Dhin (@zerodhin) header
Dhin (@zerodhin) profile picture
Joined July 2025
Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)Photo by Dhin (@zerodhin)
the bugs have buildings now
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Friendship is a contact sport. Tackle your friends. Steal the x2 charge. Slam it home. Only on @spawn
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Flying wheelchair warfare. Free for all. MuJoCo robotics. The mixture is mixing. - schizodio
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added an aim guide to zombie breakout catch the ball bare-handed and it shows where your throw goes, wall bounces and all build #9 is up on @wavedash, free in your browser wavedash.com/games/zombie-br…
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made a lobby for broski
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Everyday is zero-day these days
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Dhin retweeted
converted the client to rust, ported the model to core ml. running native with about 3x performance closer to what i was actually trying to achieve which is generating photorealistic visuals of what the voxels are trying to represent
3.2gb diffusion model repainting a voxel renderer live on m5 mbp using webgpu. can't wait to come back to this in a year
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gave lil bro a cape. 10x gameplay improvement
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bug testing my game -.-
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gave spawn the mario test
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cameo near end of video
Thanks to the latest round of LLMs, I was able to throw together a proof of concept for something I've been thinking about for a while Non-transferrable ERC-1155s on bonding curves. I think it's a great way to do game skins for several reasons - Always liquid, no need to accept a lowball bid or list your item for days - Easy for any game to integrate because it is a standard ERC-1155, so big indexing APIs provide metadata for devs to download and cache users' files - Price increases with every buy, so if somebody buys after you, you are often ensured to be able to sell for a profit (depending on fees & curve) - While an artist can't directly list the NFTs for a fixed price, and you can't trade them on an alternative marketplace, you can guarantee "royalties" over time via fees I built a quick Halo 3 style multiplayer game to demonstrate how a UGC avatar marketplace can be used in production Avatars can be uploaded and listed by anyone, but individual user settings define which quality of avatar is visible. If a user running a low end device chooses to only see optimized avatars, then heavy ones will fall back to the default avatar in games, inspired by VRChat This is something that I wish AAA games would implement rather than creating a walled garden of skins that can't be taken anywhere else, and in my opinion, this direction is inevitable Although AI is enabling us to hallucinate any 3d avatar into existence, blockchains can provide a receipt of authenticity, and open file formats like .vrm give us a reliable way to implement avatars across games with ease Please note that this was a 2 day project and is running on a cheap server. I will only expand features if there is demand. The contract is "audited" by Opus 5.5 Ultracode. Please report bugs in discord.gg/GX4VBJeeAA Try it here: lobby.ws Avatar collection: opensea.io/collection/lobby-…
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WIP: a love letter to Toronto. could use some help with this let me know :) try it out here: neotoronto.ca
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got this new thing, kind of like a mix of a siege tank and a dragoon
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in the video is builder drones making a belt for the resources to go straight to the turret for ammo or back to the base for cash money
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map has starcraft vibes
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started the human interface trying to keep it as minimal as possible and things only show up when you need them
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started building a new game that's a co-op base building tower defense the bugs hate it when you mine resources
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Sneks 2: Snake Island is out 🐍 Grow. Pounce. Take the crown. An endless snake multiplayer arena, free in your browser on @wavedash. Works with mouse, keyboard, controller, touch. wavedash.com/games/sneks
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started making sneks 2 with opus 5.5 about 4 days ago: a multiplayer snake game in your browser rust, no engine, no three, its own webgpu renderer, and a rollback netcode like fighting games use ~650kb compressed. the only asset it ships is a 15kb font
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