One man game studio.

Joined January 2012
Spellburst! is getting ready
🤖 Made with AI
1
1
105
xixgames retweeted
This SIGGRAPH'24 investigation from our fav group is out youtu.be/NyLRcY0c0p4
1
1
85
Do you remember when you joined Twitter? I do! #MyTwitterAnniversary
63
It is slowly taking shape!
Looks like it feels better with an outline from @t_looman :) , plus fresnels, no enemy's health bars, improved the feedback of the damage youtu.be/cPcpuByY_Sk #spellburst #unrealengine5 #madewithunreal #gamedev #indiedev #indiegaming
1
53
Making a game with 6 magic schools, 4 spells per school, plus 3 default spells and combination of the schools is hard. But I love my electric wyrm. youtu.be/7bRI-JnjqRQ
3
71
#Blocktober Spellburst. Testing the new electric wyrm AI behaviour integrated into the spells system.
2
5
747
xixgames retweeted
Experimenting a circular tracking and an offset based on Perlin noise, it gives the movement a feel of an electric wyrm that searches for targets while keep following you. #UnrealEngine #UE5 #gamedev #indiedev #spellburst
1
7
156
👋😽 Hiiii Wildies!!! Are you ready to survive 🪚Doc, 👾the aliens, 👺our creepy critters and the 🔥HEAT🔥 for another week? Oh, ✌️😁 almost forgot! 🕵️‍♀️🕵️‍♂️ Tim and Eli ask if someone can take a deck of 🃏cards down to the pool 💦🏖️
6
7
1
30
2,228
💥BOOM!💥 Carlos Escobedo (@CarlosSober), VOZ y BAJO del grupo SÔBER se suma al proyecto OXIDE🔥🎸🔥 Nos acompañará con su música durante esta terrorífica experiencia, componiendo e interpretando el tema musical principal de #OXIDEroom208 ¡Démosle una bienvenida muy WILD!🤘😎
21
40
14
127
15,582
new plugin brainstorm
33%Entity component system
67%Gameplay elems obstacles
0%Game example kit
3 votes • Final results
1
79
Flocking , vertex animation, instanced meshes #unrealengine5 #gamedev #chaos
1
4
168