender 插件,可以一句话生成 Previs 低模场景,再直接在 Blender 里调整角色动作、产品镜头和运镜。
等预演效果符合要求后,再把它交给 Seedance 2.5 参考生成。
这样可以把很多“抽卡试错”提前放到 Previs 阶段完成,尤其适合 UGC 种草、产品广告这类对动作和镜头要求比较明确的视频。
先把镜头设计对,再让 AI 出片。
#blender #seedance #previz #AIVideo #opus
👇 视频里有完整教程和具体操作。
you need to try this
LAUNCH TIME! 🏁
Play it for free now: threejspunk.com
This is NOT a demo. It’s a full racing game made with #threejs.
🏎️ 50+ missions
🚗 Multiple cars
💎 Collectibles
🌧️ Realistic rendering, rain, reflections & physics
🌃 A huge city to explore
📱 Desktop + mobile
Built with #WebGPU, TSL, GPUCompute, and a lot of custom rendering techniques — pushing game quality on the Web as far as I can.
I hope you like it 😍. Thanks to all beta testers for their input. Thank you, @sea3dformat, for helping me with performance and story.
#threejs #WebGPU #TSL #WebGL #gamedev #indiedev
行歌 retweeted
LAUNCH TIME! 🏁
Play it for free now: threejspunk.com
This is NOT a demo. It’s a full racing game made with #threejs.
🏎️ 50+ missions
🚗 Multiple cars
💎 Collectibles
🌧️ Realistic rendering, rain, reflections & physics
🌃 A huge city to explore
📱 Desktop + mobile
Built with #WebGPU, TSL, GPUCompute, and a lot of custom rendering techniques — pushing game quality on the Web as far as I can.
I hope you like it 😍. Thanks to all beta testers for their input. Thank you, @sea3dformat, for helping me with performance and story.
#threejs #WebGPU #TSL #WebGL #gamedev #indiedev
行歌 retweeted
a realistic underwater fish simulation with Opus 5.5 + @threejs WebGPU. threejs-fish.vercel.app/
Really happy with how natural the school movement feels.
#threejs #webgpu








