ZERR | COMMS OPEN (0/3) (@zerrvyx) header
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LVL 19 | She/They/It | NeuroDivergent Artist Gremlin chasin' beeg dreams!! Note that while I may post/reply things, im trying to move away from this platform!

Joined August 2021
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I made a video for the end of the year... check it out maybe? (feel free to give feedback) youtu.be/Bbwi25tTmyc
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I think this is valid critique! That is something I feel like most 3D Zelda's lack. I think BoTW did a good job with you having to apply what you learned in dungeons in the world bc of how they're structured. Hopefully there's a middle ground that can be found.
Played a bit of the Ocarina of Time Remake with my son yesterday. We also played through the 3DS version together a few years ago. My son was immediately blown away by the art direction. All I kept hearing was: "Dad, it looks so real!" When he got the Kokiri Sword, he actually reached out and touched the screen to see if he could grab it... lol. Personally, I've always been somewhat disappointed by Ocarina of Time, and that hasn't changed today. After the brilliant A Link to the Past, Ocarina of Time just felt emptier and more confused to me. And frankly, none of that has really been addressed. Hyrule Field's design was still somewhat excusable back in 1998, given how incredibly limited the Nintendo 64 was from a technical standpoint. But today, especially when the game is using the technology from BotW and TotK? Yikes. Something that already bothered me back then, but that I couldn't quite articulate properly at the time, was that a huge part of Zelda's magic came from the fact that there was always something interesting to do. The Moment-to-Moment was exquisite in those earlier games. Every screen in Zelda 1 or ALTTP held some kind of secret or some opportunities of interactivity. There were always enemies to fight or something to interact with. Fight your way through a few bushes over here in the overworld and suddenly you stumble into a little grove where the Flute Boy is playing his flute. Whoa! Interesting! Then along came Ocarina of Time, where you'd spend two minutes doing absolutely nothing but holding the analog stick forward to walk across a boring, empty Hyrule Field. Try to do this design exercise: Graph out Hyrule Field from top-down and then try to come up with what interesting gameplay mechanics hide behind every cell. You'll quickly find that there's really not that much at all going on... And sure, Hyrule Field looks prettier now, but it's still just as empty and uninteresting as it was back then. That means the entire overworld, which was so magical in Zelda 1 and ALTTP because every new dungeon item unlocked entirely new ways to interact with the environment, discover new areas and so on, is unfortunately no longer there in the same way. Instead, you get this typical open-world terrain that you just walk through. On your very first trip from Kokiri Forest to Hyrule Castle, you fight exactly ONE tiny enemy and spend roughly two minutes doing nothing but holding your analog stick forward without anything remotely interesting happening. From a level design perspective, that's something I would NEVER approve at Moon. I would've turned Hyrule Field into a proper overworld where every single segment offers interesting opportunities for interaction. And after every dungeon, every new item you got should make you giddy about going back to the overworld to find out what amazing new discoveries are available now! Over here, you can jump into the river and discover an NPC hiding beneath the bridge who gives you an interesting quest. Over there, you can use your Boomerang to interact with something. Around that corner, there's something you can do with the Hookshot. Further back, you can blow open a new path using Bombs. Down that little alley, you can lift a heavy rock that reveals a cave leading into an elaborate underground network, which eventually opens up a secret entrance into Hyrule Castle Town, where you can find a Heart Container. And so on, and so forth. But none of that stuff happens here. Back in 1998, Hyrule Field was a nice little tech demo that allowed Nintendo to show off how the N64 could render some really big triangles, just to make the poor old PlayStation look bad. But from a design perspective, it was already pretty lousy back then. And to simply copy that design 1:1 today? Nah. Every designer at Nintendo should be crying foul and know that this could be done so much better nowadays. Now, I'm sure some people will come along and start rambling about staying faithful to the original... Oh, give me a break. I just took Zelda 1 apart myself and turned it into a 16-bit game. Zelda 1 didn't actually need that many improvements because Miyamoto was still putting his hands on every single screen like a ruthless design dictator back then. But even there, you could improve certain empty areas (like the empty desert where absolutely nothing happens) simply by introducing interesting new designs and opportunities for interaction. What we're getting here, once again, is essentially just a graphical update. And I mean, graphically the game is really nice! But as always in games, graphics != fun. We already had a pure graphical update with Ocarina of Time 3D, so... did we really need yet another one? What happened to Nintendo only making a new game when they figure out featuring new ways to play? From a pure game design perspective, there was SO much more potential here, and I find it quite disappointing that Nintendo's designers apparently decided against really flexing their creative muscles. Any reasonably competent designer could've squeezed a lot more fun out of this simply by understanding what makes the Zelda formula work and then consistently questioning whether the moment-to-moment experience is actually enjoyable. If we're being honest with ourselves, Ocarina of Time these days is a solid 7.5–8/10 game whose design unfortunately doesn't quite measure up to its predecessors due to the technical limitations back then. Those limitations don't exist anymore, so why are we still getting those same old restricted designs? Back in 1998, you could overlook some of those shortcomings because the game was still an absolute bombshell thanks to innovations like Z-targeting and so on. It showed the entire industry where video games could go next in the same way Super Mario 64 did. But nowadays, all of that stuff has become the de-facto standard. So the main focus should've really been on the level design and the interplay between the overworld and the dungeons - and that's precisely where OoT is decidedly hit-and-miss. I genuinely wish the international gaming press had a better understanding of game design instead of largely behaving like a bunch of graphics whores. Giving Ocarina of Time a 10/10 for its design just goes to show that, unfortunately, a lot of games journalists don't really understand game design in the deep manner that they ought to in the first place. We've seen plenty of games after OoT that did terrains like that that kinda looked nice, but really didn't offer much fun. And sadly, nobody at Nintendo sought to address this issue when it's clear that they all understand how to do it better these days.
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I haven't ever really thought about the fact that the 2D Zelda's are better in that aspect. Thinking back, games like ALBW and ALTTP felt more involved in the overworked since you tend to have to use the items you have in the overworked more often, or at least help.
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ZERR | COMMS OPEN (0/3) retweeted
holy heckeroni i can't believe ive unearthed a real (real) leak from hex mod friday night funkin update!!!!!!!!!!!!!!!!!!!!!!!11! BEHOLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111!!!!!! #fnf #fridaynightfunkin #fnfhex #fnfvshex
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ZERR | COMMS OPEN (0/3) retweeted
We're giving away a @Nintendo Switch 2 WITH a copy of Zelda Ocarina of Time remake! Rules: 🔁 Retweet & ♥️ Like this post! Ends: 11/7/2026 11:59pm PDT BONUS ENTRY: Favorite Video Game Series?? *Terms and conditions: 1 x Nintendo Switch 2 and a copy of Zelda Ocarina of Time remake. Multiple/duplicate entries in a single day will not be accepted. USA only. Anyone found to use multiple accounts to enter will be ineligible. This giveaway is not sponsored by or affiliated with Nintendo or X
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Fuckkk I'm kinda hyped,,,,
FRIDAY NIGHT FUNKIN' NEW BF & GF ANIMATIONS FOR THE LOADING SCREEN
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ZERR | COMMS OPEN (0/3) retweeted
FRIDAY NIGHT FUNKIN' NEW BF & GF ANIMATIONS FOR THE LOADING SCREEN
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ZERR | COMMS OPEN (0/3) retweeted
People who make their FNF mods in something other than VSlice (CNE, Psych forks, FPS+, NMV, if you use something else please say), what are the biggest reasons you don’t use VSlice? What changes might convince you to make the switch? Be constructive please.
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ZERR | COMMS OPEN (0/3) retweeted
I hope y’all FNF niggas realize it’s shit like this that doesn’t just repel people from the internet, but also the FNF community entirely Y’all decided to prove Raine’s point by using it as an excuse to throw around misogynistic shit at them from all corners Shame on all of you
Scheduled tweet. Final statement on the situation from a week ago: TL;DR: Wasn't calling FNF’s devs sexist/wanting to cancel them. How women characters are portrayed deserves criticism, even if unintentionally bad. I love the game and want to see it flourish. Gonna limit twitter.
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holy heckeroni i can't believe ive unearthed a real (real) leak from hex mod friday night funkin update!!!!!!!!!!!!!!!!!!!!!!!11! BEHOLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111!!!!!! #fnf #fridaynightfunkin #fnfhex #fnfvshex
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I love tall gf so much you don't UNDERSTAND
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Here's an example of how you could equalize the bf bitch scene for anyone curious.
Dear FNF community and Developers: Know what sexual objectification and misogyny is. Sincerely, an assigned female at birth enby, Asian American. #fnf #fridaynightfunkin
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Btw, I wanna clarify that I don't necessarily think that this rewrite is objectively better in every way or anything. Just want to give an example of a way to get the same point across while not coming off in a way that can be interpreted to misogynistic.
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Dear FNF community and Developers: Know what sexual objectification and misogyny is. Sincerely, an assigned female at birth enby, Asian American. #fnf #fridaynightfunkin
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It's literally the Roger and Jessica Rabbit thing if that makes sense
Some people are not understanding me. Calling Boyfriend unconventionally attractive doesn’t mean he’s unattractive. He IS attractive, just not by mainstream beauty standards for men like a well-defined jawline, prominent or an athletic build. There’s a DIFFERENCE, people.
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This is probably just a me thing, but I kinda really like that BF n GF have such a vast size difference. You don't rly see a lot of tall girl + short boy couples in media that aren't played for laughs. I love tall women,,,,
Replying to @evening_raine
What people? Can't take the idea of BF fnf *not* being a conventionally, attractive tall man? Can't take the idea that he may be a short, skinny/chubby cutie patootie instead of a sexy strong guy? Can't take the idea that he's basic? Posers everywhere.
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Also, The way ppl see BF n GF now is a lot more compelling than having them be just another couple. It adds an extra aspect to why their relationship is important. I think that's beautiful!!
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ZERR | COMMS OPEN (0/3) retweeted
Here it is!! Full revamped camera events for Stress!! Some stuff liek the tankmans getting cut off is getting fixed once the mod comes out
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