HL | AI Engineer retweeted
卧槽,这项目真TM吊爆了!🤯
有人把232种游戏特效全部开源了!
爆炸、闪电、火焰、冰冻、传送门、魔法阵……
关键是,这些不是视频素材,而是代码画出来的!
项目叫 PixelFX。
直接打开网页就能看全部特效,还能改颜色、导出精灵图。
做游戏、动画、像素风视频的,赶紧收藏!
在线试玩:
patch-gg.github.io/pixelfx/
GitHub:
github.com/patch-gg/pixelfx
有意思
In collaboration with @olam_labs, we ran a series of experiments letting agent swarms compete in Minecraft and Mindustry.
We wanted to see what kinds of agent dynamics would emerge when they shared a world over long periods of time.
We found civil bureaucracy, thousands of telegraphic A2A messages, and OpenAI models retrieving the game's source code to beat Claude.
More on our findings below:
游戏好玩,才是最重要的
IGN CHINA is based as AF: 🇨🇳
"In the foreseeable future, when Western game creators are stuck in a creative rut, held hostage by political correctness, and bound by highly industrialized commercial logic, producing one mass-produced, industrial garbage game after another , then let Chinese game creators teach them a lesson and make them relearn what a high-quality, content-rich AAA game should look like."
Source in the replies below!
woooo!
Day 25/
We are doubling all usage limits for all Pro 100/200/500 tiers and Business Premium, effective today.
We heard your kind feedback and won’t be reducing usage limits for Pro 200, so your Work and Codex usage will stay the same. We’re also going to continue offering extended limits for dots for now, and usage of your dot will still continue to be separate from your default usage.
And we'll of course also keep shipping better models and other efficiency improvements that increase your effective usage over time.
HL | AI Engineer retweeted
对付REA逆向的利器来了!让AI无法逆向你的项目!
有人做了个BLA,专门给REA这类AI逆向工具下套。
假密钥、诱饵接口、干扰逻辑,往发布包里埋。AI拆出一堆看着挺有价值的东西,顺着研究就跑偏,Token还得照烧。
连REA的解析上限也利用上了。作者拿真实REA测过,加固后的JS报预算限制,Electron ASAR报容量错误,WASM接口只能读出一部分。
作者测的14个基准样本,加固后跑出来的结果都和原版一样。
自己有软件项目的,可以在项目目录跑:
1. npx bla-agents setup,接入Claude Code、Codex、Cursor等工具。
2. npx bla-agents harden .,扫描发布文件,执行加固和验证。
BLA项目地址:
github.com/qybaihe/bla
Shopify 刚刚公开了他们内部最炸裂的 AI 基建:Remote Dev。
现在在 Shopify,61% 最终合并的移动端(iOS/Android)PR,都是由 Slack 里的 AI Agent 独立完成的。
以前移动端跑三四个 Agent,顶配 MacBook 就直接卡死,合上盖子任务就断。现在他们把整套环境搬上云端,人类只需要在 Slack 里派单(甚至让它通宵值班抓 Crash),第二天早上起来直接合并代码。
最离谱的不是它能写代码,而是它“交作业”的方式 👇🧵
HL | AI Engineer retweeted
Can anyone actually beat Steam on PC?
According to Newzoo analyst Emmanuel Rosier, it’s pretty much impossible as long as Valve stays independent and privately owned.
“Steam is difficult to avoid,” He points out that publishers have tried to leave Steam before, only to come back. “10 or 20 years ago, the big publishers decided to have their own platform distribution on PC, and then they almost all went back to Steam.”
EA and Ubisoft are clear examples, and even Blizzard now sells Overwatch on Steam.



























