HL | AI Engineer (@xofhl) profile picture

AI Engineer, dedicated to learning and disseminating knowledge about AI industry shifts, AI applications, and AI coding. Sometimes guitar.

Joined January 2026
Photo by HL | AI Engineer (@xofhl)Photo by HL | AI Engineer (@xofhl)Photo by HL | AI Engineer (@xofhl)Photo by HL | AI Engineer (@xofhl)
悬着手臂,不能重按,看得都感觉手臂酸🥲
苹果官方宣传触控版MacBook Pro,演示了音乐制作人弹奏。 问题来了:为啥不用iPad Pro?这屏幕点一下晃一下还不敢用力。🥲
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先马了🤣
ChatGPT 6.2 Astra的口碑曲线be like Step 1:太厉害了!AGI时代来临! Step 2: 鹈鹕骑车 Step 3:怎么额度怎么掉这么快! Step 4:这模型问题怎么这么多! Step 5: 傻逼6.2 Astra Step 6:Tibo重置 Step 7: 傻逼Tibo Step 8:用Claude啊 Step 9:怎么解决claude封号?
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下一步是不是取消触摸板?🤣
等等党的胜利。彭博记者 Mark Gurman 确认,苹果公司将从明年起,除入门款 14 英寸外,会停售所有不带触屏的 MacBook Pro。 这意味着苹果将会给绝大多数新 Pro 笔记本,装配触摸显示屏,即使争议声很大,但新 CEO 特努斯准备把这个方向踩到底了。
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一样,最近也批判性的下载了红果。🥲
昨晚批判性下载和使用了红果短剧。 结果是近半年来第一次熬夜到凌晨两点半😅
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HL | AI Engineer retweeted
AIは左右間違えやすいので 白ロボ動かすときは左右色付けするといいぞ😆
( '-' )スゥゥゥゥ⤴
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HL | AI Engineer retweeted
卧槽,这项目真TM吊爆了!🤯 有人把232种游戏特效全部开源了! 爆炸、闪电、火焰、冰冻、传送门、魔法阵…… 关键是,这些不是视频素材,而是代码画出来的! 项目叫 PixelFX。 直接打开网页就能看全部特效,还能改颜色、导出精灵图。 做游戏、动画、像素风视频的,赶紧收藏! 在线试玩: patch-gg.github.io/pixelfx/ GitHub: github.com/patch-gg/pixelfx
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回头想一下一年前加班熬夜学习的很多东西,很多都是白学
现在感觉每天都好混乱,主要是技术发展太快了,AI 发展太快了,这种节奏跟以前完全不一样。也不知道该学什么,该做什么,每天瞎忙,做了很多乱七八糟的东西,感觉是在产出,其实根本就没有产生什么收益。从金钱的角度讲毫无意义,从技术积累的角度讲也是 0,因为都是 AI 做的。 所以我觉得后面应该调整一下,不能做很多垃圾了。要慢慢地仔细考虑清楚要做什么产品,然后做深做精,产出高品质的东西。先理清思路再行动,而不是用忙碌去掩盖焦虑。
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Claude 和 Codex 的区别: 我:网站打开太慢了,帮我搞个加载动画 Codex:好的,已经加好了。 Claude:你首页那个80MB的破视频,是他🐎非放不可吗?
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有意思
In collaboration with @olam_labs, we ran a series of experiments letting agent swarms compete in Minecraft and Mindustry. We wanted to see what kinds of agent dynamics would emerge when they shared a world over long periods of time. We found civil bureaucracy, thousands of telegraphic A2A messages, and OpenAI models retrieving the game's source code to beat Claude. More on our findings below:
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点了
我严重怀疑,Tibo 前面那么多次重置额度, 其实都是在为这次 Pro 全系额度翻倍做压力测试……
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并没有,你拉黑的不是真人🥲
哥们这辈子都没拉黑屏蔽过几个人,x让我做到了。。。。
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游戏好玩,才是最重要的
IGN CHINA is based as AF: 🇨🇳 "In the foreseeable future, when Western game creators are stuck in a creative rut, held hostage by political correctness, and bound by highly industrialized commercial logic, producing one mass-produced, industrial garbage game after another , then let Chinese game creators teach them a lesson and make them relearn what a high-quality, content-rich AAA game should look like." Source in the replies below!
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另外这是一篇营销文。“有人背着数十万债务入行,靠做 AI短剧彻底还清”,跟开滴滴月入几万的套路没区别。
按字节系的流量经验,投流成本至少也还得几百万。 如果不是平台树标杆免费送流量,哪怕这顶尖剧也不赚多少钱。 AI 剧行业,95% 以上都是给平台付费打工。
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按字节系的流量经验,投流成本至少也还得几百万。 如果不是平台树标杆免费送流量,哪怕这顶尖剧也不赚多少钱。 AI 剧行业,95% 以上都是给平台付费打工。
制作成本方面…
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有同感。跟以前比,变得很忙,狂热的哈自己。但很多事并没有真正产生变化。
There’s 100% a kind of mania you can get into with coding agents, where it feels like you’re getting a lot done and working all the time but nothing is really happening. I think it's often a form of avoidance of something else in life.
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woooo!
Day 25/ We are doubling all usage limits for all Pro 100/200/500 tiers and Business Premium, effective today. We heard your kind feedback and won’t be reducing usage limits for Pro 200, so your Work and Codex usage will stay the same. We’re also going to continue offering extended limits for dots for now, and usage of your dot will still continue to be separate from your default usage. And we'll of course also keep shipping better models and other efficiency improvements that increase your effective usage over time.
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HL | AI Engineer retweeted
对付REA逆向的利器来了!让AI无法逆向你的项目! 有人做了个BLA,专门给REA这类AI逆向工具下套。 假密钥、诱饵接口、干扰逻辑,往发布包里埋。AI拆出一堆看着挺有价值的东西,顺着研究就跑偏,Token还得照烧。 连REA的解析上限也利用上了。作者拿真实REA测过,加固后的JS报预算限制,Electron ASAR报容量错误,WASM接口只能读出一部分。 作者测的14个基准样本,加固后跑出来的结果都和原版一样。 自己有软件项目的,可以在项目目录跑: 1. npx bla-agents setup,接入Claude Code、Codex、Cursor等工具。 2. npx bla-agents harden .,扫描发布文件,执行加固和验证。 BLA项目地址: github.com/qybaihe/bla
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HL | AI Engineer retweeted
Shopify 刚刚公开了他们内部最炸裂的 AI 基建:Remote Dev。 现在在 Shopify,61% 最终合并的移动端(iOS/Android)PR,都是由 Slack 里的 AI Agent 独立完成的。 以前移动端跑三四个 Agent,顶配 MacBook 就直接卡死,合上盖子任务就断。现在他们把整套环境搬上云端,人类只需要在 Slack 里派单(甚至让它通宵值班抓 Crash),第二天早上起来直接合并代码。 最离谱的不是它能写代码,而是它“交作业”的方式 👇🧵
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HL | AI Engineer retweeted
Can anyone actually beat Steam on PC? According to Newzoo analyst Emmanuel Rosier, it’s pretty much impossible as long as Valve stays independent and privately owned. “Steam is difficult to avoid,” He points out that publishers have tried to leave Steam before, only to come back. “10 or 20 years ago, the big publishers decided to have their own platform distribution on PC, and then they almost all went back to Steam.” EA and Ubisoft are clear examples, and even Blizzard now sells Overwatch on Steam.
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